Elbow Range
Punching Range
Kick Range
Step Kick Range
Out of Range
See something missing?
Hook range.
On top of the issues where the game magnetically slides you forward even if you're throwing a planted combination (As shown on my Twitter), or when the third strike in a combination STILL hits your block, despite it not being a combination where they had to pause after the 2nd strike to maintain range (Jab Lead Hook Straight, Straight Lead Hook Straight come into mind), a issue is the lack of a true hook range, and this is something that needs to be added for UFC 4.
You can't really land a check Hook in this game, it's effectiveness is nil, and being that the game favors who lands first, even if your opponent lands a stuffed, in close, smothered jab, it won't matter if they follow an uppercut after it.
The Hook should always win the exchange when they're in your face, regardless of if they land first, because a smothered jab would not generate enough power against a hook at said range.
If there's anything I'd like to see in UFC 4, is the addition of Hook Range, and removal of this occasional magnetic striking. (Check out @ARomeroXVII’s Tweet: https://twitter.com/ARomeroXVII/stat...556042240?s=09 )
Things like a Nick Diaz rear hook landing on a ducking Matt Serra already brings pain to my soul, I would hope that there are monumental fixes to lunges, tracking, and ranges.
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