How is transition priority determined?

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  • jigsaw736
    Rookie
    • Mar 2018
    • 349

    #16
    Re: How is transition priority determined?

    Originally posted by ptang
    Oooh interesting thought on "whoever last succeeded has priority". I'll have to investigate that.

    People simply getting better at grappling is definitely a thing. However, when I say I used to be among the top, I was being a bit modest. When I came across someone with a record like 1200-90, I would often completely dominate them, and grappled almost exclusively. I was definitely one of the best in the world. The game has changed a lot since then, but I'd still expect to be top 5, 10, 20, 30% at least. After 1000+ hours in this game, I was still getting smashed by noobs. (ground only. solid on the feet).

    .
    ... I have a strong feeling you are trash at this game.

    Comment

    • VitoBurrito
      Rookie
      • Aug 2018
      • 147

      #17
      Re: How is transition priority determined?

      Originally posted by jigsaw736
      ... I have a strong feeling you are trash at this game.
      Jigsaw should spend less time playing this game and more time improving his trash personality

      Comment

      • ptang
        Rookie
        • May 2016
        • 157

        #18
        Re: How is transition priority determined?



        I'm beating this guy badly and have significant stamina advantage.

        Timestamp 10: He transitions to over/under. I pre-input break, my gauge never even begins to fill, and he instantly hip tosses me.

        Timestamp 1:10: He transitions to over/under. This time I pre-input single-leg TD. Again, my gauge never begins to fill and he instantly tosses me with HALF my stamina.

        WTF! How does this logic work??


        Oh, and Jigsaw, happy to fight you if you think I'm trash. PS4: ptangs

        Comment

        • ptang
          Rookie
          • May 2016
          • 157

          #19
          Re: How is transition priority determined?

          Recently fought a guy that transition spammed the entire fight, which I blocked ~100% of the time, and I COULD NOT LAND A SINGLE GROUND STRIKE IN THE ENTIRE FIGHT.

          I literally sat on top of him, blocking transitions until he has zero stamina. From there, I'd block a transition, then throw a quick strike. Even with 0% stam vs. 100% stam, his pre-input transition took priority over my strike EVERY single time.

          For some reason this process drained my stamina as much as his. He literally didn't know the buttons, just pre-input transitions the ENTIRE fight, yet we ended up in a slow motion jab rocking fight, which I fortunately won.

          This is broken.

          Has anyone else experienced this? I constantly encounter situations where I inexplicably have no strike/transition priority.

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #20
            Re: How is transition priority determined?

            Originally posted by ptang
            https://www.youtube.com/watch?v=wi1P...ature=youtu.be

            I'm beating this guy badly and have significant stamina advantage.

            Timestamp 10: He transitions to over/under. I pre-input break, my gauge never even begins to fill, and he instantly hip tosses me.

            Timestamp 1:10: He transitions to over/under. This time I pre-input single-leg TD. Again, my gauge never begins to fill and he instantly tosses me with HALF my stamina.

            WTF! How does this logic work??


            Oh, and Jigsaw, happy to fight you if you think I'm trash. PS4: ptangs
            His success gives him priority and he is using moves that don't allow exchanges. It's a bit weird, but that's the intended design. Not everything can exchange with everything. In these cases, you gotta realize you're not racing and try to deny him (which you can).

            One instance of this on the ground is when the opponent is on bottom, transitions from mount to HG, then goes for the sweep. When he starts the arm drag before you try to mount, he has control of your arm and you cannot use that arm for the leg press to achieve mount. This case was very specifically designed as such. And learning how to deal with it is relatively easy, because the sweep is slow. I remember how this felt so powerful very very early in UFC 2, but we could get used to denying the sweep in these instances, with just a bit of practice.

            Once you get used to the easier cases, you'll get better at the harder cases, that involve less familiar moves and shorter denial windows. I myself mess it up in the cage clinch all the time. But this is definitely something that can be learned.

            Originally posted by ptang
            Recently fought a guy that transition spammed the entire fight, which I blocked ~100% of the time, and I COULD NOT LAND A SINGLE GROUND STRIKE IN THE ENTIRE FIGHT.

            I literally sat on top of him, blocking transitions until he has zero stamina. From there, I'd block a transition, then throw a quick strike. Even with 0% stam vs. 100% stam, his pre-input transition took priority over my strike EVERY single time.

            For some reason this process drained my stamina as much as his. He literally didn't know the buttons, just pre-input transitions the ENTIRE fight, yet we ended up in a slow motion jab rocking fight, which I fortunately won.

            This is broken.

            Has anyone else experienced this? I constantly encounter situations where I inexplicably have no strike/transition priority.
            Were you in Side Control? Crucifix? Full Guard Postured?

            Comment

            • ptang
              Rookie
              • May 2016
              • 157

              #21
              Re: How is transition priority determined?

              Originally posted by Solid_Altair

              Were you in Side Control? Crucifix? Full Guard Postured?
              Side control, full guard postured, half guard postured, back-side control, mount postured.

              Zero ground strikes landed, even after a denial while he has zero stam. He could essentially delay endlessly, prevent being hit, which also somehow drained my stamina.

              I've seen this more commonly in bottom guard, where they'll just flick the head grab over and over to eat up the last 30 secs of a fight without getting hit. Side control too. But these weren't fakes, he could just transition attempt endlessly and never get hit.


              Huge thanks for transition priority answer. That's exactly what I was looking for. I'll pay closer attention to this in various positions.

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #22
                Re: How is transition priority determined?

                Originally posted by ptang
                Side control, full guard postured, half guard postured, back-side control, mount postured.

                Zero ground strikes landed, even after a denial while he has zero stam. He could essentially delay endlessly, prevent being hit, which also somehow drained my stamina.

                I've seen this more commonly in bottom guard, where they'll just flick the head grab over and over to eat up the last 30 secs of a fight without getting hit. Side control too. But these weren't fakes, he could just transition attempt endlessly and never get hit.


                Huge thanks for transition priority answer. That's exactly what I was looking for. I'll pay closer attention to this in various positions.
                You're welcome.

                About the punches vs transitions thing, I would like to see a video.

                Your stamina loss can happen from denying fakes (that aren't submissions, get ups or sweeps).

                If you're not also very tired, your punches from Half Guard Postured, Back Mount (Flat, I assume) Postured and Back Side Control (depending on how the punches match the transition) should have time to land and interrupt. So, if the opponent is spamming and you can get the denials easily, you should try to get to positions where you can interrupt him with punches. And if you have a fighter with good submissions, that is a lovely way to set them up.

                Comment

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