I'd like more flexibility in creating a fighter in career

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  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #1

    I'd like more flexibility in creating a fighter in career

    I don't just mean the looks, moreso the movesets.

    Let's say you want to fight as a karate style fighter with side kicks, none of the first three camps will give you these kicks until much later in your career. So you have to start your career as a thai boxer for the most part.

    I would way prefer if you could train certain moves to build up skill, rather than acquiring them from camps.
  • Papadoc60
    Rookie
    • Jun 2017
    • 393

    #2
    Re: I'd like more flexibility in creating a fighter in career

    They marketed career mode so hard as being very refined with the ability to make choices that would impact your career. There are so many little things that could have been added to make the game feel more immersive. The final product is dull, boring and incredibly repetitive.

    What you mentioned in your post would be one of the "little things" they could have added for immersion, as opposed to more freedom in choosing opponents and rivals or even friends/permanent camps that have an in game effect on fighter reactions to you/control over press conferences or dialogue options which I consider to be big picture things.

    There are so many things they could have done with career mode. Give us a choice of being a pure martial artist or a loudmouth trash talker. Maybe Dana and the fans hate you because you're a LnP fighter, if you lose 1 you might be way worse off in the rankings than someone that is a KO artist. Let us fight through WSOF or ONE/regional competition before getting into the UFC, maybe we lose a few and have to go back? Give us more options, let us talk **** before and after, give us the choice to touch gloves in the ring or whether we want to celebrate or show respect after a finish, make press conferences interactive and let all of these things have an effect on fan/fighter reactions to our character.

    Continuity in regard to movesets for different disciplines seems like a given. In my opinion if you're starting your fighter career as a karateka you should have most of the moves unique to karate already. I think there should be more incentives to staying with camps and that the camps shouldn't be built like a hierarchy where you only have access to the ****ty gyms initially and have more money for the real ones later. Awful design imo, I liked the way UFC undisputed 3 did it way more with the camp loyalty incentives.
    Last edited by Papadoc60; 04-02-2019, 04:37 PM.

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    • UFCBlackbelt
      MVP
      • Jan 2018
      • 1067

      #3
      Re: I'd like more flexibility in creating a fighter in career

      Originally posted by Papadoc60
      They marketed career mode so hard as being very refined with the ability to make choices that would impact your career. There are so many little things that could have been added to make the game feel more immersive. The final product is dull, boring and incredibly repetitive.

      What you mentioned in your post would be one of the "little things" they could have added for immersion, as opposed to more freedom in choosing opponents and rivals or even friends/permanent camps that have an in game effect on fighter reactions to you/control over press conferences or dialogue options which I consider to be big picture things.

      There are so many things they could have done with career mode. Give us a choice of being a pure martial artist or a loudmouth trash talker. Maybe Dana and the fans hate you because you're a LnP fighter, if you lose 1 you might be way worse off in the rankings than someone that is a KO artist. Let us fight through WSOF or ONE/regional competition before getting into the UFC, maybe we lose a few and have to go back? Give us more options, let us talk **** before and after, give us the choice to touch gloves in the ring or whether we want to celebrate or show respect after a finish, make press conferences interactive and let all of these things have an effect on fan/fighter reactions to our character.

      Continuity in regard to movesets for different disciplines seems like a given. In my opinion if you're starting your fighter career as a karateka you should have most of the moves unique to karate already. I think there should be more incentives to staying with camps and that the camps shouldn't be built like a hierarchy where you only have access to the ****ty gyms initially and have more money for the real ones later. Awful design imo, I liked the way UFC 3 undisputed did it way more with the camp loyalty incentives.
      Agreed, I also pretty much hate how longevity works. If I want to play as a Dom Cruz style point fighter where I never get rocked I will lose a ton of longevity per decision versus being a stand and bang killer.

      and yeah, no incentive for staying in camps outside of discounts which were pretty useless. SO almost every fight they would talk about how my fighter, who had 100 takedown and 100 subs, is a standup specialist switching to a new camp to work on my bad grappling.

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