EA Sports UFC 4 - Knockout Mode Gameplay - KO Compilation

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  • TheUFCVeteran
    Pro
    • May 2016
    • 878

    #31
    Re: EA Sports UFC 4 - Knockout Mode Gameplay - KO Compilation

    Originally posted by Counter Punch
    What’s your problem, Bro? IM UH BOXER’s opinion about throwing hands is clearly more valid than yours. It’s in his name. I suggest you change your name to IM UH BETTA BOXER before you start all that lip smackin. If anyone would recognize the awesome punching power of Kimba Walker it’s him.

    I don’t even know who the Inganus and Kimba chicks are but , I personally love and desperately miss fight night, so the gameplay should reflect that if EA wants me to purchase the game. You’ve clearly already preordered so there goes your leverage. I on the other hand have never purchased a UFC game and am thrilled with the current state of the gameplay because it’s easy to just imagine that the fighters have 16oz boxing gloves on the way fights play out. Just nerf all aspects of the stand up a little more and it’s just about in the sweet spot.

    BTW, Do you know if Rocky Balboa is going to be in the game at launch or is he just planned for the first round of DLC?

    Sorry if I got snippy, I get pretty passionate about the idea of buying a UFC game one day.
    “Inganus” LMAO

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    • RollTideRoll0929
      Rookie
      • Jun 2019
      • 330

      #32
      Re: EA Sports UFC 4 - Knockout Mode Gameplay - KO Compilation

      Originally posted by Seymorslash
      Ragdolls got removed because of how they'd have the fighter in awkward positions for FTF, you guys don't remember swinging at air until the fighter finally rearranged themselves into a position the game could initiate FTF in? That was one of the games biggest problems throughout it's lifetime.
      I do realize that the system needed work, I do remember throwing a phantom punch before diving down, but I have confidence at the same time its something that could have been worked on and improved in this longer developmental time. I feel resources were used on other things that most of us arent exactly that enthused about. Just seems like the priorities of what needed to be added and what did get added was a little off, with the exception of grappling and clinching improvements, those were the 2 things that needed work the most and they did address them. Everything else however, seems like it got ignored in favor of superficial things. I have absolutely no problem with a backyard mode being added even though I dont envision myself playing this a whole lot. I'm sure some of the people who buy it will probably be interested in playing it. I just wish they could have addressed some of the other issues that it sounds like many were wanting and then maybe add something like backyard and kumite mode. Guess my expectations for the game were slightly unrealistic

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