Couple of ideas to help implement different styles

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #1

    Couple of ideas to help implement different styles

    Madden uses different button pushes for different throw types. Tap for lobs, regular push for touch pass, hold for bullet passes.

    If UFC 4 had a similar approach that would help different fighter’s styles stand out.

    Tap = lighter strikes
    .5 damage, .5 stamina cost. Decreases start up and recovery time on whiffs

    Regular push = what we have now
    Everything the same

    Hold = More explosive punches
    1.5x damage, 2x stamina cost, longer start up and recovery on whiffs. Only works stationary or on fwd moving strikes.

    Then we could also have the ability to “bite down on the mouthpiece”. Essentially bracing to take a punch at the expense of movement. So you’d take .75 damage but lunges would be disabled and head movement would be slower.

    These additions would help everyone from counter fighters to pressure fighters. And it could make a big difference for the AI fighting style.

    Add in a lot of new striking animations and I dont think we could ask for much more on the feet.
  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #2
    Re: Couple of ideas to help implement different styles

    Power modifer? I agree.

    I thought when the muscle modifer was introduced that was going to lead to a power modifer being introduced too. That said, I think the muscle modifer could be expanded to include more if not all transitions (+ TDs).

    The power modifer could cost a lot of short term stamina but cause way more damage upon landing. Same thing for grappling power (muscle) modifer- have transitions be harder to deny but cost more stamina.

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    • AeroZeppelin27
      MVP
      • Nov 2017
      • 2287

      #3
      Re: Couple of ideas to help implement different styles

      I'd love to see a power modifier implemented somehow, good stuff!!

      Comment

      • Pappy Knuckles
        LORDTHUNDERBIRD
        • Sep 2004
        • 15966

        #4
        Re: Couple of ideas to help implement different styles

        Originally posted by AydinDubstep
        Another additional suggestion, certain fighters like the Derrick Lewis and Woodley, press L3 and your fighter puts their weight on the back foot loading up all their power for a heavy overhand. Totally kills your mobility and defense against kicks but it loads up a killer shot should you connect. If it whiffs take off like 10% stamina or something.

        Effectively adding an even heavier shot than the heavy shot already mentioned but telegraphed massively.
        Lately, I've been thinking a lot about how Derrick Lewis is represented in UFC 3. A combination of your suggestion and sim stamina would go a long way to bettering the game.

        Lewis is such an all-or-nothing fighter. Limited output, limited gas tank, and a vulnerable body, but great athleticism for his size and tremendous power. Fighting and using him should feel so much different than it does now.

        Good thread. Hopefully, styles are differentiated much better across the board in UFC 4.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #5
          Re: Couple of ideas to help implement different styles

          Another idea would be different stances and block styles having different bonuses

          So a high guard stance decreases bleed through for head strikes but your TDD and ability to low block suffer.

          Karate stance increases bleed through on block but you get a footwork boost.

          Thai stance increases power on round kicks

          Boxer stance increases head movement /footwork but lead leg is more vulnerable to leg kicks

          Stuff like that

          We have such a solid base that I hope the Devs decide to bulld on everything.

          Comment

          • Kingslayer04
            MVP
            • Dec 2017
            • 1482

            #6
            Re: Couple of ideas to help implement different styles

            Loving these ideas, I hope they get the attention they deserve.

            Comment

            • bmlimo
              MVP
              • Apr 2016
              • 1123

              #7
              Re: Couple of ideas to help implement different styles

              Originally posted by Phillyboi207
              Another idea would be different stances and block styles having different bonuses

              So a high guard stance decreases bleed through for head strikes but your TDD and ability to low block suffer.

              Karate stance increases bleed through on block but you get a footwork boost.

              Thai stance increases power on round kicks

              Boxer stance increases head movement /footwork but lead leg is more vulnerable to leg kicks

              Stuff like that

              We have such a solid base that I hope the Devs decide to bulld on everything.
              the D pad should be used for those kind of things, also a base for extra takedown defense with less kicking speed and power and a full striker base with less takwdown defense but more striking and movement

              Comment

              • Good Grappler
                Pro
                • May 2018
                • 615

                #8
                Re: Couple of ideas to help implement different styles

                I agree about the idea of light strikes and normal strikes being differentiated by how hard you press the button.

                But for power strikes? I’d rather have a power modifier, as opposed to just pushing the button real hard. Sounds more straightforward that way.
                Xbox GT: the relaxed guy

                Comment

                • tomitomitomi
                  Pro
                  • Mar 2018
                  • 987

                  #9
                  Re: Couple of ideas to help implement different styles

                  I would be in favor of harder button presses as opposed to a button modifier because the game has more than enough of them already.
                  ¯\_(ツ)_/¯

                  Comment

                  • AeroZeppelin27
                    MVP
                    • Nov 2017
                    • 2287

                    #10
                    Re: Couple of ideas to help implement different styles

                    Originally posted by AydinDubstep
                    I'd give up R1 happily for a power modifier. Then just map the flying superman punches and odd kicks to D-Pad + any of the other modifiers. Might be too confusing but afaik, R1 just has flash kicks and flying attacks right? It's one of my least used input if I remember correctly so wouldn't mind losing that.
                    The problem is R1 is also used on a ton of multi-press combos like L1+R1 and replacing the R1 input with a D-pad input would be hellish to input with movement, imagine L1+L2+D-pad UP+X+R1, that's a spinning body kick with power modifier. it'd be pretty hard to incorporate movement on top of that.

                    Overhands, superman strikes, spinning kicks, backfists, spinning body kicks, side kicks all need R1 in some way or another.

                    And the stiff arm retreat or Gathejes block which is R1+R2.

                    It's definitely a tough one. there aren't many spare inputs in the current system outside of the D-pad and L3. if they did a new scheme then R1 should definitely be the power modifier.

                    L3 could work actually, it's unused in the current setup. Though I could see accidental presses being a major issue and it'd take significantly more adjustment time compared to a shoulder button..it wouldn't be an optimal choice.

                    That said I agree R1 would be a good button to use if they altered the control scheme in some way or another for 4, I just don't think it'd work in the current UFC 3 scheme.

                    Comment

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