Question about stopping power values

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  • 1212headkick
    Banned
    • Mar 2018
    • 1823

    #1

    Question about stopping power values

    So if we look at the frame data the Stockton slap has .8 stopping power but it seems pretty slow. How do I calculate how early in my opponents strike I would need to land it? Or any strike for that matter? Tried reading on it in sugzys guide but the language barrier made it difficult. Also how would I calculate frame traps in my opponent's combinations as this only lists single strikes? Also I notice the game uses negative frame data. So if an attack is -10 on block does that mean I return to recovery faster or my opponent does? This is literally the biggest thing holding back my improvement. I will spend till ufc 4 figuring it out so help save me some time yall.
  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #2
    Re: Question about stopping power values

    Originally posted by 1212headkick
    So if we look at the frame data the Stockton slap has .8 stopping power but it seems pretty slow. How do I calculate how early in my opponents strike I would need to land it? Or any strike for that matter? Tried reading on it in sugzys guide but the language barrier made it difficult. Also how would I calculate frame traps in my opponent's combinations as this only lists single strikes? Also I notice the game uses negative frame data. So if an attack is -10 on block does that mean I return to recovery faster or my opponent does? This is literally the biggest thing holding back my improvement. I will spend till ufc 4 figuring it out so help save me some time yall.
    1) Copy past from my Guide:
    Stopping Power - how early in opponent’s strike Startup phase I have to land my strike to stop his strike. THIS MY Strike has less number = I need more earlier to land it to stop any his strike (higher value = better, more SP, can land later on opponent’s Strike startup phase to stop it = % of opponent’s Strike startup phase until which his Strike can be stopped if getting my Hit). Any strike (apart from the ones with 0 Stopping power value) can stop any other strike if it is landed early enough in his Startup (Execution) animation. How far into the opponent’s attack as a percentage % from start to contact that I have to land with this technique in order to stop it.
    Stockton slap has Startup = 32F, SP = 0.8, i.e. it will interrupt opponent's strike if landed (Hit phase) during 80% opponent's strike Startup (Execution) phase.

    Example: Opponent performs Head Rear Hook (20F startup). Stockton slap landed on 0-16 Hook's startup frames, will interrupt it. It means that you need to start Stockton slap not later than 16F before opponent start his Hook.


    2)
    Also how would I calculate frame traps in my opponent's combinations as this only lists single strikes?
    From my Guide:
    Execution frame trimming. But no combos which has Hit phases between strikes shorter than 12 frames. (Combo strikes has "extra speed" i.e. cutting out a portion of the windup frames. The same is in Fight Night game too).
    Strikes in Combos has trimmed Startups but not less than 12F.

    IF opponent does not continue his combo or the strike was the last in a combo - you can find its Frame disadvantage on Block/Hit/Whiff > so to choose your effective follow up counter strike.

    BUT not DURING (in the mid of) his Combo, b/c of trimmed Startups (we dont know exact numbers).

    3)
    So if an attack is -10 on block does that mean I return to recovery faster or my opponent does?
    If YOUR attack is -10 on Block, it means that the Opponent will return to Neutral state (possible to move/strike/block/etc) 10F sooner than you.


    P.S. What exactly is "english barriered" in my quotes from the Guide? i will try to fix it. =)
    Last edited by SUGATA; 08-05-2019, 07:34 AM.
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    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #3
      Re: Question about stopping power values

      Originally posted by SUGATA
      1) Copy past from my Guide:

      Stockton slap has Startup = 32F, SP = 0.8, i.e. it will interrupt opponent's strike if landed (Hit phase) during 80% opponent's strike Startup (Execution) phase.

      Example: Opponent performs Head Rear Hook (20F startup). Stockton slap landed on 0-16 Hook's startup frames, will interrupt it. It means that you need to start Stockton slap not later than 16F before opponent start his Hook.


      2) From my Guide:
      Strikes in Combos has trimmed Startups but not less than 12F.

      IF opponent does not continue his combo or the strike was the last in a combo - you can find its Frame disadvantage on Block/Hit/Whiff > so to choose your effective follow up counter strike.

      BUT not DURING (in the mid of) his Combo, b/c of trimmed Startups (we dont know exact numbers).

      3)
      If YOUR attack is -10 on Block, it means that the Opponent will return to Neutral state (possible to move/strike/block/etc) 10F sooner than you.


      P.S. What exactly is "english barriered" in my quotes from the Guide? i will try to fix it. =)
      THIS MY Strike has less number = I need more earlier to land it to stop any his strike (higher value = better, more SP, can land later on opponent’s Strike startup phase to stop it = % of opponent’s Strike startup phase until which his Strike can be stopped if getting my Hit).

      How would you calculate frame advantage of one combo vs another? Just by the last strike in the combo?

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      • SUGATA
        MVP
        • Apr 2016
        • 1375

        #4
        Re: Question about stopping power values

        Originally posted by 1212headkick
        THIS MY Strike has less number = I need more earlier to land it to stop any his strike (higher value = better, more SP, can land later on opponent’s Strike startup phase to stop it = % of opponent’s Strike startup phase until which his Strike can be stopped if getting my Hit).

        How would you calculate frame advantage of one combo vs another? Just by the last strike in the combo?
        Yes, the same way as in other fighting games.
        But if you are not finishing the combo, by Frame advantage of the last performed strike ... and keeping in mind that the next strike of this Combo (if you just did a bit delay) still will have trimmed startup (if the delay was not too big and combo counter was not be cleared).
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        • 1212headkick
          Banned
          • Mar 2018
          • 1823

          #5
          Re: Question about stopping power values

          Originally posted by SUGATA
          Yes, the same way as in other fighting games.
          But if you are not finishing the combo, by Frame advantage of the last performed strike ... and keeping in mind that the next strike of this Combo (if you just did a bit delay) still will have trimmed startup (if the delay was not too big and combo counter was not be cleared).
          So why does the stockton slap have si much stopping power but it's too slow to stop anything? How would you use it to frame trap someone(exactly like irl)

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          • SUGATA
            MVP
            • Apr 2016
            • 1375

            #6
            Re: Question about stopping power values

            Originally posted by 1212headkick
            So why does the stockton slap have si much stopping power but it's too slow to stop anything? How would you use it to frame trap someone(exactly like irl)
            b/c of too long "windup" (startup phase).

            practically i dont see the way to use it as an reliable interrupt tool - b/c you need to launch it pre-emptively (by reading your opponent's mind, not on reaction + dont forget that Frame data in EA UFC is ANALOG, i.e. it is not a direct number but a RANGE of frame numbers based on many factors like Stamina, fighters' ratings, weight class. it is more fun/wtf tool.
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            • 1212headkick
              Banned
              • Mar 2018
              • 1823

              #7
              Re: Question about stopping power values

              Originally posted by SUGATA
              b/c of too long "windup" (startup phase).

              practically i dont see the way to use it as an reliable interrupt tool - b/c you need to launch it pre-emptively (by reading your opponent's mind, not on reaction + dont forget that Frame data in EA UFC is ANALOG, i.e. it is not a direct number but a RANGE of frame numbers based on many factors like Stamina, fighters' ratings, weight class. it is more fun/wtf tool.
              Simply isnt realistic as its his signiture check hook in real life. Its WAY faster irl. He throws it like any other punch

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              • SUGATA
                MVP
                • Apr 2016
                • 1375

                #8
                Re: Question about stopping power values

                Originally posted by 1212headkick
                Simply isnt realistic as its his signiture check hook in real life. Its WAY faster irl. He throws it like any other punch
                I agree that this is strange, seems like mistake: this strike is a form of quick hook so almost twice longer startup is wrong.
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                • 1212headkick
                  Banned
                  • Mar 2018
                  • 1823

                  #9
                  Re: Question about stopping power values

                  Originally posted by SUGATA
                  I agree that this is strange, seems like mistake: this strike is a form of quick hook so almost twice longer startup is wrong.
                  Sent u a pm if u can pm me back

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                  • SUGATA
                    MVP
                    • Apr 2016
                    • 1375

                    #10
                    Re: Question about stopping power values

                    Originally posted by 1212headkick
                    Sent u a pm if u can pm me back
                    Your mail if full, can not pm'ed to you. Clear your pm box.



                    I dont use Haptic feedback b/c it is jamming hit checking (more details in my Guide).

                    Ay neutral game - use more safe options.
                    Last edited by SUGATA; 08-19-2019, 09:44 AM.
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