


THAT SAID...I feel that "late" strike cancellation/fakes need to cost a lot more stamina. Take a rear roundhouse kick to the body as an example.
If someone starts up that strike, and cancels it before or just as their rear foot leaves the mat....let's say 20% through the animation....I'm OK with that not really costing much stamina. It was more of a feint/twitch to throw off opponent, and didn't take much energy. While going through that feint, the aggressor is vulnerable to other strikes coming down the pike. Cool.
Take the same strike, but cancel it several frames later. The striker's leg is elevated and parallel to the ground; starting to extend the foot to the opponent; muscles have activated at full speed to produce a swift strike, so there is a ton of momentum behind this action!............but then the striker pulls back as he sees I have read his attack.
In 'real life' such a late cancellation/feint would take a lot of energy to stop the momentum on a dime and return to a proper stance. It could also leave the person in a very awkward position/offbalance. I don't think that is fairly represented in-game right now.
This past weekend during the LEC I had an opponent perform a dozen or more of these 'late feints' over the period of a couple of rounds. They weren't Jabs or Lead Hooks --- they were Roundhouses; Overhands; etc
This style of play truly didn't seem to affect his stamina at all. He still threw 110+ strikes in the first round as a Middleweight, and came into round 2 with 85%+ stamina. Plus, it just looks silly. I beat the guy by being very patient and trying to time these feints.... but it was annoying to say the least. Not to mention is looked and felt like total cheeze.
As I type this topic, I see several previous posts about this issue in the "Here are Similar Threads We Found" section. Most folks seem to agree with me on this matter, but would like to hear what you all say.
I don't want to nerf feints that are well executed! But I also don't want people cancelling strikes 60% through a haymaker or heavy roundhouse strike, without some sort of major stamina implication.
I actually feel that these late feints should cost the same as a WHIFFED strike.
I'm no pro fighter, but do have fun hitting the heavy bag in the garage. Throwing an all-out Haymaker and whiffing the bag definitely puts you off balance and costs energy. But throwing an all-out Haymaker, pulling-back 60% through the strike, and getting back into a defensive stance....that'll gas ya quick (and destroy your joints if you aint careful haha)
What do y'all think? I bet (HOPE) there is some stamina drain for late strike cancellations....but it definitely doesn't seem like it's much....




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