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  • The_Waterboy92
    Pro
    • Mar 2016
    • 528

    #46
    Re: AI Logic

    Originally posted by tissues250
    Okay. but I've never seen him try to takedown and ground game in real life. No matter how weak his opponent is... I think, AI is still not good.
    I see your point there. I would counter with 2 things:
    1) His fights rarely last a few minutes into the first round since his lost to Stipe and that dreadful Lewis fight haha so it is hard to judge if its a new part of his arsenal or not
    2) His lose to Stipe really showed his weakness in his wrestling so it is reasonable to assume it is something that he might have worked on and incorporated into his game since he was exposed

    With that said.. I don't even like the idea of cross division fighting (although I understand the reasoning behind it). Him fighting CM Punk I think showcases far more problems with the game (lack of meaningful damage, no differences between divisions with power and speed, etc). But Alberto and Skynet have dropped some promising stuff about the AI and I have no reason not to trust their judgement on the improvements at this point.

    Comment

    • tissues250
      MVP
      • Apr 2016
      • 1526

      #47
      Re: AI Logic

      <iframe width="560" height="315" src="https://www.youtube.com/embed/jdOuJspdn3k?start=291" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      Harris succeeds a high-single leg against DC? Also, He has made it twice? I can't believe... Is AI fine in ea ufc4?

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #48
        Re: AI Logic

        Originally posted by tissues250
        <iframe width="560" height="315" src="https://www.youtube.com/embed/jdOuJspdn3k?start=291" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

        Harris succeeds a high-single leg against DC? Also, He has made it twice? I can't believe... Is AI fine in ea ufc4?
        Tissues,

        I dont know how many times we have to say this......THE AI AND STATS WERE NOT FINAL IN THE VERSION THAT MMAGAME AND OTHERS WERE PLAYING

        I'm not going to say it again.

        Also, its not like Walt Harris has NEVER landed a takedown. The game comes out in 3 days. See it then. If you dont like it....dont buy the game. I for one think that Aydin, Aero and Skynet did an amazing job with it.

        Comment

        • Skynet
          EA Sports UFC Developer
          • Mar 2015
          • 703

          #49
          Re: AI Logic

          Originally posted by TGOne
          Hmm i see, so now i've gotten your attention? Which i feel kinda sad about it tbh with you, that the only way getting attention these days in the present industry with it's certain community is either giving the pedestal treatment or being a "jerk" (as someone implied) to invoke someones defense mechanism which was not the intended purpose.

          For starters, you could've made it easier for both of us by just, i don't know returning a simple message that you're not eligible to answer my question just yet ? That way, you would've eitherway avoided any potential legal trouble with your company combined without the necessity of typing this message to explain yourself and your motives of fully ignoring that would potentially work out for you which you eventually didn't abide by.

          I seem to recall me having quite a history of discussing problems (constructive criticism) in this forum about the franchise. As do many others which shares my specific problems with the franchise which eitherway ignores to be adressed despite tremendous amount of effort in a similar context from what i've seen so far. I also seem to recall that my last question which you're not eligible to answer yet (acceptable) despite two weeks away from official release was not an complaint, but question about a a whishful feature not being present in past iterations, not only a whishful feature that i soley want to be implemented but by many others, given the fact that this specific feature are already present in almost every other sport franchises for quite a while. Therefore pinpointing a "problem", not lashing out complaints.
          While TheShiz is quite right in that we don't have to be here, and don't have any obligation to answer questions, I do think community engagement is both incredibly valuable to our team and me personally. I try to engage with posts/questions that I think have the most impact to the larger community given the time I'm here and the limited knowledge I have.

          I responded to your comment because I knew more people than just you would read it. Because many more people than just you wonder the same thing. Because I wanted the community to better understand my position and intentions here as a representative of my team and EA. I am in no way a community manager or PR person. 95% of my day is spent being a code money and in meetings with other devs. I come here simply to increase the value of these forums to both sides and because I enjoy it.

          I'd also like to clarify that I did not mean to say that you're a community member who has refused to discuss things. I was simply trying to be as complete in my reasoning as possible, and people of that nature are one such reason that I don't reply sometimes. While there are maany questions on here that my eyes never even see there are many enough that they do and I choose not to reply to, and I hope my previous response gives an indication as to when and why that might be the case. No more and no less.

          Comment

          • Skynet
            EA Sports UFC Developer
            • Mar 2015
            • 703

            #50
            Re: AI Logic

            As to the AI shooting/landing/denying takedowns etc, that is all stats based. It changes per fighter, per opponent, per difficulty, and evolves as the fight goes on.

            If DC was never denying takedowns on high difficulties, that would be a problem. If he sometimes fails... that's not unrealistic. If he lets them through at low difficulties, that's totally fine. If he lets them through against other grapplers, that's fine.

            Judging the whole AI by a single occurrence of something happening is just not going to get you very far. It's all stats, mate. And stats require large sample sizes.

            Comment

            • Seymorslash
              Rookie
              • Nov 2017
              • 197

              #51
              Re: AI Logic

              Originally posted by Skynet
              As to the AI shooting/landing/denying takedowns etc, that is all stats based. It changes per fighter, per opponent, per difficulty, and evolves as the fight goes on.
              Are you allowed to speak more on the last point here? I'm super interested in asking some questions about it but I understand if you guys have to be tight lipped for the next week and a half.

              Comment

              • Therebelyell626
                MVP
                • Mar 2018
                • 2892

                #52
                Re: AI Logic

                Originally posted by TGOne
                Hmm i see, so now i've gotten your attention? Which i feel kinda sad about it tbh with you, that the only way getting attention these days in the present industry with it's certain community is either giving the pedestal treatment or being a "jerk" (as someone implied) to invoke someones defense mechanism which was not the intended purpose.

                For starters, you could've made it easier for both of us by just, i don't know returning a simple message that you're not eligible to answer my question just yet ? That way, you would've eitherway avoided any potential legal trouble with your company combined without the necessity of typing this message to explain yourself and your motives of fully ignoring that would potentially work out for you which you eventually didn't abide by.

                I seem to recall me having quite a history of discussing problems (constructive criticism) in this forum about the franchise. As do many others which shares my specific problems with the franchise which eitherway ignores to be adressed despite tremendous amount of effort in a similar context from what i've seen so far. I also seem to recall that my last question which you're not eligible to answer yet (acceptable) despite two weeks away from official release was not an complaint, but question about a a whishful feature not being present in past iterations, not only a whishful feature that i soley want to be implemented but by many others, given the fact that this specific feature are already present in almost every other sport franchises for quite a while. Therefore pinpointing a "problem", not lashing out complaints.
                The way this guys tries to use big words, but completely out of context kind of reminds me of the rapper T.I. Tbh lol

                Comment

                • RyanFitzmagic
                  MVP
                  • Oct 2011
                  • 1959

                  #53
                  Re: AI Logic

                  Originally posted by Skynet
                  If DC was never denying takedowns on high difficulties, that would be a problem. If he sometimes fails... that's not unrealistic. If he lets them through at low difficulties, that's totally fine. If he lets them through against other grapplers, that's fine.
                  I won't lie, I can't see Cormier getting slammed by a guy who's not an elite wrestler. Taken down period, sure. Rumble has taken him down. Gustafsson has taken Jon Jones down. But for DC to get slammed seems a bit extreme, just like I wouldn't ever expect Bones to get slammed by Gustafsson.

                  Unless there are cases of GOAT-tier wrestlers getting slammed by non-wrestlers IRL that I don't know about. And I'm asking that sincerely.

                  Comment

                  • LeonVegaSuarez
                    Rookie
                    • Apr 2016
                    • 431

                    #54
                    Re: AI Logic

                    what do you guys even want? Program the code so CPU can't slam takedown Cormier CPU at all?

                    Some of this stuff is random and should be this way. If it breaks the game for you, I'm sorry.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #55
                      Re: AI Logic

                      Skynet,

                      We are 3 days from EA Access? Can I tell them the new AI feature?

                      Comment

                      • LeonVegaSuarez
                        Rookie
                        • Apr 2016
                        • 431

                        #56
                        Re: AI Logic

                        Would be cool if the AI adapts if we lazily shoot for takedowns all the time. Setting up shots and really working for TD's would be realistic, especially against top (defensive) wrestlers.

                        Even on pro and higher it was way too easy to take anyone down in UFC 3.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #57
                          Re: AI Logic

                          Originally posted by LeonVegaSuarez
                          Would be cool if the AI adapts if we lazily shoot for takedowns all the time. Setting up shots and really working for TD's would be realistic, especially against top (defensive) wrestlers.

                          Even on pro and higher it was way too easy to take anyone down in UFC 3.
                          i dont think that will be the case in 4 right now. I'm struggling to hit takedowns. It may be too tough on Pro and above.

                          Comment

                          • LeonVegaSuarez
                            Rookie
                            • Apr 2016
                            • 431

                            #58
                            Re: AI Logic

                            Originally posted by aholbert32
                            i dont think that will be the case in 4 right now. I'm struggling to hit takedowns. It may be too tough on Pro and above.
                            Not too worried about that, probably can be fine tuned via patch later on right?

                            Comment

                            • iceberg3445
                              Rookie
                              • Dec 2017
                              • 431

                              #59
                              Re: AI Logic

                              A lot of great info in this thread. Thanks to Skynet and aholbert for providing the insight and to the OP for starting the discussion. Especially as someone who plays primarily offline, this pushed me to preorder. Can’t wait to play this game!



                              Sent from my iPhone using Operation Sports

                              Comment

                              • Skynet
                                EA Sports UFC Developer
                                • Mar 2015
                                • 703

                                #60
                                Re: AI Logic

                                Originally posted by aholbert32
                                Skynet,

                                We are 3 days from EA Access? Can I tell them the new AI feature?
                                Ya know what, fill your boots mate. Give the people what they want

                                Comment

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