My idea
Change the way lunges work so that it matches the balance of head movement.
Currently we have major/minor head movement. Minor is for better counters, major is for better evasive frames but less countering ability.
But when it comes to lunging, major lunging offers pretty good countering ability. What I’d like to see is the major lunge offer more movement away from the opponent but increase recovery time so you can’t immediately counter from it. Maybe another half range away for the back lunge and have the side lunges no longer circle the opponent but instead lunge further away left or right.
What this would do is make minor lunges the primary tool for counter striking and major lunges the primary defensive tool when you want to get out of range.
For balance make it so that if you lunge into a strike you take massive damage or if blocking your block will be totally gone from one strike. Have the back lunge cost more stamina and if done too close to the cage possibly trigger a stumble animation.
I think blocking strength overall could be reduced if this is added since people could rely on footwork more to get away from combo spammers.
Imo this helps casuals not get overwelmed by volume. Helps sim guys since footwork is generally the primary tool for defense. And helps competitive guys by allowing more lateral movement for cage cutting /gassing guys who try to constantly jump out of range.
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