I personally got a new theory: Most of the online games that feel off, with too much input latency & dropped inputs, are propably occuring when a normal ps4 player, plays against a ps4 pro 60fps player.
Asides from the expected issues that online EA UFC 1 & 2 had, which were either lag/stuttering or high latency causing input lag, with EA UFC 3's release, none of them were fixxed/improved and even a bunch of new issues got introduced on the online aspect of the game. Even the Fighter Selection Screen bugs out in the new game.
My biggest frustration in this game's online aspect, is playing a game, where I can enjoy and throw all my combos, and barely have any dropped inputs or input lag.
Then I'll play against an opponent, where there is 0 lag/stuttering, but my input lag is insane, like it's nearly impossible to throw a basic forward moving 1-2 combo, at the speed I am throwing against normal opponents, it feels as If it's 3x slower to input and to also watch the slow animation being thrown.
Most of my inputs are just dropped or depending on what actions I'll do in the game, the latency can be as high as 3-4 seconds(for example L1+ Head movement away from opponent then throwing a counter punch, the punch might come out 3-4 seconds after having inputed it)
Those are the type of games, where my fighter feels as if he is ice-skating on the mat, where I don't have control of doing 1 step forward, 1 step backwards, then forward again to reset my distance and throw a quick strike, yet despite my horribly input laggy experience, i can be playing against an opponent, who will cleanly throw one thing after another, who will calmly control his fighter, without appearing to be skating and struggling left and right, while it feels like I can't even move properly and am pre-inputing my actions 3x slower than my opponent.
I know for a fact it's not my lack of skill that causes this bizzare experience. It's 100% some bull****tery going on the background of the game.
Considering past EA UFC games, if one person lagged or had input lag, at least their opponent shared the exact same experience.
This time around, due to PS4 PRO users playing at 60 fps, the game renders a different game for them and a different for the normal PS4 users. As a result, the game resets, when some weird takedown/clinch/strike edge case occurs, because one player's simulation rendered as the takedown being blocked, while the other's rendered it as a successfull takedown. This is why I believe the bizzare dropped inputs & input lag occur in some games and not in others.

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