Reach should matter more in the next game.

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #31
    Re: Reach should matter more in the next game.

    Originally posted by 1212headkick
    He also shuffles his feet and takes the neutral stance.
    That’s pretty much what minor lunges are supposed to be

    But they dont flow as well as the steps Till are using.

    I would like to see more fluidity with the lunges so hopefully we can replicate more complex footwork and traps.

    Comment

    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #32
      Re: Reach should matter more in the next game.

      Originally posted by Phillyboi207
      That’s pretty much what minor lunges are supposed to be

      But they dont flow as well as the steps Till are using.

      I would like to see more fluidity with the lunges so hopefully we can replicate more complex footwork and traps.
      You still have xbox

      Comment

      • Lauriedr1ver
        Pro
        • Nov 2017
        • 545

        #33
        Re: Reach should matter more in the next game.

        Originally posted by 1212headkick
        He also shuffles his feet and takes the neutral stance.
        He actually never once leaves his stance, he is always in his southpaw stance and is always leading with a squared right leg. He does shuffle/sidestep but he is always in his base stance. Wonderboy is a different story but Till always remains in stance.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #34
          Re: Reach should matter more in the next game.

          Originally posted by 1212headkick
          You still have xbox
          Yup

          Mavsfan1012

          Comment

          • RetractedMonkey
            MVP
            • Dec 2017
            • 1624

            #35
            Re: Reach should matter more in the next game.

            I actually agree with this. Although the way they implemented reach is a good start, they went too far in the opposite direction. You should have to be skilled to use your reach, but it is very easy to get into boxing range. As someone else said, the kicking range for taller fighters works perfectly, but boxing-wise the reach is still a little improperly balanced.

            I would implement more stopping power (especially for straight line punches) against someone’s guard when the fighter with longer reach is at their peak range with full extension.

            You can even make a stat governing how well someone can use their reach that effects speed and stopping power. Therefore someone like Jones will be inherently better than Struve.

            Like most things with the striking system, just a few tweaks would make it perfect.


            Sent from my iPhone using Operation Sports

            Comment

            • 1212headkick
              Banned
              • Mar 2018
              • 1823

              #36
              Re: Reach should matter more in the next game.

              Originally posted by RetractedMonkey
              I actually agree with this. Although the way they implemented reach is a good start, they went too far in the opposite direction. You should have to be skilled to use your reach, but it is very easy to get into boxing range. As someone else said, the kicking range for taller fighters works perfectly, but boxing-wise the reach is still a little improperly balanced.

              I would implement more stopping power (especially for straight line punches) against someone’s guard when the fighter with longer reach is at their peak range with full extension.

              You can even make a stat governing how well someone can use their reach that effects speed and stopping power. Therefore someone like Jones will be inherently better than Struve.

              Like most things with the striking system, just a few tweaks would make it perfect.


              Sent from my iPhone using Operation Sports
              Um did we agree on something. I'm blown away. Lol

              Comment

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