Considering gameplay, where should the dev team focus the most?
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Considering gameplay, where should the dev team focus the most?
Considering gameplay, where should the dev team focus the most?28Striking only0%1Grappling only (clinch and ground)0%3Mostly grappling, some leftover percentage focused on striking0%15Mostly striking, some leftover percentage focused on grappling0%050% striking and 50% grappling0%9The poll is expired.
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Re: Considering gameplay, where should the dev team focus the most?
I’m just relieved no one’s voted for “striking only” yet.Xbox GT: the relaxed guy -
Re: Considering gameplay, where should the dev team focus the most?
Grappling ,clinch or burst . I won't miss the grapple advantage meter if it's replaced with something else .
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Re: Considering gameplay, where should the dev team focus the most?
Because we need a better grappling imagine u grinding those bastards with a fluid system like ud 3, using every position to strike like a meat grinder and in the end when there’s no hope u submit the poor soul.
Or
U can also dry hump the bastard for 3 rounds mixing with ground and and pound and dominant positions like Gsp and Fitch instead of only faking it and denyComment
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Re: Considering gameplay, where should the dev team focus the most?
Definitely the clinch. If I could pick just one aspect, I'd pick the clinch.
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Re: Considering gameplay, where should the dev team focus the most?
I don't believe for a second that the grappling will ever be anything other than a series of disjointed mini-games that rely on grapple-mana so I'd rather them just work on the strikingComment
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Re: Considering gameplay, where should the dev team focus the most?
My God man, they need to try though! I think they can definitely do it if they set their minds to it.Comment
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Re: Considering gameplay, where should the dev team focus the most?
"Grapple Mana" cracked me up!
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Re: Considering gameplay, where should the dev team focus the most?
The ground is missing alot more detailsDefinitely the clinch. If I could pick just one aspect, I'd pick the clinch.
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Re: Considering gameplay, where should the dev team focus the most?
We need the following before the clinch is messed with.
Quarterguard
Deep Half
Knee on Belly
Del la riva
Spider guard
50/50 guard
Hook/lasso guard
Backside CrucifixComment
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Re: Considering gameplay, where should the dev team focus the most?
Imo, the bolded have very little significance in modern day MMA and could be replaced with things like the Cradle, cage sitting, and reverse De La Riva.
The rest look good though!Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: Considering gameplay, where should the dev team focus the most?
I would focus first in our custom positions adding a relevant ground and pound to them, than we could have intermediary positions like deep half guard.
How do you guys call “esgrimar” in U.S... to enter in deep half guard you have to do this first to put your arm inside your opponent hold to go deepComment
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Re: Considering gameplay, where should the dev team focus the most?
You mean getting the underhook on the leg in deep half?I would focus first in our custom positions adding a relevant ground and pound to them, than we could have intermediary positions like deep half guard.
How do you guys call “esgrimar” in U.S... to enter in deep half guard you have to do this first to put your arm inside your opponent hold to go deepHalf of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment

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