If it worked how you think it works it might be fine. I added the CAVEAT that the TD's are technically deniable.
But in practice, online, they're undeniable. You can't predeny during the recovery of the kick. So even if you see the opponent shooting from a mile away, chances are high you're going for a ride.
To some extent I would be OK with this if the GA, stats, and latency STILL allowed for well timed stuffs once the grappler attacks the legs with a shot, but they don't.
In practice, online, against someone who knows what they are doing, every clean leg kick will result in you getting slammed into side control, if that's what they want to do.
That's what I have a problem with.
I'm being honest with you in describing EXACTLY how the mechanics work because I've talked to the devs about it. Other kicks (body, head) give you enough hit stun and GA (as the kicker) on hit that the opponent can't just bulldoze forward during the kick's recovery and get a takedown.
But during leg kicks they can. I could have just lied and said "The takedown is totally undeniable" and you likely would have been none the wiser. Because for all intents and purposes, the shot is undeniable online after you land the leg kick (you get only a few miliseconds to hit the denial, which any amount of lag makes virtually impossible, on top of stat differentials).
I'm being 100% transparent in telling you there is a window that amounts to 2-3 frames, in lag where you can hit the denial, if you time it, even though you can't predeny. I could have covered up that fact to strengthen my argument.
It's not even about "matchups" as you are suggesting. I can pick guys with absolutely dreadful takedown stats and get nearly undeniable takedowns on Khabib / Cormier. That's how strong the GA is on recovery of the kick. How's that for realistic?
You're now using the fact that I'm being 100% honest as leverage to say everything's fine. From a theoretical armchair perspective, SURE it's fine! It's deniable! But in practice, the window is so tiny by default, that with any lag, your chances of denying a takedown you see coming A MILE AWAY are slim to none. This isn't even factoring in that some players will intentionally lag out the game to make takedowns / transitions undeniable (see RetroRocky's recent video, which Martial tweeted out).
So no, things aren't fine. You literally get punished HARD for setting up your kicks and landing them clean. In effect, this makes EVER throwing leg kicks a stupid idea against someone who knows how to abuse the existing game logic, which is NOT how real fighting works. In real life, Aldo can time guys (like Faber), snap his leg back, and be totally ready to defend a takedown. He's not just a sitting duck waiting to get dumped into side control for daring to throw a leg kick.
Yes! I agree, the timing should matter. A landed leg kick SHOULD throw the opponent off balance. They should not be able to just stand there like nothing happened, like a terminator, and get a free takedown. Most high level players won't even bother to try to time the "as designed" undeniable takedown during the leg kick. They'll just eat the kick on purpose and get a power double into side control. It's far, FAR easier to execute. They get the entire kick recovery window to shoot and get a nearly unstoppable power double slam into side control or mount.
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