How do you deal with “volume strikers”?

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  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #16
    Re: How do you deal with “volume strikers”?

    I have some good fights against "volume punchers" (AHEM SPAMMERS ) on my Youtube Channel that may be worth watching. The latest LEC that I particpated in .... I had like the 3rd longest Average Fight Time of the Top 100!!....because I try to play SMART and REALISTIC instead of just go for 3 minute Spam KOs lol....

    There are a few strategies but generally, it comes down to MOVING and MAKING THEM MISS. Head Movement is dangerous when they are throwing 5-strike combos like madmen, so I prefer using my feet and circling out instead of hoping to get lucky w/ head movement. Especially in the first round. It's almost not even worth trying to fire-back against the 'Elite' button mashers early on. You may avoid & block a 3-piece combo, but when you throw a counter, their 4th or 5th strike can devastate you. Realistic? Sure, fighters get caught on the end of long combos "in real life"....but how often do you see guys throwing 110+ strikes in Round 1 "in real life" and they come out fresh in Round 2? Maybe T Ferg and Holloway that's bout it lol..........

    Instead, be very patient..........I'll often throw 50 strikes in round 1 compared to their 100+ strikes. I may lose that round on the cards, but my stamina advantage makes a huge difference (especially in a 5-round fight, and where opponent's don't have 100 Stamina Stats .... think the Live Event Competition where everyone has more realistic stamina of 90).

    Of course, you do need to take risks at some point so don't TOTALLY SHELL UP.....but def. work on being cautious and DEFENSE and....dammit...MOVE!!!!


    It's much easier to deal with these guys now as compared to the first 6 months of the game! That said, I do still think Volume Punchers still have too big of an advantage....but I'll save that speech for later

    Death to Spammers!!!!

    Last edited by Boiler569; 07-23-2019, 12:31 PM.
    PSN: Boiler569
    Have Fun, It's Just A GAME!
    Top 10 (Fight Night Series) R.I.P. Joe Frazier
    FNR4 Gamestop Vegas Tournament Qualifier
    Ranked #1 (EA MMA)

    UFC 3 LEC: 2x Diamond; 6x Plat.
    @Boiler569 on Twitter & Twitch

    Comment

    • Reinfarcements
      Pro
      • Nov 2017
      • 633

      #17
      Re: How do you deal with “volume strikers”?

      Originally posted by tomitomitomi


      This is perfectly fine and I'm not trying to shame you or anything. As I said, I was very vocal about how rudimentary pressure fighting was much easier to execute than rudimentary defensive fighting back when the game came out so I do understand where you are coming from.
      Right my intention really wasn't to seek advice here in the first place honestly, although I really do appreciate your trying to help. I just wanted to give my view and my experience on the subject of the thread. I know its possible to git gud against these "volume strikers" because I've seen people do it. I know if I practiced in a certain way or if I was just a better player in general I'd have a different experience.

      I'm honestly not all that interested in playing EA UFC 3 multiplayer anymore. Like I said I didn't have the same experience I did with EA UFC 2 or Fight Night Champion in terms of the transition from Single-player to multiplayer. Even in the EA UFC 3 Beta I was doing much much better and enjoying myself more. I strongly feel this is linked to these "volume strikers" in this version of the game and just the general style many players have developed and my personal inability to deal with them the way I want to this time around. Again I appreciate your advice, but its just one of those "rubs me the wrong way" type of things ya know? I'm hoping EA UFC 4 reignites my hardcore multiplayer side, but if not I'm sure the singleplayer will be enjoyable for me like usual.

      Comment

      • micmuted
        Rookie
        • Oct 2018
        • 145

        #18
        Re: How do you deal with “volume strikers”?

        i have 0 respect for ‘volume strikers’, the mechanics of this game favor spamming wayyy too much and punish u for playing a different way. every fight is the same, finding ways to get through a nonstop barrage of combos

        but the guy was landing way too much, i basically have to make spammers land at below 30% for their stamina to be noticeably affected.

        honestly most fights that I win, my connect rate is almost double my opponents

        nothing is more frustrating losing to some spammer who missed over 200+ strikes playing extremely sloppy and pretty much button mashing, but i just accepted it’s the nature of the game and why most people just dropped it

        can u really blame people for playing in the easiest most efficient method?
        Last edited by micmuted; 07-24-2019, 07:17 AM.

        Comment

        • Counter Punch
          Pro
          • Apr 2018
          • 949

          #19
          Re: How do you deal with “volume strikers”?

          Originally posted by Boiler569
          I have some good fights against "volume punchers" (AHEM SPAMMERS ) on my Youtube Channel that may be worth watching. The latest LEC that I particpated in .... I had like the 3rd longest Average Fight Time of the Top 100!!....because I try to play SMART and REALISTIC instead of just go for 3 minute Spam KOs lol....

          There are a few strategies but generally, it comes down to MOVING and MAKING THEM MISS. Head Movement is dangerous when they are throwing 5-strike combos like madmen, so I prefer using my feet and circling out instead of hoping to get lucky w/ head movement. Especially in the first round. It's almost not even worth trying to fire-back against the 'Elite' button mashers early on. You may avoid & block a 3-piece combo, but when you throw a counter, their 4th or 5th strike can devastate you. Realistic? Sure, fighters get caught on the end of long combos "in real life"....but how often do you see guys throwing 110+ strikes in Round 1 "in real life" and they come out fresh in Round 2? Maybe T Ferg and Holloway that's bout it lol..........

          Instead, be very patient..........I'll often throw 50 strikes in round 1 compared to their 100+ strikes. I may lose that round on the cards, but my stamina advantage makes a huge difference (especially in a 5-round fight, and where opponent's don't have 100 Stamina Stats .... think the Live Event Competition where everyone has more realistic stamina of 90).

          Of course, you do need to take risks at some point so don't TOTALLY SHELL UP.....but def. work on being cautious and DEFENSE and....dammit...MOVE!!!!


          It's much easier to deal with these guys now as compared to the first 6 months of the game! That said, I do still think Volume Punchers still have too big of an advantage....but I'll save that speech for later

          Death to Spammers!!!!

          The main defensive tools in MMA are reactive head movement and footwork. Footwork only seems viable to me in this game when COMBINED with blocking or head movement, and all the top players have admitted that head movement is only viable when making reads when an opponent gets predictable. The way the game plays right now really kills the immersion for me.

          I think punch tracking needs to be toned down. Block should break pretty much instantly, and they should leverage the broken block animations to play in reaction to feints, allowing you to create openings which I think would spice up the head movement meta a bit. We may or may not need to ramp up vulnerability but I’d be very interested in how the game would play with these changes.
          ...precision beats power and timing beats speed... and realism beats meta.

          Comment

          • Boiler569
            MVP
            • Apr 2016
            • 2006

            #20
            Re: How do you deal with “volume strikers”?

            Originally posted by Counter Punch
            The main defensive tools in MMA are reactive head movement and footwork. Footwork only seems viable to me in this game when COMBINED with blocking or head movement, and all the top players have admitted that head movement is only viable when making reads when an opponent gets predictable. The way the game plays right now really kills the immersion for me.

            I think punch tracking needs to be toned down. Block should break pretty much instantly, and they should leverage the broken block animations to play in reaction to feints, allowing you to create openings which I think would spice up the head movement meta a bit. We may or may not need to ramp up vulnerability but I’d be very interested in how the game would play with these changes.
            I definitely prefer the Fight Night head movement mechanics to EA UFC, and agree that there is still room for improvement in this franchise. Obviously at launch of UFC 3, head movement was extremely overpowered and a cheezefest for 3 months..........later patches made it better at least.....but, there is still a lot of room to improve, for sure. That's why I consider head movement almost too risky to use as anything but an occassional secondary or even tertiary defensive tactic against volume strikers. I do use the "Lean Back" relatively often, but you better be careful trying to sway or duck against someone throwing 100+ strikes per round, a large portion of them being Hooks and Uppers that can easily knock you down if you're caught.

            I used to play as Frazier all the time in Fight Night, and as you might imagine, my only shot at beating an Ali or Foreman fighter using their length was to use head movement to the extreme. It worked out pretty well. I haven't played Fight Night since like 2012 but it just seemed that head movement was quicker; more precise; and more dynamic in just about every single way.

            Nowadays in UFC 3....idk maybe I'm just old and my eyesight/reactions are worse than 10 years ago hahaha but it seems way harder to dynamically use head movement in this franchise, compared to fight night.

            I DEFINTELY think that strike tracking is wayyyy too precise right now. For one, there needs to be a greater penalty to accuracy on strikes at the end of long combos (especially if the first 2 or 3 strikes are missed).

            Last year I posted a poll on Operation Sports asking if people would be willing to "trade" some Blocking Power for an increase in striking stamina drain for blocked strikes. For example, your block will break down 20% more quickly than it does today....but strikes that are blocked will cost the striker more stamina than it does today. The great majority of people voted to support something like that, so I definitey hope they look into a more 'dynamic' block / block-breaking mechanic go-forward.

            Hoping for the best for UFC 4! Til then....get on your bike, MOVE, and when your opponent gets frustrated and starts losing his cool (and stamina).....a few well timed kicks or knees to the body can turn the tables
            Last edited by Boiler569; 07-24-2019, 02:25 PM.
            PSN: Boiler569
            Have Fun, It's Just A GAME!
            Top 10 (Fight Night Series) R.I.P. Joe Frazier
            FNR4 Gamestop Vegas Tournament Qualifier
            Ranked #1 (EA MMA)

            UFC 3 LEC: 2x Diamond; 6x Plat.
            @Boiler569 on Twitter & Twitch

            Comment

            • micmuted
              Rookie
              • Oct 2018
              • 145

              #21
              Re: How do you deal with “volume strikers”?

              fnc had way better head movement, defending yourself felt way more fluid

              and he’s right, swaying too much against a hook/uppercut combo spammer is suicide

              head movement is just extremely underpowered in this game and the risk/reward isn’t worth it majority of the time
              Last edited by micmuted; 07-24-2019, 05:20 PM.

              Comment

              • Boiler569
                MVP
                • Apr 2016
                • 2006

                #22
                Re: How do you deal with “volume strikers”?

                I was thinking about this a bit over the weekend and remembered that one big difference between Fight Night & UFC Head Movement Mechanics was that Fight Night allowed you to block while moving your head; while UFC does not.

                That helped to take some of the risk off the plate of the person using head movement.

                I'm going to start a separate thread/poll about this now so I don't totally derail this thread lol
                PSN: Boiler569
                Have Fun, It's Just A GAME!
                Top 10 (Fight Night Series) R.I.P. Joe Frazier
                FNR4 Gamestop Vegas Tournament Qualifier
                Ranked #1 (EA MMA)

                UFC 3 LEC: 2x Diamond; 6x Plat.
                @Boiler569 on Twitter & Twitch

                Comment

                • Pappy Knuckles
                  LORDTHUNDERBIRD
                  • Sep 2004
                  • 15966

                  #23
                  Re: How do you deal with “volume strikers”?

                  Loosely related, but you can tell a lot about a person by how they play this game. I fought a Mighty Mouse user who was a volume striker, but fairly decent. He started off the first two rounds with a glove tap, so I did the same. When the third round started, he extended his glove again, right before blasting me with an overhand and finishing me off seconds after that.

                  It was an okay fight before he pulled that move. I hadn't seen some sucker **** like that in a long time, but I just started playing ranked again within the past week. I just shook my head after the fight. Enjoy the dub.
                  Last edited by Pappy Knuckles; 07-30-2019, 06:24 PM.

                  Comment

                  • 1212headkick
                    Banned
                    • Mar 2018
                    • 1823

                    #24
                    Re: How do you deal with “volume strikers”?

                    Straight strikes stop forward movement. Most players begin their combo with FORWARD moving jab. Planted strikes always beat forward moving strikes. Also if you throw angled teeps or straights it does a number on them. If theyre continually getting intercepted theyll either slow down or become more predictable. USE YOUR LUNGING STRIKES AS WELL.

                    Comment

                    • xtremeba1000
                      Pro
                      • Aug 2017
                      • 772

                      #25
                      Re: How do you deal with “volume strikers”?

                      Originally posted by Pappy Knuckles
                      Loosely related, but you can tell a lot about a person by how they play this game. I fought a Mighty Mouse user who was a volume striker, but fairly decent. He started off the first two rounds with a glove tap, so I did the same. When the third round started, he extended his glove again, right before blasting me with an overhand and finishing me off seconds after that.

                      It was an okay fight before he pulled that move. I hadn't seen some sucker **** like that in a long time, but I just started playing ranked again within the past week. I just shook my head after the fight. Enjoy the dub.
                      I think I'm too competitive for this game haha. When something like this happens I will harass someone trying to get a rematch. I love close matches and always want to get it back if I feel I could have gotten the W

                      Comment

                      • Pappy Knuckles
                        LORDTHUNDERBIRD
                        • Sep 2004
                        • 15966

                        #26
                        Re: How do you deal with “volume strikers”?

                        Originally posted by xtremeba1000
                        I think I'm too competitive for this game haha. When something like this happens I will harass someone trying to get a rematch. I love close matches and always want to get it back if I feel I could have gotten the W
                        Haha. Believe me, I hear you, but I don't really get too frustrated when playing this game. If that's what my opponent chooses to resort to in order to get a win, I'd rather not fight them again.

                        I'm ultra competitive too, but I'd rather compete against opponents that are worth my time. I have no doubt I can beat him. I just didn't have any desire to prove it to a bum like that lol.

                        Sent from my Pixel 3a XL using Tapatalk

                        Comment

                        • xtremeba1000
                          Pro
                          • Aug 2017
                          • 772

                          #27
                          Re: How do you deal with “volume strikers”?

                          Originally posted by Pappy Knuckles
                          Haha. Believe me, I hear you, but I don't really get too frustrated when playing this game. If that's what my opponent chooses to resort to in order to get a win, I'd rather not fight them again.

                          I'm ultra competitive too, but I'd rather compete against opponents that are worth my time. I have no doubt I can beat him. I just didn't have any desire to prove it to a bum like that lol.

                          Sent from my Pixel 3a XL using Tapatalk
                          That is probably a much better decision. Every time I ask for a rematch in a close fight where I lost the other person just gloats, talks trash, and will literally exit out if we match up again randomly.

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                          • Evil97
                            MVP
                            • Apr 2016
                            • 1099

                            #28
                            Re: How do you deal with “volume strikers”?

                            Originally posted by AydinDubstep
                            Turn down the TV.
                            /end of thread.

                            Sent from my SM-N960U using Operation Sports mobile app

                            Comment

                            • Counter Punch
                              Pro
                              • Apr 2018
                              • 949

                              #29
                              Re: How do you deal with “volume strikers”?

                              Originally posted by AydinDubstep
                              Turn down the TV.
                              LOL go back to reddit
                              ...precision beats power and timing beats speed... and realism beats meta.

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