From my perspective increasing power alone brings about a lot if problems to game balance and would result in rocks happening more frequently rather than addressing the issue effectively. Increasing the value of rocks in terms of how they affect a fighter would reduce the number of rocks to get a finish but doesnt do anything to address rock frequency which is also a problem.
To solve the issue I believe it will take a combination of essentially changes to the way striking works. Changes Id perosanlly like to see:
• Better hit detection
• Greater seperation between clean and glancing blows
• More defensive tools that reduce damage recieved, ie rolling punches and parries
• Power modifier for individual strikes
• Accuracy having a larger effect and reducing the number of landed shots
• Have more animation varients and greater control of the distances of strikes.
• More health events that have different meanings
• Standing tko scenerios
• Stamina and combos rework for flurries and finishing sequences
Please leave your thoughts on the topic as well as leave your own ideas and debate some of my suggestions.
Credit Kingslayer04
Comment