UFC 4: Needs vs. Wants

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  • RomeroXVII
    MVP
    • May 2018
    • 1663

    #76
    Re: UFC 4: Needs vs. Wants

    Originally posted by Kingslayer04
    No, no, this isn't about having fewer bars. Each leg should have its bar.

    What I meant was that by switching the stance the player basically negates a huge portion of the negative effects that the other player worked his *** off to inflict, and I liken this to "activating another health bar for yourself". It's like he wasn't being crippled for however many rounds and all is suddenly good by just switching stances, when actually he should be walking slower and slower the more damage he takes regardless of stance, his kicks should have practically no power, his punches should have less power, etc. The benefit of stance switching should only be the fact that the opponent can no longer target the bad leg, only the good one. That's all.

    Oh, and for the record I prefer the paperdoll system from UFC 2. Made much more sense and was much less gamey.
    You do realize regardless of what leg, once you get it damaged enough the power of the fighter is severely reduced right? That's actually been confirmed by GPD and it was something I shared on Reddit with the line graph Geoff gave me.

    https://www.reddit.com/r/EASportsUFC...m_source=share

    Footwork is that little bit of extra that should be affected + toughness with dealing with said leg damage (RDA, Manhoef vs Lawler) for example.

    We'll need an alternate input to check leg kicks though, bringing my hands down should not be an auto check, leg kicks and leg catches should be handled the same way they were handled in UD3.
    Last edited by RomeroXVII; 06-25-2019, 05:14 PM.
    EA Sports UFC GameChanger
    PSN: RomeroXVII
    ESFL UFC 4 PS4 Champion
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    • Kingslayer04
      MVP
      • Dec 2017
      • 1482

      #77
      Re: UFC 4: Needs vs. Wants

      Originally posted by RomeroXVII
      You do realize regardless of what leg, once you get it damaged enough the power of the fighter is severely reduced right?
      I didn't until a few weeks ago when ZombieRommel mentioned it. Which is great, actually. I guess I have just never felt it in practice. Well, scratch that then. Still, there's more to be done.

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      • MacAttack33
        Banned
        • Oct 2018
        • 165

        #78
        Re: UFC 4: Needs vs. Wants

        Originally posted by Kingslayer04
        I don't think you understand me. The "penalties" are pretty much just GA disadvantage. They should be GA disadvantage plus :

        - slower walking speed the more damage you have taken (the most important one)
        - practically ineffective kicking game (weaker kicks, no spins anymore, etc.)
        - reduced power for punches

        No stance switch should be able to save you from these.
        Reduced power for punches should only apply for damage to the lead leg as it is now.

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        • Reinfarcements
          Pro
          • Nov 2017
          • 633

          #79
          Re: UFC 4: Needs vs. Wants

          Along with all the KO/TKO system improvements I've been pushing for since the EA UFC 3 beta (which is a need for me, can't go another 2 years with less than desirable finishing system), two other things come to mind as wants:

          1. Better body models for fighters. When I see Yoel Romero look like one of the skinnier Middleweights and Mirko with chicken legs, it takes me out of the game. Oddly enough Undisputed 3, despite obviously having inferior graphics, does fighter bodies really well, and I think its because they almost exaggerated the features of fighters that made them stand out. You guys started doing better post-launch (besides Francis initially) with Paulo Costa looking beefy as he should, and an amazing Kimbo model, I would love to see other fighters get the same attention.....Oh and with the exception to maybe Kimbo, why does it look like no fighter in EA UFC games have ever done a bench press or push-ups? Defined chest muscles seem non-existent.

          2. At least a few "basic strike" animation templates. What I mean by this is instead of having the same uppercut, hook, or kicks for every single fighter (you guys did jabs, straights, and some signatures like Wanderlei Silva hooks which was cool) you should have 3-4 variables on those animations. So one set of "power house" animations, "volume striker" animations, "boxer" animations, ect. that can be applied to a bunch of fighters that fall under those categories. That way even the fighters who don't get any special unique animations will still feel different from a fighter that has a completely different style than them.

          Hope to hear from the team soon, feel like we've been in the dark for a while (I'm sure its for good reason)

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          • martialxd
            Rookie
            • Sep 2017
            • 301

            #80
            Re: UFC 4: Needs vs. Wants

            WE NEED DRAW

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            • Kingslayer04
              MVP
              • Dec 2017
              • 1482

              #81
              Re: UFC 4: Needs vs. Wants

              I don't know how to embed videos, someone can let me know so I can edit this.



              I don't know whether that guy is considered a good player, whether he has a following, whether he has any pull but seeing that **** posted and discussed is great. I hope he does have a following and it makes a difference.

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              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #82
                Re: UFC 4: Needs vs. Wants

                Originally posted by Kingslayer04
                I don't know how to embed videos, someone can let me know so I can edit this.



                I don't know whether that guy is considered a good player, whether he has a following, whether he has any pull but seeing that **** posted and discussed is great. I hope he does have a following and it makes a difference.
                MMAGame is already a Gamechanger.

                Comment

                • Kingslayer04
                  MVP
                  • Dec 2017
                  • 1482

                  #83
                  Re: UFC 4: Needs vs. Wants

                  Originally posted by aholbert32
                  MMAGame is already a Gamechanger.
                  Yeah, he does seem like a guy with a following, I think I've stumbled on a video or two of his before. But being a game changer - now that's something else, great. I hope he voices this issue to the devs as well.

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                  • SMOKEZERO
                    Pro
                    • Apr 2016
                    • 818

                    #84
                    Re: UFC 4: Needs vs. Wants

                    UFC 4 Wishlist - Random in no particular order to add to the going list, buying regardless...

                    1. Remove strikes tied to block

                    2. Movement Stick dependent advanced strikes - half circle motions + punch/kick for spinning attacks. Back, forward + button(s) for front kicks/Superman punch/ Flying knee etc.

                    3. No four/five button strikes

                    4. Click left stick run / faster movement option.

                    5. Fight night adrenaline during stuns/rocks + Free flow combos

                    6. More Ragdoll/KO physics please.

                    7. Improved Mo-cap. Please, attempt to capture more than shadow boxing. There’s a real dissidents when the impact of striking isn’t captured. Pads, bags, and real time opponents will go a long way to capture the authenticity of the striking during those sessions.

                    8. Improved “club n sub”. Finish the fight submissions took a hit over the patch cycle.

                    9. Degrading real time stats. Example Head Movement - Conor has amazing head/slip abilities when fresh but when fatigued his head movement is terrible and he gets hit a lot.

                    10. Parries - bring them back albeit limited compared to OP UFC 2 - no flying knee/haymaker/wheel kick parries etc.

                    11. There needs to be a higher floor to the stamina in relation to fighter movement performance. UFC 3, I’ve RARELY seen real fighters gas this bad like in game. Literally zombies. Keep the fighter movement up some, but use degrading real time stats to sap the fatigued fighters power/grappling control/submission offense+defense more, when at the stamina floor.

                    12. Roster + Prime versions + Legends/Icons

                    13. DW’s Tuesday Night Contender Series - calf only, stat capped, online mode.

                    14. Fighter share (Fight Night) + Improved Gameface creation



                    Sent from my iPhone using Operation Sports

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                    • rabbitfistssaipailo
                      MVP
                      • Nov 2017
                      • 1625

                      #85
                      Re: UFC 4: Needs vs. Wants

                      Originally posted by WarMMA
                      This. I and others have posted multiple good ideas for grappling(on the clinch, chain wrestling, positions, ect ) on here. I pray to god the devs have seen and at least considered some of them and I hope it's not too late.
                      The foundation for chain wrestling is already there it's just that the mechanism and animations are either lacking or hindering the immersion.

                      For example if I shoot for a TD and I end up on sprawl bottom I have to wait for a second or two before I can transition ( another 2 seconds ) to take his back if I have a wrestler. I really don't care for the transition meter fill up thingy . Honestly.

                      Sent from my Infinix X604 using Operation Sports mobile app

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                      • Solid_Altair
                        EA Game Changer
                        • Apr 2016
                        • 2043

                        #86
                        Re: UFC 4: Needs vs. Wants

                        Originally posted by SMOKEZERO
                        1. Remove strikes tied to block
                        Could you please clarify? Do you mean the front/side logic?

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                        • bmlimo
                          MVP
                          • Apr 2016
                          • 1123

                          #87
                          Re: UFC 4: Needs vs. Wants

                          Originally posted by Solid_Altair
                          Could you please clarify? Do you mean the front/side logic?
                          He means other input for knee and elbow

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                          • Solid_Altair
                            EA Game Changer
                            • Apr 2016
                            • 2043

                            #88
                            Re: UFC 4: Needs vs. Wants

                            Originally posted by bmlimo
                            He means other input for knee and elbow
                            Oh. Thanks.

                            Comment

                            • Blackman316
                              Pro
                              • Jan 2018
                              • 820

                              #89
                              Re: UFC 4: Needs vs. Wants

                              As I mentioned before somewhere, I really NEED the game to have way more fluff and a much improved career mode. Or if the gfx are significantly updated I'll buy it too. Otherwise I will not purchase it as I am very happy with the gameplay in this one (and also the roster) and will simply continue to play UFC3. I don't mind that support will stop as the game is devoid of new content for months anyways.



                              If it's just going to be some FIFA update with "updated rosters", I won't even bother at all. That being said, people still use "FIFA" as the example for minor updates to succesful game series, but the truth is they stepped up their game and do offer a unique story mode for FIFA nowadays (though it's supposedly linear as F), so props to EA Sports.


                              Finally: stop investing in Ultimate Team. Though I liked the SP challenges the game threw at me, the mode is simply horrible and nowhere near what actual Ultimate Team is (note that I only played FIFA UT for 20 minutes).
                              Last edited by Blackman316; 07-06-2019, 04:14 PM.

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                              • AeroZeppelin27
                                MVP
                                • Nov 2017
                                • 2287

                                #90
                                Re: UFC 4: Needs vs. Wants

                                Need (for me to buy day 1 at full price, I'll admittedly pick the game up eventually even if it was UFC 3 with an updated roster, but I'd happily wait until it was $20 unless a few of these are addressed)

                                MORE STRIKE VARIETY, no more of everyone throwing the same damn high kicks and body kicks and low kicks and hooks and uppercuts and you get the point...

                                Universe Mode.

                                Separated Strike Speed for hands and feet.

                                Separated power for hands and feet.

                                AI output sliders.

                                Substantially updated or improved Clinch and Grappling systems.

                                Substantially smoother transitions between stand-up, clinch and ground game.

                                Up-to-Date Roster or atleast the Top 15-20 of every weight class as of whenever the roster is finalized.

                                Stat/move updates for the games ENTIRE life cycle OR the ability to modify stats and moves ourselves, I don't really care which.

                                The removal of the stat tier system thing, it was a good idea in theory but it didn't work in practice and there are fighters in game who still have bad stats because they a "low tier fighter"

                                Want:

                                Realistic physiques, this one is almost a need for me personally, if a fighter looks disproportionately stupid I really can't get into using them, which sucks because it affects a lot of my favourite fighters.

                                Up to date character models.

                                More Slider options, stuff like transition frequency, TD frequency, denial rates, let us tweak the AI exactly how we want it.

                                10-8 grappling rounds.

                                Expanded lateral movement options.

                                Better balance between combos and well placed single strikes.

                                A power modifier.

                                Changes made to accommodate UT should be specific to UT and not affect the rest of the game. I'm still positive that's why we currently have the STUPID combined punch/kick speed and power horse crap. Why else? Literally why else?

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