LOL! HOW???

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  • teezie
    Rookie
    • Jun 2004
    • 140

    #1

    LOL! HOW???

    How in the world was this judged as a win for Diaz? And please save the "I need to see video of the fight" takes. This is laughable just based off stats alone.
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  • Kingslayer04
    MVP
    • Dec 2017
    • 1482

    #2
    Re: LOL! HOW???

    Originally posted by teezie
    How in the world was this judged as a win for Diaz? And please save the "I need to see video of the fight" takes. This is laughable just based off stats alone.
    I think it would be best to post images of the stats for each round. If it were a one, fifteen minute long round you're clearly the winner. But it's 3 rounds and it's scored round by round. I'm not saying you're wrong, it's just best to show the stats for each round so we get more of the picture.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #3
      Re: LOL! HOW???

      ....kinda need to see a video or stats of each round. This isnt Pride where the whole fight is judged as one round.

      Comment

      • teezie
        Rookie
        • Jun 2004
        • 140

        #4
        Re: LOL! HOW???

        Here are the stats for all three rounds...

        IMG_1436.jpgIMG_1435.jpgIMG_1434.jpg


        Sent from my iPhone using Operation Sports

        Comment

        • Kingslayer04
          MVP
          • Dec 2017
          • 1482

          #5
          Re: LOL! HOW???

          Yeah I don't really know why you lost. At least number-wise you won all 3 in my opinion.

          Comment

          • teezie
            Rookie
            • Jun 2004
            • 140

            #6
            Re: LOL! HOW???

            This just proves that there needs to be improvements made to the judging system for the next edition of this game.


            Sent from my iPhone using Operation Sports

            Comment

            • Haz____
              Omaewa mou shindeiru
              • Apr 2016
              • 4023

              #7
              Re: LOL! HOW???

              You clearly won every round. No idea how you lost that.


              Im gonna guess you were moving backwards a lot, and countering him.

              This game seems to give a lot of points for moving foward.


              I've had similar fights were I pick a guy apart, but im walking backwards the whole fight, and end up losing somehow.
              PSN: Lord__Hazanko

              Just an average player, with a passion for Martial Arts & Combat Sports

              Comment

              • Phillyboi207
                Banned
                • Apr 2012
                • 3159

                #8
                Re: LOL! HOW???

                Judging is 100% damage and not every sig strike does equal damage.

                It looks like he may have won rounds 1-2 cuz of Diaz high chin and the sig strikes being close.

                I do hope the judges become less “accurate” in terms of figuring out who did more damage. That’s likely be a clear win Irl.

                Comment

                • teezie
                  Rookie
                  • Jun 2004
                  • 140

                  #9
                  Re: LOL! HOW???

                  Originally posted by Haz____
                  You clearly won every round. No idea how you lost that.





                  Im gonna guess you were moving backwards a lot, and countering him.



                  This game seems to give a lot of points for moving foward.





                  I've had similar fights were I pick a guy apart, but im walking backwards the whole fight, and end up losing somehow.


                  Yes, thank you. THIS is the main issue. I counter all fight to deal with the maniac pressure some players fight with. This game does not reward counter fighting enough. Even when you literally out point someone using slips, lunges, etc. This judgement proves that pressure fighting is inherently rewarded.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • FadeawayJay
                    Rookie
                    • Jun 2017
                    • 138

                    #10
                    Re: LOL! HOW???

                    No doubt you won that... Closest round was probably the first, but that's still REALLY hard to argue. Diaz' chin probably meant you didn't inflict that much damage, and if he landed just a few body kicks fx. then due to Cerrones comically low body health, he could have "inflicted more damage", which probably lost you the fight. Ridiculous that health attributes wins points in this game...

                    Comment

                    • Haz____
                      Omaewa mou shindeiru
                      • Apr 2016
                      • 4023

                      #11
                      Re: LOL! HOW???

                      Originally posted by FadeawayJay
                      No doubt you won that... Closest round was probably the first, but that's still REALLY hard to argue. Diaz' chin probably meant you didn't inflict that much damage, and if he landed just a few body kicks fx. then due to Cerrones comically low body health, he could have "inflicted more damage", which probably lost you the fight. Ridiculous that health attributes wins points in this game...
                      Yeah, if that's true, which it seems like it is; that's a pretty massive design oversight.
                      PSN: Lord__Hazanko

                      Just an average player, with a passion for Martial Arts & Combat Sports

                      Comment

                      • RomeroXVII
                        MVP
                        • May 2018
                        • 1663

                        #12
                        Re: LOL! HOW???

                        Originally posted by teezie
                        This just proves that there needs to be improvements made to the judging system for the next edition of this game.


                        Sent from my iPhone using Operation Sports
                        And, the addition of draws.
                        EA Sports UFC GameChanger
                        PSN: RomeroXVII
                        ESFL UFC 4 PS4 Champion
                        E-Sports Summer Series EA UFC Champion (Season 1)
                        ESFL UFC 4 Las Vegas 2022 World Champion

                        Comment

                        • micmuted
                          Rookie
                          • Oct 2018
                          • 145

                          #13
                          Re: LOL! HOW???

                          when you’re at a stat disadvantage it’s like you have to do so much more to win.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #14
                            Re: LOL! HOW???

                            Originally posted by teezie
                            Yes, thank you. THIS is the main issue. I counter all fight to deal with the maniac pressure some players fight with. This game does not reward counter fighting enough. Even when you literally out point someone using slips, lunges, etc. This judgement proves that pressure fighting is inherently rewarded.


                            Sent from my iPhone using Operation Sports
                            I hate to spoil this but forward movement isnt factored in much at all when it comes to the judging AI. Skynet confirmed this a while ago.

                            FadeawayJay and Phillyboi's points have me thinking though and I'm going to ask Skynet directly about this. Its possible that since the game knows how much damage someone is actually taking that could skew the judging a little in situations like this. With that said, I believe a rock/stun/knockdown is the clearest indication of damage in the game and Cerrone had more of them so that shouldve resulted in him winning the fight.

                            9/10 when someone posts fight stats, I can see an argument for why the decision went down the way it did but I cant figure this one out.

                            Comment

                            • Haz____
                              Omaewa mou shindeiru
                              • Apr 2016
                              • 4023

                              #15
                              Re: LOL! HOW???

                              Originally posted by aholbert32
                              I hate to spoil this but forward movement isnt factored in much at all when it comes to the judging AI. Skynet confirmed this a while ago.

                              FadeawayJay and Phillyboi's points have me thinking though and I'm going to ask Skynet directly about this. Its possible that since the game knows how much damage someone is actually taking that could skew the judging a little in situations like this. With that said, I believe a rock/stun/knockdown is the clearest indication of damage in the game and Cerrone had more of them so that shouldve resulted in him winning the fight.

                              9/10 when someone posts fight stats, I can see an argument for why the decision went down the way it did but I cant figure this one out.

                              Yeah thats probably it. I almost always pick low level guys, and even in quick fight, im almost always fighting champs or top tier fighters.(I've complained about arbitrary stats based on tiers since day 1) So when I move back and pick my shots with simple jabs and straights, It's creating the illusion of pressure and forward movement being rewarded, but in reality I'm probably just not dealing dealing any damage with my pot shots, even though my numbers are way higher.

                              Ive lost a bunch of fights where I CLEARLY have significantly better post fight stats in every round.
                              PSN: Lord__Hazanko

                              Just an average player, with a passion for Martial Arts & Combat Sports

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