1) Ground N Pound - The Ground Game is Stale, we all know this. The basic mechanics will be the same in UFC 4 ... meaning this could be a weak spot in gameplay. However, the new Ground N Pound mechanics MIGHT change all that.
The mechanics need a lot of tuning but have promise. If the Devs are able to tune it well, it could bring a ton of life to a pretty lifeless and static aspect of the game. Not too powerful; not too weak; just right! .... Pass to Strike; Strike to Pass ... good Risk Reward ...
Need the same responsiveness with strikes and defense on the ground as we have standing, it's the only hope. Not there yet ..
2) Clinch -- self-explanatory. I'm super excited about the clinch, especially how dangerous dirty boxing can be, but this could be a double-edged sword. I can just imagine the various glitches that will be found by the community ....
Those need to be identified and snuffed out ASAP at launch.
3) STAMINA!!!! --- I was going to put the new TD/TDD mechanics & Scrambles, which are huge ... but STAMINA still needs some help. It's gotten so much better since the days of UFC 1 ... hell, Stamina was improved a lot just between UFC 3 ?Launch, and the last patches ....
But there is still too big of a benefit for being a pressure fighter. I'm hopeful that employing heavy wrestling/clinch game, and being diligent with strikes, footwork, and defense will really be able to turn the stamina game against an opponenet if they blow their load ... but we'll see.
I would like to see stamina take a bigger role in TD/TDD; Clinch Control; Speed & Damage...geez almost everything haha
Oh and my biggest pet peeve ... the 6th strike of a combo, with <20% stamina, still hitting like a sack of bricks. Nothing like avoiding a couple; blocking a couple; going for a one-strike counter to the body ... and catching that <20% stamina uppercut to the chin and getting knocked down smh lol
ACCURACY should be much more tied to Stamina too!
OK Enough Rant. But if those 3 items are in good shape within a patch or two of launch, UFC 4 will be successful.
But if they turn into a mess .... or Devs try adjusting too many things at once and everything is out of balance ... lookout below!!!
Hoping for the best! Can't wait!!!
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