Controls is striking/mma

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  • allBthere
    All Star
    • Jan 2008
    • 5847

    #1

    Controls is striking/mma

    Hey guys, I'm looking for some help with my dreams game which may become a kickstarter for muay-thai, K-1 style game, but the controls are a point of concern because of the number of strikes - have a look:
    <iframe width="560" height="315" src="https://www.youtube.com/embed/6nUiNNzht_s" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    button layout which I do like at least for the base movments:
    LB- jab
    RB - cross
    sq- hook
    tri-overhand/uppercut
    x-left leg kick
    o-right lk

    so currently the LT modifies to the body kicks and punches and RT to the head for kicks and replaces punches with Teep's

    when you are in clinch range instead of throwing a leg-kick it will be a knee to the body and instead of a hook/overhand it will be an elbow

    right stick currently is sway back, block high, block low and clinch (L-up-down-right)

    I also have d-pad and stick-click buttons availalbe

    do you guys have a better idea or what would you change and what problems do you forsee?

    I don't love the triggers because mentally it can be slightly confusing and you throw head instead of body or vise versa because of the fact that the triggers feel like left and right instead of body and head (at least to me)

    Another note worth mentioning is I plan to release this with 2 match types, 1 full control like this and another with a simplified control scheme removing a bunch of moves and automating/randomizing others because it's so much control that I worry it's a potential barrier to just enjoying the game.

    simplified would be:
    x- leg attack
    o-body attack
    tri-head attack
    sq- special attack (head kicks/head knee's)
    RT - hold on
    LT - push away
    those would be automated with considerations such as range. I still think that could be fun and would allow the player to focus on defence more which I think is important (maybe more important!)

    Last note: in either scheme I will be limiting the number of head kicks one can throw because in UFC i believe their importance is minimized by how many you can throw and how often they land and how they don't mimic the impact you see in real life. I'm thinking 6/round (this would also make more sense in the simplified control scheme and be confusing in the complex one)
    Liquor in the front, poker in the rear.
  • Pedro_Guap
    Rookie
    • Jan 2020
    • 87

    #2
    Re: Controls is striking/mma

    Originally posted by allBthere
    Hey guys, I'm looking for some help with my dreams game which may become a kickstarter for muay-thai, K-1 style game, but the controls are a point of concern because of the number of strikes - have a look:
    <iframe width="560" height="315" src="https://www.youtube.com/embed/6nUiNNzht_s" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    button layout which I do like at least for the base movments:
    LB- jab
    RB - cross
    sq- hook
    tri-overhand/uppercut
    x-left leg kick
    o-right lk

    so currently the LT modifies to the body kicks and punches and RT to the head for kicks and replaces punches with Teep's

    when you are in clinch range instead of throwing a leg-kick it will be a knee to the body and instead of a hook/overhand it will be an elbow

    right stick currently is sway back, block high, block low and clinch (L-up-down-right)

    I also have d-pad and stick-click buttons availalbe

    do you guys have a better idea or what would you change and what problems do you forsee?

    I don't love the triggers because mentally it can be slightly confusing and you throw head instead of body or vise versa because of the fact that the triggers feel like left and right instead of body and head (at least to me)

    Another note worth mentioning is I plan to release this with 2 match types, 1 full control like this and another with a simplified control scheme removing a bunch of moves and automating/randomizing others because it's so much control that I worry it's a potential barrier to just enjoying the game.

    simplified would be:
    x- leg attack
    o-body attack
    tri-head attack
    sq- special attack (head kicks/head knee's)
    RT - hold on
    LT - push away
    those would be automated with considerations such as range. I still think that could be fun and would allow the player to focus on defence more which I think is important (maybe more important!)

    Last note: in either scheme I will be limiting the number of head kicks one can throw because in UFC i believe their importance is minimized by how many you can throw and how often they land and how they don't mimic the impact you see in real life. I'm thinking 6/round (this would also make more sense in the simplified control scheme and be confusing in the complex one)
    Use the right analog stick for striking. Reference EA MMA and fight night champion.

    Comment

    • allBthere
      All Star
      • Jan 2008
      • 5847

      #3
      Re: Controls is striking/mma

      Originally posted by Pedro_Guap
      Use the right analog stick for striking. Reference EA MMA and fight night champion.
      I'm not a fan of RS for striking actually - it never felt right to me, it's also not accessable and people get really fed up when punches they intend aren't coming out. I know a lot of people dig the fight night champion way, but adding kicks, knee's clinches etc i don't know man
      Liquor in the front, poker in the rear.

      Comment

      • Pedro_Guap
        Rookie
        • Jan 2020
        • 87

        #4
        Re: Controls is striking/mma

        Originally posted by allBthere
        I'm not a fan of RS for striking actually - it never felt right to me, it's also not accessable and people get really fed up when punches they intend aren't coming out. I know a lot of people dig the fight night champion way, but adding kicks, knee's clinches etc i don't know man
        Welp, you can use the stick or press four inputs for one strike like EA

        Comment

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