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  • tissues250
    MVP
    • Apr 2016
    • 1526

    #106
    Re: AI Logic

    Striker based AI is still trying to take me down over and over. Jose Aldo, Francis Ngannou... So disappointed this year.

    Comment

    • Phillyboi207
      Banned
      • Apr 2012
      • 3159

      #107
      Re: AI Logic

      Originally posted by tissues250
      Striker based AI is still trying to take me down over and over. Jose Aldo, Francis Ngannou... So disappointed this year.
      I know with Ngannou he was given the wrong TD rating so that’s likely influencing it.

      Surprised Aldo is shooting.

      What difficulty and who were you using?

      Comment

      • Skynet
        EA Sports UFC Developer
        • Mar 2015
        • 703

        #108
        Re: AI Logic

        The what difficulty and who were you using thing is very important here.

        My best guess is that the opponent stat/moves are influencing the AI to takedown more than their default tuning. The strikers don't all have a default chance of 0, but they are definitely low. So seeing them do many takedowns is not expected, even if they are against someone with notably worse grappling stats than them.

        Comment

        • Skynet
          EA Sports UFC Developer
          • Mar 2015
          • 703

          #109
          Re: AI Logic

          Originally posted by NEWSS
          Hopefully the devs are now aware of the issue

          Sent from my SM-A505FN using Operation Sports mobile app
          Yeah quite a few people have pointed this out with Tony. Haven't had time to look at it yet, but likely not too bad to fix once I dig in. I imagine something wonky in his moveset is messing with it...time shall tell!

          Comment

          • HereticGabriel
            Pro
            • Apr 2016
            • 614

            #110
            Re: AI Logic

            I was going to make a thread but figured this one should suffice.

            In my short play through of career I’ve noticed a few things, playing on Legendary so don’t know if it correlates to other difficulties... only had 17 fights currently and not done but..

            The AI loves to grapple, even someone like Gaethje or McGregor have constantly gone for clinches or have taken me down.

            On top, the AI seems great, baby punches, lots of fakes, really makes you work for the denies and to get up/sweep... but on bottom it seems to revert to a noob majority of the time. Always throws punches holding your head for an easy posture, doesn’t fake enough so it’s quite easy to deny and hold the AI down.

            Ground defense... something that is horribly lacking. Taking the AI into side control and slamming elbows while it sits there.. backside seems like a super easy way to win, if they survive the first attempt, you’ll KO them on the 2nd while they lay there waiting...

            I’ve noticed the AI will also stand up from sprawl, or repeatedly go for backside even after being denied and rarely throw body shots..

            Does something change an AIs fight style? Because apparently Anthony Pettis is a wrestler when fighting me lol.

            Subs... chokes seem to be in a decent spot, if you decent Sub D and know how to defend you can usually survive but VS a joint sub you don’t seem to really have much of a chance, the AI is on top of you consistently

            And yes... Tony is unable to finish a power takedown which has been noted already

            Comment

            • Skynet
              EA Sports UFC Developer
              • Mar 2015
              • 703

              #111
              Re: AI Logic

              Originally posted by HereticGabriel
              I was going to make a thread but figured this one should suffice.

              In my short play through of career I’ve noticed a few things, playing on Legendary so don’t know if it correlates to other difficulties... only had 17 fights currently and not done but..

              The AI loves to grapple, even someone like Gaethje or McGregor have constantly gone for clinches or have taken me down.

              On top, the AI seems great, baby punches, lots of fakes, really makes you work for the denies and to get up/sweep... but on bottom it seems to revert to a noob majority of the time. Always throws punches holding your head for an easy posture, doesn’t fake enough so it’s quite easy to deny and hold the AI down.

              Ground defense... something that is horribly lacking. Taking the AI into side control and slamming elbows while it sits there.. backside seems like a super easy way to win, if they survive the first attempt, you’ll KO them on the 2nd while they lay there waiting...

              I’ve noticed the AI will also stand up from sprawl, or repeatedly go for backside even after being denied and rarely throw body shots..

              Does something change an AIs fight style? Because apparently Anthony Pettis is a wrestler when fighting me lol.

              Subs... chokes seem to be in a decent spot, if you decent Sub D and know how to defend you can usually survive but VS a joint sub you don’t seem to really have much of a chance, the AI is on top of you consistently

              And yes... Tony is unable to finish a power takedown which has been noted already
              I'll give you some upcoming patch spoilers then, to ease your mind. Though they might not be in the very next one... I honestly have a hard time keeping track when so many come out so close and we never stop working...

              AI clinching has been reduced across the board

              I fixed the AI striking with the head hand, though based on difficulty. Lower levels will be 50/50 but higher ones will do so much less.

              I've been hearing that a lot of standup guys are shooting... which is concerning because it's not what I've been seeing. My best guess is that it's the new AI adaptability system changing their gameplay based on opponent stats and movesets. Thinking of ways to counter that, but currently haven't changed it yet if that's the cause. Definitely something I'll be looking into.

              Comment

              • sdpdude9
                Rookie
                • Sep 2017
                • 448

                #112
                Re: AI Logic

                So finally been able to play some and found one annoying thing the ai does, which they also did in 3. Countering kicks with head kicks. I find it hard to impose a kicking heavy game because the ai consistently counters with head kicks and I get rocked. Now this would be fine if that was a realistic counter, but it isn’t. The realistic counter would be a 1-2 down the middle. This counter just looks awkward and unrealistic. Any way we can fix this tendency?

                Comment

                • KPMGANZ
                  Rookie
                  • Feb 2019
                  • 90

                  #113
                  Re: AI Logic

                  Originally posted by sdpdude9
                  So finally been able to play some and found one annoying thing the ai does, which they also did in 3. Countering kicks with head kicks. I find it hard to impose a kicking heavy game because the ai consistently counters with head kicks and I get rocked. Now this would be fine if that was a realistic counter, but it isn’t. The realistic counter would be a 1-2 down the middle. This counter just looks awkward and unrealistic. Any way we can fix this tendency?
                  That's why you have to set up your leg kicks. If you throw naked leg kicks, they'll do that.

                  Sent from my REVVLRY using Operation Sports mobile app

                  Comment

                  • HereticGabriel
                    Pro
                    • Apr 2016
                    • 614

                    #114
                    Re: AI Logic

                    Originally posted by Skynet
                    I'll give you some upcoming patch spoilers then, to ease your mind. Though they might not be in the very next one... I honestly have a hard time keeping track when so many come out so close and we never stop working...

                    AI clinching has been reduced across the board

                    I fixed the AI striking with the head hand, though based on difficulty. Lower levels will be 50/50 but higher ones will do so much less.

                    I've been hearing that a lot of standup guys are shooting... which is concerning because it's not what I've been seeing. My best guess is that it's the new AI adaptability system changing their gameplay based on opponent stats and movesets. Thinking of ways to counter that, but currently haven't changed it yet if that's the cause. Definitely something I'll be looking into.
                    The clinch change I was aware of, think I heard Martial mention it in his career play through..

                    Is there anything that can be done to make th AI more responsive when it comes to defending strikes on the ground? Particularly in side control and backside, or tune the difficulty of the joint subs?

                    In regards to the AI adapting, I’m on Legendary as stated, playing a base wrestler with lvl 4-5 takedowns/takedown defense and same for sub offence/defense, and Anthony Pettis style/game plan whichever it’s called when viewing tapes was labeled as a wrestler if it helps any.

                    Comment

                    • sdpdude9
                      Rookie
                      • Sep 2017
                      • 448

                      #115
                      Re: AI Logic

                      Originally posted by KPMGANZ
                      That's why you have to set up your leg kicks. If you throw naked leg kicks, they'll do that.

                      Sent from my REVVLRY using Operation Sports mobile app
                      But if your plan is to go kicking heavy and stay in that range, it’s basically impossible because of this. Head kick counters to kicks are awkward and unrealistic, which is the problem. I’ve see somebody attempt it like maybe 3 times on my over a decade of watching nearly every event. AI does it nearly every time. I’m fine with being countered off kicks, just want them to use realistic counters.
                      Last edited by sdpdude9; 08-18-2020, 11:47 AM.

                      Comment

                      • mannyonelover
                        Pro
                        • Apr 2016
                        • 645

                        #116
                        Re: AI Logic

                        The AI’s Grappling Denials are super OP!! And the players seems like it has latency!


                        Sent from my iPhone using Operation Sports

                        Comment

                        • UFCBlackbelt
                          MVP
                          • Jan 2018
                          • 1067

                          #117
                          Re: AI Logic

                          Originally posted by sdpdude9
                          But if your plan is to go kicking heavy and stay in that range, it’s basically impossible because of this. Head kick counters to kicks are awkward and unrealistic, which is the problem. I’ve see somebody attempt it like maybe 3 times on my over a decade of watching nearly every event. AI does it nearly every time. I’m fine with being countered off kicks, just want them to use realistic counters.
                          I agree, this is a little annoying if you are throwing roundhouse kicks.

                          I will say though, I don't mind the AI having "some" superpower psychic abilities. Legendary should emulate playing extremely good players without screaming "meta". The psychic element adds a degree of fear when throwing risky strikes. Unfortunately, it also makes me never want to use certain strikes

                          Comment

                          • WarMMA
                            MVP
                            • Apr 2016
                            • 4612

                            #118
                            Re: AI Logic

                            Originally posted by sdpdude9
                            But if your plan is to go kicking heavy and stay in that range, it’s basically impossible because of this. Head kick counters to kicks are awkward and unrealistic, which is the problem. I’ve see somebody attempt it like maybe 3 times on my over a decade of watching nearly every event. AI does it nearly every time. I’m fine with being countered off kicks, just want them to use realistic counters.
                            The real issue is the AI on the whole is a bit too counter savy. Makes some fighters striking pretty unrealistic. Like for example, face Wanderlei on hard...his countering ability is damn near insane. Even when gassed, he's dodging like he's in the matrix. They just have the AI a bit too good with countering. To the point where some fighters striking is unrealistic to their real life counterparts.

                            Comment

                            • sdpdude9
                              Rookie
                              • Sep 2017
                              • 448

                              #119
                              Re: AI Logic

                              Originally posted by WarMMA
                              The real issue is the AI on the whole is a bit too counter savy. Makes some fighters striking pretty unrealistic. Like for example, face Wanderlei on hard...his countering ability is damn near insane. Even when gassed, he's dodging like he's in the matrix. They just have the AI a bit too good with countering. To the point where some fighters striking is unrealistic to their real life counterparts.
                              100% with you on this. Pick their strikes a little too perfectly with insane timing sometimes. Also never bite on feints. Makes it difficult to pressure them. I know, it’s supposed to be challenging but starts to feel way too game-y to me and takes me out of it.

                              Comment

                              • Seymorslash
                                Rookie
                                • Nov 2017
                                • 197

                                #120
                                Re: AI Logic

                                Idk if this is a problem on just legendary difficulty or maybe it's just legendary difficulty in career mode but I'm noticed the AI will somehow be able to block/check kicks and other strikes when they shouldn't be able to normally. Or at the least be at a heavy frame disadvantage. For example, I've had AI miss Imanari rolls and while they're still getting up from the ground they're able to check my leg kicks in the middle of their own get up animation.

                                Another quirk the game has while the AI is on legendary (might be in general) is that after a AI whiffs a strike, my input to counter/punish doesn't register sometimes. My character will just stand there, this happens mostly on the feet but sometimes on the ground postured up as well.

                                There's other situations where stuff like this happens but I just wanted to put this out there as a heads up.
                                Last edited by Seymorslash; 08-18-2020, 07:21 PM.

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