PS: I was playing career recently and had a fight with Uriah Hall where I hurt him early and then when he was rocked he couldn't block a 1-2-1 and got knocked down and then finished with elbows. It was a proper early finish and it felt so satisfying. No sliders involved either.
Blocking when gassed
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Blocking when gassed
I'm watching a video from a podcast with Robert Whittaker where he explains to more casual fans that when you're gassed you aren't unable to hold your hands up because you're careless, but because you simply have no other choice other than to eat flush shots as you can't hold your hands up. This has made me want to make this post and ask you guys if you feel the more tired/hurt a fighter is, the more clean shots should get through that block and land clean or at least pretty good? I personally do hate the need to block break to finish a fight, and in general when non-volume strikers have to work with it. How can such a thing be implemented? Perhaps there should be some sort of arm stamina, which applying a tight guillotine could drain, among other things. Do you like it at all?
PS: I was playing career recently and had a fight with Uriah Hall where I hurt him early and then when he was rocked he couldn't block a 1-2-1 and got knocked down and then finished with elbows. It was a proper early finish and it felt so satisfying. No sliders involved either.Last edited by Kingslayer04; 09-18-2019, 10:05 AM.Tags: None -
Re: Blocking when gassed
Yeah the block meter should be replaced with arm damage.
The blocking is more powerful than it should be but I think if we just reassign the check/catch input to something else the block can remain as strong as it is otherwise.
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