Was damage reduced?
Collapse
Recommended Videos
Collapse
X
-
-
Re: Was damage reduced?
No offense, but I’ve played you before and I’d venture to say you are a casual yourself. If you play a lot then you just are not very good.
Actually with the amount you post you probably do play a lot. That being said I believe you probably should reign in the posts about mechanics. You have no idea what your doing.Comment
-
Re: Was damage reduced?
I do want standing TKOs. Rock fests are arcady gameplay, I just want more realistic fights not edgar v Maynard so often.Comment
-
Re: Was damage reduced?
If you want less Edgar vs Maynard then you’d have to get better(no offense).
I rarely had fights that were anything like Edgar vs Maynard. Either I’d finish my opponents early or it’d be a decent back n forth.
It’s really not that difficult to either block break OR work the body when someone gets rocked.
If you can mix both options up then you’d usually finish someone within 1-3 rocks.
There are guys like Romero around willing to give out tips to improve your skills. No need to push for the game mechanics to hold your hand.Comment
-
Re: Was damage reduced?
Less rocks = less realistic damage
If you want less Edgar vs Maynard then you’d have to get better(no offense).
I rarely had fights that were anything like Edgar vs Maynard. Either I’d finish my opponents early or it’d be a decent back n forth.
It’s really not that difficult to either block break OR work the body when someone gets rocked.
If you can mix both options up then you’d usually finish someone within 1-3 rocks.
There are guys like Romero around willing to give out tips to improve your skills. No need to push for the game mechanics to hold your hand.
Maybe the 10-8 grappling rounds will help.
Again I'm not against rocks like ufc 3 if they were more devastating.Comment
-
Re: Was damage reduced?
Its annoying. I'm mostly a grappler now. The easy rocks skew it towards strikers even more. TDs dont score that much and I have lost rounds where i outgrapple but they land more body kicks or let alone a rock. Tds and control should score more before damage increases.
Maybe the 10-8 grappling rounds will help.
Again I'm not against rocks like ufc 3 if they were more devastating.
Or you could advocate for treating the actual underlying illness, which is that damage, vulnerability, recovery, and stamina need to be tuned and balanced differently. The benefit of this is that it would address a lot of other complaints people have, rather than just arbitrarily reducing rocks and making the game even less realistic and less fun for some people....precision beats power and timing beats speed... and realism beats meta.Comment
-
Re: Was damage reduced?
For me the solution is better ability to follow up on rocker fighters. Things like active knock downs that don’t allow follow up only prolong the nonsense.
We need more damaging strikes, faster/more fluid ability to follow a downed opponent to the ground, and much more stamina tax on activity.
This will slow the pace down from what is currently a super unrealistic 100+ strikes per round. More chess, less checkers.
Sent from my iPhone using Operation SportsComment
-
Re: Was damage reduced?
Too many rocks are a symptom. Sure you can treat a symptom in multiple ways. In this case you could adjust your play style, or “git gud” as some have suggested.
Or you could advocate for treating the actual underlying illness, which is that damage, vulnerability, recovery, and stamina need to be tuned and balanced differently. The benefit of this is that it would address a lot of other complaints people have, rather than just arbitrarily reducing rocks and making the game even less realistic and less fun for some people.Comment
-
Re: Was damage reduced?
Its annoying. I'm mostly a grappler now. The easy rocks skew it towards strikers even more. TDs dont score that much and I have lost rounds where i outgrapple but they land more body kicks or let alone a rock. Tds and control should score more before damage increases.
Maybe the 10-8 grappling rounds will help.
Again I'm not against rocks like ufc 3 if they were more devastating.
They arent easy. They’re a product leaving yourself vulnerable.
A lot of the other stuff you mentioned is how it works IRL as well. If you get thoroughly outstruck on the feet simply controlling someone on the ground wont win you the round.
You have to go for subs and meaningful GnP to secure roundsComment
-
Re: Was damage reduced?
“Easy rocks”???
They arent easy. They’re a product leaving yourself vulnerable.
A lot of the other stuff you mentioned is how it works IRL as well. If you get thoroughly outstruck on the feet simply controlling someone on the ground wont win you the round.
You have to go for subs and meaningful GnP to secure rounds
Body kicks score too much they score more than TDs. It's way to easy to score with striking. Easy rocks makes it even easier.Comment
-
Re: Was damage reduced?
Control scores more in real life than in this game. Since it's a game damage is weighed highly. Subs are okay you can be shown on the highlight with 3 gate subs but GNP doesnt score much, hopefully that's changed for ufc 4.
Body kicks score too much they score more than TDs. It's way to easy to score with striking. Easy rocks makes it even easier.
Damage is weighted the most IRL. The games’s judging criteria does it’s best to mimic the real thing.
Damage is king and stuff like control only matters if damage is virtually even.Comment
-
Re: Was damage reduced?
That's true but there were no ground stuns to score for GNP but you can easily rock someone standing. Its skewed towards strikers but the real judging scores grappling more, hence why you used to see people trying to land TDs at the ends of rounds not body kicks.Comment
-
Re: Was damage reduced?
Body kick doesnt score more than a TD especially power TDs irl. It was easier to land body kicks than land a td yet they scored more.
That's true but there were no ground stuns to score for GNP but you can easily rock someone standing. Its skewed towards strikers but the real judging scores grappling more, hence why you used to see people trying to land TDs at the ends of rounds not body kicks.
Control is only taken into consideration if other criteria are even. TDs themselves only matter in terms of damage that results from them or what happens afterward.Comment
-
Re: Was damage reduced?
You have a misunderstanding of the judging criteria and how it’s applied.
Control is only taken into consideration if other criteria are even. TDs themselves only matter in terms of damage that results from them or what happens afterward.
Btw do you know how much control time it takes to win a round if there were no rocks or even?Comment
-
Re: Was damage reduced?
Exactly I'm talking about damage and control. They reduced damage on TDs and slams. Prior to a patch it was more. TDs score more than body kicks. I'm referring to the highlight which generally shows who won a round. TDs should score more again. I think they do in UFC 4 since I ve seen more regular TDs in the highlight. Which is good. Body kicks scored too high in that regard.
Btw do you know how much control time it takes to win a round if there were no rocks or even?
I can buy the argument for slams having increased damage (to the body specifically) but TDs in general aren’t worth a lot.Comment
Comment