Question about stopping power values
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Question about stopping power values
So if we look at the frame data the Stockton slap has .8 stopping power but it seems pretty slow. How do I calculate how early in my opponents strike I would need to land it? Or any strike for that matter? Tried reading on it in sugzys guide but the language barrier made it difficult. Also how would I calculate frame traps in my opponent's combinations as this only lists single strikes? Also I notice the game uses negative frame data. So if an attack is -10 on block does that mean I return to recovery faster or my opponent does? This is literally the biggest thing holding back my improvement. I will spend till ufc 4 figuring it out so help save me some time yall.Tags: None -
Re: Question about stopping power values
So if we look at the frame data the Stockton slap has .8 stopping power but it seems pretty slow. How do I calculate how early in my opponents strike I would need to land it? Or any strike for that matter? Tried reading on it in sugzys guide but the language barrier made it difficult. Also how would I calculate frame traps in my opponent's combinations as this only lists single strikes? Also I notice the game uses negative frame data. So if an attack is -10 on block does that mean I return to recovery faster or my opponent does? This is literally the biggest thing holding back my improvement. I will spend till ufc 4 figuring it out so help save me some time yall.
Stopping Power - how early in opponent’s strike Startup phase I have to land my strike to stop his strike. THIS MY Strike has less number = I need more earlier to land it to stop any his strike (higher value = better, more SP, can land later on opponent’s Strike startup phase to stop it = % of opponent’s Strike startup phase until which his Strike can be stopped if getting my Hit). Any strike (apart from the ones with 0 Stopping power value) can stop any other strike if it is landed early enough in his Startup (Execution) animation. How far into the opponent’s attack as a percentage % from start to contact that I have to land with this technique in order to stop it.
Example: Opponent performs Head Rear Hook (20F startup). Stockton slap landed on 0-16 Hook's startup frames, will interrupt it. It means that you need to start Stockton slap not later than 16F before opponent start his Hook.
2)Also how would I calculate frame traps in my opponent's combinations as this only lists single strikes?
Execution frame trimming. But no combos which has Hit phases between strikes shorter than 12 frames. (Combo strikes has "extra speed" i.e. cutting out a portion of the windup frames. The same is in Fight Night game too).
IF opponent does not continue his combo or the strike was the last in a combo - you can find its Frame disadvantage on Block/Hit/Whiff > so to choose your effective follow up counter strike.
BUT not DURING (in the mid of) his Combo, b/c of trimmed Startups (we dont know exact numbers).
3)So if an attack is -10 on block does that mean I return to recovery faster or my opponent does?
P.S. What exactly is "english barriered" in my quotes from the Guide? i will try to fix it. =)Last edited by SUGATA; 08-05-2019, 07:34 AM. -
Re: Question about stopping power values
1) Copy past from my Guide:
Stockton slap has Startup = 32F, SP = 0.8, i.e. it will interrupt opponent's strike if landed (Hit phase) during 80% opponent's strike Startup (Execution) phase.
Example: Opponent performs Head Rear Hook (20F startup). Stockton slap landed on 0-16 Hook's startup frames, will interrupt it. It means that you need to start Stockton slap not later than 16F before opponent start his Hook.
2) From my Guide:
Strikes in Combos has trimmed Startups but not less than 12F.
IF opponent does not continue his combo or the strike was the last in a combo - you can find its Frame disadvantage on Block/Hit/Whiff > so to choose your effective follow up counter strike.
BUT not DURING (in the mid of) his Combo, b/c of trimmed Startups (we dont know exact numbers).
3)
If YOUR attack is -10 on Block, it means that the Opponent will return to Neutral state (possible to move/strike/block/etc) 10F sooner than you.
P.S. What exactly is "english barriered" in my quotes from the Guide? i will try to fix it. =)
How would you calculate frame advantage of one combo vs another? Just by the last strike in the combo?Comment
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Re: Question about stopping power values
THIS MY Strike has less number = I need more earlier to land it to stop any his strike (higher value = better, more SP, can land later on opponent’s Strike startup phase to stop it = % of opponent’s Strike startup phase until which his Strike can be stopped if getting my Hit).
How would you calculate frame advantage of one combo vs another? Just by the last strike in the combo?
But if you are not finishing the combo, by Frame advantage of the last performed strike ... and keeping in mind that the next strike of this Combo (if you just did a bit delay) still will have trimmed startup (if the delay was not too big and combo counter was not be cleared).Comment
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Re: Question about stopping power values
Yes, the same way as in other fighting games.
But if you are not finishing the combo, by Frame advantage of the last performed strike ... and keeping in mind that the next strike of this Combo (if you just did a bit delay) still will have trimmed startup (if the delay was not too big and combo counter was not be cleared).Comment
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Re: Question about stopping power values
practically i dont see the way to use it as an reliable interrupt tool - b/c you need to launch it pre-emptively (by reading your opponent's mind, not on reaction + dont forget that Frame data in EA UFC is ANALOG, i.e. it is not a direct number but a RANGE of frame numbers based on many factors like Stamina, fighters' ratings, weight class. it is more fun/wtf tool.Comment
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Re: Question about stopping power values
b/c of too long "windup" (startup phase).
practically i dont see the way to use it as an reliable interrupt tool - b/c you need to launch it pre-emptively (by reading your opponent's mind, not on reaction + dont forget that Frame data in EA UFC is ANALOG, i.e. it is not a direct number but a RANGE of frame numbers based on many factors like Stamina, fighters' ratings, weight class. it is more fun/wtf tool.Comment
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Re: Question about stopping power values
I agree that this is strange, seems like mistake: this strike is a form of quick hook so almost twice longer startup is wrong.Comment
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