Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My Mind

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  • manliest_Man
    MVP
    • May 2016
    • 1203

    #1

    Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My Mind

    While some might say, the new, well-known, performance issues are due to the unoptimized input buffer, that exists due to the way the head movement works in EA UFC 3, along with the directional strikes etc.

    I personally got a new theory: Most of the online games that feel off, with too much input latency & dropped inputs, are propably occuring when a normal ps4 player, plays against a ps4 pro 60fps player.

    Asides from the expected issues that online EA UFC 1 & 2 had, which were either lag/stuttering or high latency causing input lag, with EA UFC 3's release, none of them were fixxed/improved and even a bunch of new issues got introduced on the online aspect of the game. Even the Fighter Selection Screen bugs out in the new game.

    My biggest frustration in this game's online aspect, is playing a game, where I can enjoy and throw all my combos, and barely have any dropped inputs or input lag.
    Then I'll play against an opponent, where there is 0 lag/stuttering, but my input lag is insane, like it's nearly impossible to throw a basic forward moving 1-2 combo, at the speed I am throwing against normal opponents, it feels as If it's 3x slower to input and to also watch the slow animation being thrown.

    Most of my inputs are just dropped or depending on what actions I'll do in the game, the latency can be as high as 3-4 seconds(for example L1+ Head movement away from opponent then throwing a counter punch, the punch might come out 3-4 seconds after having inputed it)

    Those are the type of games, where my fighter feels as if he is ice-skating on the mat, where I don't have control of doing 1 step forward, 1 step backwards, then forward again to reset my distance and throw a quick strike, yet despite my horribly input laggy experience, i can be playing against an opponent, who will cleanly throw one thing after another, who will calmly control his fighter, without appearing to be skating and struggling left and right, while it feels like I can't even move properly and am pre-inputing my actions 3x slower than my opponent.

    I know for a fact it's not my lack of skill that causes this bizzare experience. It's 100% some bull****tery going on the background of the game.
    Considering past EA UFC games, if one person lagged or had input lag, at least their opponent shared the exact same experience.

    This time around, due to PS4 PRO users playing at 60 fps, the game renders a different game for them and a different for the normal PS4 users. As a result, the game resets, when some weird takedown/clinch/strike edge case occurs, because one player's simulation rendered as the takedown being blocked, while the other's rendered it as a successfull takedown. This is why I believe the bizzare dropped inputs & input lag occur in some games and not in others.
    Last edited by manliest_Man; 12-19-2019, 02:16 PM.
  • SHADOW_UFCMMA
    Banned
    • Nov 2019
    • 419

    #2
    Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

    Originally posted by manliest_Man
    While some might say, the new, well-known, performance issues are due to the unoptimized input buffer, that exists due to the way the head movement works in EA UFC 3, along with the directional strikes etc.

    I personally got a new theory: Most of the online games that feel off, with too much input latency & dropped inputs, are propably occuring when a normal ps4 player, plays against a ps4 pro 60fps player.

    Asides from the expected issues that online EA UFC 1 & 2 had, which were either lag/stuttering or high latency causing input lag, with EA UFC 3's release, none of them were fixxed/improved and even a bunch of new issues got introduced on the online aspect of the game. Even the Fighter Selection Screen bugs out in the new game.

    My biggest frustration in this game's online aspect, is playing a game, where I can enjoy and throw all my combos, and barely have any dropped inputs or input lag.
    Then I'll play against an opponent, where there is 0 lag/stuttering, but my input lag is insane, like it's nearly impossible to throw a basic forward moving 1-2 combo, at the speed I am throwing against normal opponents, it feels as If it's 3x slower to input and to also watch the slow animation being thrown.

    Most of my inputs are just dropped or depending on what actions I'll do in the game, the latency can be as high as 3-4 seconds(for example L1+ Head movement away from opponent then throwing a counter punch, the punch might come out 3-4 seconds after having inputed it)

    Those are the type of games, where my fighter feels as if he is ice-skating on the mat, where I don't have control of doing 1 step forward, 1 step backwards, then forward again to reset my distance and throw a quick strike, yet despite my horribly input laggy experience, i can be playing against an opponent, who will cleanly throw one thing after another, who will calmly control his fighter, without appearing to be skating and struggling left and right, while it feels like I can't even move properly and am pre-inputing my actions 3x slower than my opponent.

    I know for a fact it's not my lack of skill that causes this bizzare experience. It's 100% some bull****tery going on the background of the game.
    Considering past EA UFC games, if one person lagged or had input lag, at least their opponent shared the exact same experience.

    This time around, due to PS4 PRO users playing at 60 fps, the game renders a different game for them and a different for the normal PS4 users. As a result, the game resets, when some weird takedown/clinch/strike edge case occurs, because one player's simulation rendered as the takedown being blocked, while the other's rendered it as a successfull takedown. This is why I believe the bizzare dropped inputs & input lag occur in some games and not in others.
    know i understand, but i cant afford a ps4 pro so il just wait for ps5 pro.

    Comment

    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #3
      Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

      A huge part if this is the inputs not being 60 fps

      Comment

      • manliest_Man
        MVP
        • May 2016
        • 1203

        #4
        Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

        Originally posted by Lakers 24 7
        Well first we would need to know what the tickrate of their servers are. If the game runs on 30 tick servers, then the 30 extra FPS the Pro is getting are irrelevant as they're not being registered by the server. So, without knowing that, it's really difficult to say. If for some odd reason the game is P2P then yeah, the difference in frame rates is going to be a huge problem.

        All of this makes me wonder why people still bother with these ****ty consoles though. None of this would be an issue if the game was built on PC. It's time we move on and demand developers make these games for PC so they're no longer severely limited.
        The game's network is a client-vs-client model. There is no server in-between that the players join.

        Comment

        • Haz____
          Omaewa mou shindeiru
          • Apr 2016
          • 4023

          #5
          Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

          I dont know what is going on, but something is 100% going on.

          Don't tell us its not.

          This is the ONLY game I play online that responds like this. The only 1.

          I'm not a huge online multiplayer guy, but I've put 1000s of hours over the years into Smite, Paragon, Warframe, & Division 2, to name a few, and I've never felt constant lag and straight up unresponsive controls and dropped inputs like playing UFC 3 online.


          Sometimes the unresponsive, laggy controls and dropped inputs are straight up rage enducing. Especially as a counter fighter where my timing is extremely important, but I can't time **** because everything Im trying to do is delayed and lagged out.


          Again, this is the ONLY game I play online that feels like this. Something is going on. For FACTS.



          Whats crazy also, Is I have MULTIPLE videos saved of absurdly laggy matches, where I msg my opponent afterwards and they are like "TF you talking about it wasnt lagging at all". And im like, bruh, I got the video SAVED, dont tell me its not lagging out.

          Are these people trolling or is there seriously only lag on 1 side? Is that possible?
          Last edited by Haz____; 12-20-2019, 01:15 PM.
          PSN: Lord__Hazanko

          Just an average player, with a passion for Martial Arts & Combat Sports

          Comment

          • MysticJack541
            Rookie
            • Nov 2017
            • 253

            #6
            Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

            Originally posted by Haz____
            I dont know what is going on, but something is 100% going on.

            Don't tell us its not.

            This is the ONLY game I play online that responds like this. The only 1.

            I'm not a huge online multiplayer guy, but I've put 1000s of hours into Smite, Paragon, Warframe, & Division 2, to name a few, and I've never felt constant lag and straight up unresponsive controls and dropped inputs like playing UFC 3 online.


            Sometimes the unresponsive, laggy controls and dropped inputs are straight up rage enducing. Especially as a counter fighter where my timing is extremely important, but I can't time **** because everything Im trying to do is delayed and lagged out.


            Again, this is the ONLY game I play online that feels like this. Something is going on. For FACTS.



            Whats crazy also, Is I have MULTIPLE videos saved of absurdly laggy matches, where I msg my opponent afterwards and they are like "TF you talking about it wasnt lagging at all". And im like, bruh, I got the video SAVED, dont tell me its not lagging out.

            Are these people trolling or is there seriously only lag on 1 side? Is that possible?
            I've had matches with people where it was completely smooth on my side, but my opponents claim it was extremely laggy. Some people even accused me cheating because of it. It only seemed to happen on the Xbox version, never had this issue on PS4.

            Sent from my moto e5 cruise using Operation Sports mobile app

            Comment

            • ragreynolds
              Rookie
              • Sep 2017
              • 264

              #7
              Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

              I wouldn't say I really experience dropped inputs, but everything certainly feels laggy and quite unresponsive.

              To see the difference, just load up UFC 2 and compare. Throw a quick 1-2, move around the cage, throw a kick. When you press the button, the strike immediately comes out. But in UFC 3, there's some sort of delay. I don't know if it's just the animation or if it's related to the player motion tech thing, but it doesn't feel good.

              UFC is by far a better game than UFC 2, and a lot of the striking mechanics are great. But UFC 3 beyond a doubt has some sort of issue when it comes to the responsiveness.

              I think that headmovement is a great example of this also. It's near impossible to dodge strikes with headmovement or footwork by simply reacting to a strike you see coming. It's mainly about predicting/guessing and inputting the command before the opponent throws a strike. Again, UFC 2 didn't have this issue, even though the footwork and headmovement mecahnics were vastly inferior.

              It often feels like the fighters are skating around the octagon. It's really weird. If I could only ask for one change in UFC 4, it would be to fix/change whatever is causing this issue.

              I don't believe that the FPS has ANYTHING to do with these issues. I think the OP is wrong on that. From what I remember reading before, pretty much everything to do with UFC 3 is done at 30FPS. The only thing that is 60FPS is the output on the Pro and One X. All inputs are done at 30FPS, so I don't think that has any bearing on these issues. But there is definitely still an issue, I'm just not sure what that is.

              Comment

              • TheGentlemanGhost
                MVP
                • Jun 2016
                • 1321

                #8
                Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

                Yes. I pretty much came to this conclusion after watching people on YouTube who are clearly playing on PS4 Pros. I was KOed recently because of input lag kicking in. There have been times when I’m preforming a completely different function and my finger isn’t even on the strike button and it enters the input extremely late. It’s BAD and has to be addressed this next game.

                There’s just overall weird inputs and cancellations on top of all of this as well. Why should I be able to completely cancel out my opponents input specifically on body punches if I just time the low block? This makes the game just feel broken and it just doesn’t make any sense. I play with this function a bit more now and it just feels cheap and it makes the game feel glitchy.

                Comment

                • TheUFCVeteran
                  Pro
                  • May 2016
                  • 878

                  #9
                  Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

                  The framerate has no difference on input responsiveness, it’s simply rendering at 60fps, the background simulation is still running at 30hz. This goes for every game with a 60fps Pro mode in multiplayer that has launched after the Pro/One X.

                  Dropped inputs are still there on Pro. Phantom inputs, too. Pro or base console, it’s still as sluggish feeling as ever. It’s okay in practice mode when just hitting air, but that doesn’t take into account extremely slow strikes which make it feel super sluggish and at times, unresponsive, even offline. It gets 100x worse when an opponent’s strikes are involved. Hope they can really clean the system up for UFC 4, because I don’t think I’ll be buying it if it’s exactly the same as 3.
                  Last edited by TheUFCVeteran; 12-22-2019, 01:20 AM.

                  Comment

                  • RematchKing
                    Rookie
                    • Nov 2018
                    • 61

                    #10
                    Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

                    You’re wasting your time. People here think frame rates and refresh rates are myths. They think they know what they’re talking about because certain members said it and anything they say is gospel to these idiots. Don't even bother dude. Check my post history and look at the moronic comments left on my thread about the frame rate issues and other threads like it. I’ve seen maybe three people here that actually know the effect that frame rate and refresh rate have on games like this. Most of these guys here are exclusively console gamers and they have no knowledge of frame rates and refresh rates because they’ve been locked to what consoles can output and they simply don’t know. Even the ones that have claimed to have seen the higher frame rates, have done it on a device that couldn’t display the higher refresh rate. Doesn’t matter if you’re looking at 200 frames when your tv can only show 60hz, but that’s blasphemy here. Save your time and energy buddy, this forum isn’t ready for that conversation because anything not said to be true by the forum rulers, must be false apparently.
                    Last edited by RematchKing; 12-22-2019, 03:39 AM.

                    Comment

                    • TheUFCVeteran
                      Pro
                      • May 2016
                      • 878

                      #11
                      Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

                      Originally posted by RematchKing
                      You’re wasting your time. People here think frame rates and refresh rates are myths. They think they know what they’re talking about because certain members said it and anything they say is gospel to these idiots. Don't even bother dude. Check my post history and look at the moronic comments left on my thread about the frame rate issues and other threads like it. I’ve seen maybe three people here that actually know the effect that frame rate and refresh rate have on games like this. Most of these guys here are exclusively console gamers and they have no knowledge of frame rates and refresh rates because they’ve been locked to what consoles can output and they simply don’t know. Even the ones that have claimed to have seen the higher frame rates, have done it on a device that couldn’t display the higher refresh rate. Doesn’t matter if you’re looking at 200 frames when your tv can only show 60hz, but that’s blasphemy here. Save your time and energy buddy, this forum isn’t ready for that conversation because anything not said to be true by the forum rulers, must be false apparently.
                      Well I think it can be a tricky thing to grasp if you're not aware of the whole story with this game, because it is the only game I have ever seen that visually renders at 60fps while keeping the background simulation running the same as the base consoles (I understand why, it's for parity reasons). I don't know why they didn't just strip the graphics back and make it a true 60fps. As for seeing refresh rates upwards of 120hz on a 60hz monitor, well, that's just placebo. When you're not completely aware of how it all works, it can feel like it really is a higher refresh rate, when in reality, it isn't. I'll highlight my next point which is hopefully a bit more concise than my previous post.

                      The simple fact of UFC 3 and its 30/60fps deal is that it only visually renders at 60fps on Pro/One X (confirmed by devs), while the background simulation (which handles all the inputs, logic and everything that isn't graphical) registers inputs the exact same as base consoles, so 33.3ms. If it were a true 60fps, the input would register every 16.6ms. There is no technical advantage whatsoever. Nobody moves any quicker, reaction times don't improve, because if you truly can react so quick, then you'll still see the strike start up at the exact same time, it just won't be as smooth in motion.

                      And for the record, it's easy to get the sense that it's not a true 60fps. It's almost a bit disconcerting at points. It doesn't respond anywhere near as quick as UD3 or a fighting game.
                      Last edited by TheUFCVeteran; 12-22-2019, 04:54 AM.

                      Comment

                      • Counter Punch
                        Pro
                        • Apr 2018
                        • 949

                        #12
                        Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

                        This has been my experience from the beginning, and I play on PS4 Pro. I’ve never ever had a more frustrating online experience in my life due to the unresponsiveness of the gameplay online. I’ve played this game on multiple TVs, multiple monitors, on multiple internet connections, even if multiple different states. Always the same.
                        ...precision beats power and timing beats speed... and realism beats meta.

                        Comment

                        • HereticFighter
                          Rookie
                          • May 2018
                          • 421

                          #13
                          Re: Issues that are new to EAUFC3, are due to PS4 Pro 60fps vs PS4 30fps: Change My M

                          Originally posted by Counter Punch
                          This has been my experience from the beginning, and I play on PS4 Pro. I’ve never ever had a more frustrating online experience in my life due to the unresponsiveness of the gameplay online. I’ve played this game on multiple TVs, multiple monitors, on multiple internet connections, even if multiple different states. Always the same.
                          One of the biggest contributors to laggy feeling controls is the implementation of the startup frames.

                          I helped produce a virtual piano with a friend of mine. He sampled all 88 keys at 16 different velocities but we also sampled the sound of the piano keys being pressed. There is a sound created by the hammers moving before they hit a string.

                          Since almost every electric piano can only play the samples when a key is fully depressed, we can’t use the hammer noises in live mode since they can’t start until they would be done on a real piano.

                          This is like the startup frames. They are tuned for offline play and are even very slow there. We expect the strikes to snap out when we input but they have all this windup that would normally happen before the strike irl. Striking should have always been tied to movement as the footwork setup would have handled the startup frames issue I believe.

                          This rpm is never going to feel good. Its too mechanical and has zero dynamic abilities. Basically it stands for really pretty mediocre.

                          As for the dropped inputs they seem directly tied to r2 cancelling things without the players doing it. Game is literally completely broken with glitches. Whatever happens with 4 if its just reliable that would go a long way. So many of the bugs do the exact opposite of what should happen it makes using many of the mechanics a roll of the dice

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