Striking changes I'd like considered for UFC 4

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  • TheGentlemanGhost
    MVP
    • Jun 2016
    • 1321

    #16
    Re: Striking changes I'd like considered for UFC 4

    Originally posted by SHADOW_UFCMMA
    Thank you!!!!! I really thought i was the only one. Its unbelivable how arcadey the damage system is in this game. It personally takes out the fun from the new striking system for me. Why are people not realising that most problems they talk about for the striking system stems from the damage system.


    Those threads might be pushed back further now, but trust me, we beat this topic to death lol. We all know how bad it is. A few people just seem to believe it’s not that bad because you should just learn to do the right combos, but for the most part, we pretty much feel like we shouldn’t see as many knockdowns and rocks as we do.


    But back to striking changes, they need to bring back the uppercut animations from UFC 2. It had the right kind of extension to it imo.


    Sent from my iPhone using Operation Sports

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    • SHADOW_UFCMMA
      Banned
      • Nov 2019
      • 419

      #17
      Re: Striking changes I'd like considered for UFC 4

      Originally posted by TheGentlemanGhost
      Those threads might be pushed back further now, but trust me, we beat this topic to death lol. We all know how bad it is. A few people just seem to believe it’s not that bad because you should just learn to do the right combos, but for the most part, we pretty much feel like we shouldn’t see as many knockdowns and rocks as we do.


      But back to striking changes, they need to bring back the uppercut animations from UFC 2. It had the right kind of extension to it imo.


      Sent from my iPhone using Operation Sports
      ok thanks for informing me.do the right combos? in real life figters don't do the right combos to get a ko. i just cant agree with "do the right combos".

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      • Find_the_Door
        Nogueira connoisseur
        • Jan 2012
        • 4051

        #18
        Re: Striking changes I'd like considered for UFC 4

        Head movement having some what of a force field effect and being difficult if not impossible to hit with nonsensical random rotations (even makes body kicks miss) is absolutely annoying.

        The patch that introduced the three rock state meta was the worst. Made it super arcadey in that you generally have about three rocks states before your head is damaged for good.

        This results in boring predictable gameplay that's relatively unexciting. Also how many times do guys when get rocked IRL and survive the fist rock it's very rare.
        Last edited by Find_the_Door; 02-16-2020, 04:26 PM.
        Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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        • SHADOW_UFCMMA
          Banned
          • Nov 2019
          • 419

          #19
          Re: Striking changes I'd like considered for UFC 4

          Originally posted by Find_the_Door
          Head movement having some what of a force field effect and being difficult if not impossible to hit with nonsensical random rotations (even makes body kicks miss) is absolutely annoying.

          The patch that introduced the three rock state meta was the worst. Made it super arcadey in that you generally have about three rocks states before your head is damaged for good.

          This results in boring predictable gameolay that's relatively unexciting. Also how many times do guys when get rocked IRL and survive the fist rock it's very rare.
          wow.... i never knew about that patch. and i was wondering why in the beta the damage system felt more real. and i agree with everything you are saying i hope the devs really take into consideration on what you commented. I just hate the damage system right now and head movement.

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          • Boiler569
            MVP
            • Apr 2016
            • 2006

            #20
            Re: Striking changes I'd like considered for UFC 4

            I really would like to see an overhaul & improvement of the block break system.

            Straight vs. Round Strikes is a good starting point...but there are many other variables that should be taken into account IMO.

            Not all Round strikes are blocked/parried in the same way. Not all Straight strikes are defended in the same way.

            I think the simplest example is the uppercut. If you try to block an uppercut by covering up (like you might try to block a 1-2) ... that'll just leave your chin wideeeee open w/ these small gloves.

            And vice versa.

            I would really like to see the ACCURACY and BLOCKING stats play a bigger role.

            High Accuracy means you can find little holes in your opponent's guard more easily, especially on the 2nd/3rd/4th strike of a combo.

            Conversely, High Blocking will allow you to more easily adjust your guard as different types of strikes come at ya

            Ever since Retracted Monkey first showed me the block breaking mechanics of UFC 3.....I had a love/hate relationship with them....more dynamic than an "arm health" damage meter, but still sort of gimmicky, especially the Guaranteed KO scenarios that OP mentioned.

            Although not a Top 10 Priority .... I do hope hit detection/blocking/accuracy get a revamp for UFC 4
            PSN: Boiler569
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