And that's the thing, you're never going to be able to control how the opposing player is going to play. Unless you're fighting a willing dance partner who is going to play sim for sim with you, when it comes to WINNING, which most people care about, they'll look to go to the most meta way of playing, or try to use a specific set of strikes to give themselves an advantage based on principles set on the game.
Just to mention, when fighters train, they're obviously going to throw more strikes than usual since it's training, and they will have no issue throwing an excess amount of strikes. If I sat back and counted how many strikes my friend Zarrukh Adashev (2x Kickboxing Champ, 16-3 Glory Kickboxing) threw in practice, it would exceed 150+ within 10 mins, and he would be as fresh as a daisy. If I had my friend Ronnie record Garbrandt spar or just hit pads with his trainers over at TAM, he'll definitely exceed 100-200 strikes with no problem. What keeps the output lower in real fights is the fact that 'most' fighters are cognizant that they can get knocked out too/they prefer to fight on the outside /threat of grappling/etc etc
EDIT: This fight right here:
It doesn't matter who xxLu-Bu xx/E-GonzalezAA uses, he will play the exact same way with that jab based style with anybody and have a good amount of success because:
Jabs take the least amount of stamina from the stamina pool (as they should, simple strike)
BUT
There are no balanced parries to thwart against the jabs/straight strikes.
Even at an improper range, he can get my block to overcommit with the jab jab straight, which shouldn't be possible.
There is no hook range that would discourage this player from being up in my face throwing these jabs, for the hook should ALWAYS beat a stuffed jab and have priority over any combination started with a stuffed jab.
A clinch that's easy to get into, and potentially easy to get out of to discourage being so close.
Because of this specific playstyle that I have played against countless of times and won against, I had to find specific combinations that capitalize on the inherent weaknesses/moments of vulnerabilities that I listed in the description.
I have absolutely no fun fighting this dude, no matter how many times I win, because it feels like I'm fighting the style that the game enables, not because of the fighter he has.
And that's coming from somebody who has given the developers TONS of praise on how they've handled the game and listened to the playerbase with fixing many broken things at launch and exploits onwards.



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