Why is nobody talking about biggest problem this game have?

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  • Evil97
    MVP
    • Apr 2016
    • 1099

    #31
    Re: Why is nobody talking about biggest problem this game have?

    Originally posted by Lauriedr1ver
    Which parts of MMA wouldnt be fun for you to play?
    Getting randomly poked in the eye or having my knee blow out in a competitive ranked fight doesn't sound like fun.

    Comment

    • Lauriedr1ver
      Pro
      • Nov 2017
      • 545

      #32
      Re: Why is nobody talking about biggest problem this game have?

      Originally posted by Evil97
      Getting randomly poked in the eye or having my knee blow out in a competitive ranked fight doesn't sound like fun.
      Could be used in offline modes but yeah for ranked it shouldn't happen.

      Comment

      • 1212headkick
        Banned
        • Mar 2018
        • 1823

        #33
        Re: Why is nobody talking about biggest problem this game have?

        If your going to have damage like it is you need doctor stoppages. Institute a cuts meter when depleted the doctor stops it. This would affect nothing because huds not viewable to opponent. Also if your being laid on you a) allowed the takedown. B) are being predictable. Thats entirely your fault. The solution isnt nerf the ground but make it more fun for the bottom guy by adding more depth to it. The ground game is blue belt understanding at best.

        Comment

        • oshighwayman
          Rookie
          • Apr 2016
          • 357

          #34
          Re: Why is nobody talking about biggest problem this game have?

          Originally posted by Evil97
          Getting randomly poked in the eye or having my knee blow out in a competitive ranked fight doesn't sound like fun.

          i just dont understand mentality of playerbase sometimes, people re playing this game like if u loose fight somebody will come and burn down ur house or something, so they will categorically abuse any cheese they can get their hands on, they will be taunting u, but if they will get KOed they will start crying and rage quitting, if they get better of u, they will refuse to end fight, they will bully golden and elite fighters with masters and acting like we should worship them, crying about top 100 this or that, i am like around 1300 in UT and i just check other leaderboards to see to my suprise that i beaten guy who was around like 46th from top 100


          do i get free candy for that or some award for that?
          should i take picture of that and print it and hang it on my wall?


          people take UT way too seriously, if u re on into hardcore play u should play Ranked it s at least much more balanced than UT


          so long story short


          i would love to UT be more silly with:
          doctor stoppages
          leg kicks getting toe stuck in cage wall
          Romero s cornermen spilling water n ice all over octagon during break
          Rematch function in UT
          ability to go UP n DOWN with weightclass
          refuse fight for belt or refuse challanger
          being stripped of belt for not defending or injuries

          injuries in training camp or before fight like tripping over cable in studio
          eating tiramisu
          targeting one body part for cuts
          holding gloves
          holding cage as takedown defense
          deducted points by referee

          eye pokes Jon Jones style
          groin strikes
          mouthguards flying all over place and yelling at refree to stop like Bisping
          tapout to strikes like David Branch to save health and well being for other day
          tapout to sub before all gates are reached
          eye/vision damage, guessing how many fingers is doctor showing u, so fight will either stop or will go on

          toe poke Cat Zingano
          DQ from illegal strikes like Greg Hardy
          punches after bell like Germaine de Randamie
          jumping out of octagon and jumping on Bellator s Dillon Dannis
          proposing marriage after fight Alex Gustafsson style
          faking that u re not rocked, when u got hit by big strike and u re rocked but opponent doesnt have to know
          self KO by botched takedown
          double KO and recovery aka Fedor, Mittrione
          fans stealing caps and attacking fighters on walk in
          arms broken from blocking kicks
          broken leg on leg kick check Silva, Wiedman
          judges making total nonsense scores
          ability to protest stoppage or decision etc.
          spit blood Robbie Lawler, Rory McDonald style


          JUST BLEED


          anyway


          it will be nice to just take some steam off so people wont be like so obsessed with it that it just brings out the worst from them

          Comment

          • Evil97
            MVP
            • Apr 2016
            • 1099

            #35
            Re: Why is nobody talking about biggest problem this game have?

            Originally posted by oshighwayman
            i just dont understand mentality of playerbase sometimes, people re playing this game like if u loose fight somebody will come and burn down ur house or something, so they will categorically abuse any cheese they can get their hands on, they will be taunting u, but if they will get KOed they will start crying and rage quitting, if they get better of u, they will refuse to end fight, they will bully golden and elite fighters with masters and acting like we should worship them, crying about top 100 this or that, i am like around 1300 in UT and i just check other leaderboards to see to my suprise that i beaten guy who was around like 46th from top 100


            do i get free candy for that or some award for that?
            should i take picture of that and print it and hang it on my wall?


            people take UT way too seriously, if u re on into hardcore play u should play Ranked it s at least much more balanced than UT


            so long story short


            i would love to UT be more silly with:
            doctor stoppages
            leg kicks getting toe stuck in cage wall
            Romero s cornermen spilling water n ice all over octagon during break
            Rematch function in UT
            ability to go UP n DOWN with weightclass
            refuse fight for belt or refuse challanger
            being stripped of belt for not defending or injuries

            injuries in training camp or before fight like tripping over cable in studio
            eating tiramisu
            targeting one body part for cuts
            holding gloves
            holding cage as takedown defense
            deducted points by referee

            eye pokes Jon Jones style
            groin strikes
            mouthguards flying all over place and yelling at refree to stop like Bisping
            tapout to strikes like David Branch to save health and well being for other day
            tapout to sub before all gates are reached
            eye/vision damage, guessing how many fingers is doctor showing u, so fight will either stop or will go on

            toe poke Cat Zingano
            DQ from illegal strikes like Greg Hardy
            punches after bell like Germaine de Randamie
            jumping out of octagon and jumping on Bellator s Dillon Dannis
            proposing marriage after fight Alex Gustafsson style
            faking that u re not rocked, when u got hit by big strike and u re rocked but opponent doesnt have to know
            self KO by botched takedown
            double KO and recovery aka Fedor, Mittrione
            fans stealing caps and attacking fighters on walk in
            arms broken from blocking kicks
            broken leg on leg kick check Silva, Wiedman
            judges making total nonsense scores
            ability to protest stoppage or decision etc.
            spit blood Robbie Lawler, Rory McDonald style


            JUST BLEED


            anyway


            it will be nice to just take some steam off so people wont be like so obsessed with it that it just brings out the worst from them
            Nobody was talking about UT or even raging and taking things too seriously. Personally, I have never rage quit a single game since Undisputed 09. I said it wouldn't be fun because I would rather the game not randomly decide the outcome of a fight. You're right, it would be silly, and nobody would take the game serious at a competitive level. Let people rage and get emotional all they want.
            Last edited by Evil97; 02-25-2019, 12:47 AM.

            Comment

            • ZHunter1990
              EA Game Changer
              • Jan 2016
              • 572

              #36
              Re: Why is nobody talking about biggest problem this game have?

              Originally posted by Haz____
              The game is objectively arcadey. The lack of stamina management, being able to be dropped 10 times in a fight and come right back as if nothing happened, the focus on high volume boxing, ref stand ups from dominant positions, etc etc. It is a very arcadey fighting game experience.
              Ref stand ups and rocks are definitely an issue that I hope gets ironed out. For rocks there should be some sort of gradual recovery time instead of going from rocked to completely fine again.

              As for stamina management. Pryoxis is one of the best Xbox players and he arguably has the best stamina management on the system. Him being a top player and his stamina management are not isolated coincidences.



              Originally posted by Haz____
              The "high level boys" make up the smallest amount of the player base. If 75% of players are average, and have all these issues, 25% of the the players who mastered bad mechanics don't change the fact that the majority do find problems. Also, mastering bad mechanics doesn't make them not bad.
              "Bad mechanics" is very subjective term. "High level boys" making up the smallest portion of the playerbase means very little. Most games base balancing from the top down.


              Originally posted by Haz____
              His channel used to be much more popular. Back when I watched him during UD3 days, he was on par with MMAGame in terms of viewers. But has since stopped producing content.

              He is also a black belt in BJJ and has been training Martial Arts for years and years. He had been a long time Martial Artist even back in UD3 days which was like 10 years ago.
              Not knocking Sak,
              But he is not a BJJ black belt. He is a Traditional JuJitsu black belt. There are big differences between the 2 arts.

              Originally posted by Haz____
              Also having experience with many other games in the exact same genre is unarguably relevant to have a full breadth of perspective on the current games in the genre.

              If the only wrestling game you ever played was WwE2k18, you'd have nothing else to compare the gameplay to. If you've played 10 other wrestling games, you have a wider depth of knowledge to draw from and compare with.

              Not to mention building an entire channel around combat sports games, means him being honest about his opinion with this series is nothing but detrimental to his goals, and his channel he had built up. It makes no sense to say those things, unless you really actually mean it, and being honest is more important than releasing content you don't agree with or enjoy.
              Fair enough that he doesn't like the game.

              Originally posted by Haz____
              He's referring to people cycling through the same combos over and over. Which can be insanely difficult to react to and requires predictive gameplay. Irl striking is a mixture of reactive and predictive pattern reading. The button delay makes being a reactive fighter extremely hard, while simply cycling through combos can net you a disproportionate amount of success through most levels of play.

              Hes referring to spam as non stop strikes being thrown. According to data I've posted in the past, striking output in UFC 3 is on average 3 times more than what you see in a real fight. And that's not taking into account 3 minute rounds, which only exacerbates the problem. In relation to real life striking output, the non stop striking in UFC 3 is spam.

              The counters again come down to predictive gameplay. Which again circles back to input lag, and it's detrimental effects on gameplay.
              I agree that reactive vs predictive actions aren't very balanced. This becomes more apparent and has a bigger impact during rocked states. Where your only good choices are defensive actions. Its not as important in situations where you can fight back and make your opponent pay.





              Originally posted by Haz____

              Hes talking about the FEEL of grappling. It has weight. It feels like you're actually grappling in UD3. UFC 3s grappling system is incredibly herky jerky, based around super goofy unrealistic fakes, guessing what way your opponent will move, and is just very unengaging.

              This same sentiment has been brought up in the forums repeatedly. I am obsessed with BJJ and submission grappling IRL, I train twice a week, every week. It's an addiction and an outlet. Yet I just absolutly hate the grappling in this game. Nothing about it feels like real grappling at all. UD3s system had it faults, but the feel of it was way more onto something real and engaging.
              The high level grappling meta in UD3 was punch flicking which didnt "feel" realistic at all.

              That said, if you were attempting to play legitimately, I can understand how UD grappling would feel better than EA UFC grappling. However, the complexity, mind games, difference in meta from position to position in the EA UFC grappling system make for a much bigger skill gap the UD3's system. This is why I find the grappling in the EA UFC series to be more comparable to actual grappling. The depth and room for error.




              Originally posted by Haz____
              I mean, it is. Before the undeniable takedown(another arcadey mechanic) was introduced, how many threads have opened up about this just being a kickboxing game, or about how boxing combinations are OP in ragards to other striking methods/strategys? Too many. You'd see it over and over.
              Undisputed had more cases of undeniable TDs than the EA series.


              Originally posted by Haz____
              Martial Artists do practice and work on combinations irl, but in no fight ever will you see someone robotically throwing the same thing over and over while sliding across the mat.
              You won't see this often in the game either unless you're opponent has zero respect for your countering abilities. Sort of like Conor vs Marcus Brimage

              Originally posted by Haz____
              Not to mention the entire block breaking meta is focused on memorizing "block breakers" to actually deal damage or finish a fight.
              I think we can all agree that holding block should not be a safe haven from getting KO'd. Do you have a better block breaking system that doesnt involved RNG?

              Originally posted by Haz____
              Trying to play the game with smart, well placed single shots, or small realistic combinations is a recipe for disaster in the current meta.
              Not true. You have to gain your opponents respect first.
              Last edited by ZHunter1990; 02-25-2019, 12:11 PM.
              Half of this game is 90% mental - Tim Sylvia
              Xbox GT: ZHunter90/ZackJitsu

              Comment

              • rabbitfistssaipailo
                MVP
                • Nov 2017
                • 1625

                #37
                Re: Why is nobody talking about biggest problem this game have?

                The biggest problem in this game is striking stamina , tracking and footwork ... Period .

                Sent from my Infinix X604 using Operation Sports mobile app

                Comment

                • tomitomitomi
                  Pro
                  • Mar 2018
                  • 987

                  #38
                  Re: Why is nobody talking about biggest problem this game have?

                  Damn someone had time to kill too.

                  Originally posted by ZHunter1990
                  I think we can all agree that holding block should not be a safe haven from getting KO'd. Do you have a better block breaking system that doesnt involved RNG?
                  Wasn't block breaking also introduced as a way to replicate the concept of striking angles since we can't realistically have angles in a combat sports game, at least not with the current technology?

                  I've always had the opinion that combat sports games should try to mimic the mental concepts that exist in MMA rather than trying to mimic its physical complexity and intricacy. For example, when I did whatever little BJJ that I did, what really stood out to me was predicting the other person's moves and counteracting them, or mind games as you put it. Therefore I would prioritize having things like feints to incentivize misdirection even if it looks hokey at times over some threads here where people get completely carried away with different button combinations to control different limbs and things like that.

                  Block breaking is good for the game and even though it isn't entirely realistic it's the closest we can get to angles at the moment.
                  ¯\_(ツ)_/¯

                  Comment

                  • ZHunter1990
                    EA Game Changer
                    • Jan 2016
                    • 572

                    #39
                    Re: Why is nobody talking about biggest problem this game have?

                    Originally posted by tomitomitomi
                    Damn someone had time to kill too.



                    Wasn't block breaking also introduced as a way to replicate the concept of striking angles since we can't realistically have angles in a combat sports game, at least not with the current technology?

                    I've always had the opinion that combat sports games should try to mimic the mental concepts that exist in MMA rather than trying to mimic its physical complexity and intricacy. For example, when I did whatever little BJJ that I did, what really stood out to me was predicting the other person's moves and counteracting them, or mind games as you put it. Therefore I would prioritize having things like feints to incentivize misdirection even if it looks hokey at times over some threads here where people get completely carried away with different button combinations to control different limbs and things like that.

                    Block breaking is good for the game and even though it isn't entirely realistic it's the closest we can get to angles at the moment.
                    iirc, the current block breaking logic stems from FnS blocking (Front and Side blocking) idea that ZombieRommel had come up with to replace hi/lo blocking. All the GCers were pretty much in agreement that FnS blocking was the way to go over hi/lo because strike arc variety is more common in fights than strike level variety.

                    FnS didnt make it in, as we still have hi/lo block. But the block breaking logic adapted some FnS logic. Because its better to have some sort of logic behind the block breaking than an RNG chance a punch slips through, or it breaking down at an even proportion regardless of punch type. Both of which would have made defense even harder.

                    Originally posted by tomitomitomi
                    I've always had the opinion that combat sports games should try to mimic the mental concepts that exist in MMA rather than trying to mimic its physical complexity and intricacy
                    You hit the nail on the head, this is exactly what I was getting at.

                    However, if there ever comes a day where we get haptic feedback via resistance on the analog sticks. I would be all for redesigning the grappling completely.
                    Half of this game is 90% mental - Tim Sylvia
                    Xbox GT: ZHunter90/ZackJitsu

                    Comment

                    • oshighwayman
                      Rookie
                      • Apr 2016
                      • 357

                      #40
                      Re: Why is nobody talking about biggest problem this game have?

                      online inconsistency totally breaks game for me and i dont think they will fix it, because similar issues were present in ufc2.
                      i am so sick and tired to working my *** off to get somebody to good ground position, get their stamina low and apply submission just to see how they lag out of it, how easy is to deny clinch, TDs in this game is just absurd and how grapplers are done in UT mode is absurd too


                      i dont think i will be getting ufc4 if this wont be fixed, because playing this game everyday is just turning me into lunatic which will eventually end up in mental asylum, that and great toxic community in UT is just amazing combination

                      Comment

                      • bmlimo
                        MVP
                        • Apr 2016
                        • 1123

                        #41
                        Re: Why is nobody talking about biggest problem this game have?

                        Originally posted by oshighwayman
                        online inconsistency totally breaks game for me and i dont think they will fix it, because similar issues were present in ufc2.
                        i am so sick and tired to working my *** off to get somebody to good ground position, get their stamina low and apply submission just to see how they lag out of it, how easy is to deny clinch, TDs in this game is just absurd and how grapplers are done in UT mode is absurd too


                        i dont think i will be getting ufc4 if this wont be fixed, because playing this game everyday is just turning me into lunatic which will eventually end up in mental asylum, that and great toxic community in UT is just amazing combination
                        Don’t play UT bro

                        Comment

                        • FlaccoNumba5
                          Rookie
                          • Nov 2016
                          • 345

                          #42
                          Re: Why is nobody talking about biggest problem this game have?

                          Wild for comparing this game to NBA Live

                          Comment

                          • oshighwayman
                            Rookie
                            • Apr 2016
                            • 357

                            #43
                            Re: Why is nobody talking about biggest problem this game have?

                            Originally posted by bmlimo
                            Don’t play UT bro
                            i have even better idea, dont play game at all, i mean what s the point,delayed online crap and u ask people "oh i am on some cheap hotel wifi, but it s not lagging for me"
                            yeah because my upload sent u packets u need, but ur upload is not consistent and u make my game choppy as crap


                            so why would i want to play this game when i am screwed from both sides by highend connections and lowend connections


                            u can have 30stats difference but it doesnt matter in lag it s ...


                            i just dont get it, and there cant even be that much information to send between players, this is not multiplayer with 64 people in it

                            Comment

                            • bmlimo
                              MVP
                              • Apr 2016
                              • 1123

                              #44
                              Re: Why is nobody talking about biggest problem this game have?

                              Originally posted by oshighwayman
                              i have even better idea, dont play game at all, i mean what s the point,delayed online crap and u ask people "oh i am on some cheap hotel wifi, but it s not lagging for me"
                              yeah because my upload sent u packets u need, but ur upload is not consistent and u make my game choppy as crap


                              so why would i want to play this game when i am screwed from both sides by highend connections and lowend connections


                              u can have 30stats difference but it doesnt matter in lag it s ...


                              i just dont get it, and there cant even be that much information to send between players, this is not multiplayer with 64 people in it
                              U got a strong point there, I hate lag in this game.

                              Comment

                              • oshighwayman
                                Rookie
                                • Apr 2016
                                • 357

                                #45
                                Re: Why is nobody talking about biggest problem this game have?

                                lol even Martial Mind has this problem:


                                <iframe width="560" height="315" src="https://www.youtube.com/embed/VU0oIrpmACw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                                Last edited by oshighwayman; 03-09-2019, 04:39 AM. Reason: edit

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