It’s very “rough” and there are a few things listed multiple times, but maybe this will help some people who take the time to look even if they don’t play my same style.
This is a striking-only write-up:
Legend:
1=Jab
2=Straight
3=Lead Hook
4=Rear Hook
5=Lead Uppercut
6= Rear Uppercut
b=Body Modifier
S=Slip During the Strike
f=This Strike can be Feinted
UFC 4 Notes
Main Strategy - Utilizing body strikes (specifically the lead body hook) to set up opportunities to use leg kicks, follow-up body shots, and head strikes. It also wears down the stamina and opens up opportunities to feint or slip when they start reacting. Supplementing with long shots from the outside like jabs, double jabs, straights, and front kicks during the interim. Secondarily, using the lead leg kick as a tool to chip damage away, counter pressure, and feint for pot shots at the head with straights or even an overhand. React to persistent pressure by countering early with straights into the various combos (especially backing up into the leg kicks) and careful head movement/lunging. Use knees, elbows, and push kicks to stave them off and drain stamina.
Rear Leg Kick Ending Combos
123
23
12
112
2
1(f) (use the calf kick while circling away)
11
3(f)
Lead Leg Kick(f)
3b
3b(f)
2b3
123b
23b
13b
23b
3b(f)23
3b(f)23b
3b(f)43b
13b23
13b23b
1b(f) (miss with the jab and stay still or back up depending on range)
Lead Superman Punch(f)
Lead Overhand-2
Lead Overhand-23
Lead Uppercut
Lead Leg Kick-23 (use the lead calf kick)
Lunging 1
Lunging 2
1-Lunging 1
11-Lunging 1
12-Lunging 1
Lunging 1b
1-Lunging 1b
11-Lunging 1b
12-Lunging 1b
11b-Lunging 1
1b1-Lunging 1b
3-Lunging 1
3-Lunging 1b
3b-Lunging 1
Lead Teep(f)
Rear Teep(f)
1-Rear Teepb(f)
Lead Head Teep-23 (use rear calf kick)
3b(f)23-Lunging 1
3b(f)23-Lunging 1b
3b(f)23-Lunging 2
3b(f)43-Lunging 1
3b(f)43-Lunging 1b
3b(f)43-Lunging 2
Push
Lead Leg Kick Ending Combos
1(f) (use the calf kick while circling away)
12
14
Rear Superman Punch
Lead Teepb(f)
Rear Teepb(f)
1-Rear Teepb(f)
3-Lunging Straight
(S)4
12(S)4 (must slip)
3b(f)23-Lunging 1
3b(f)23-Lunging 2
3b(f)43-Lunging 1
3b(f)43-Lunging 2
Slipping Combos - Must slip while throwing the strike with an (S) before it to execute the combo:
(S)4
(S)2
(S)3
(S)Rear Uppercut
(S)Rear Elbow
(S)3-Rear Leg Kick
(S)2-Rear Leg Kick
(S)23-Rear Leg Kick
(S)32-Rear Leg Kick
2b(f)-(S)-
3b(f)-(S)-
4b(f)-(S)-
Head Kick/Leg Kick Mixups - These combos are interchangeable with a leg kick or head kick ending:
2
23
3b
Lead Leg Kick-23
1
11
12
1b(f)
Lunging 1
Lunging 2
1-Lunging 1
11-Lunging 1
12-Lunging 1
1-Lunging 2
11-Lunging 2
12-Lunging 2
Lead Teepb(f)
Rear Teepb(f)
1-Rear Teepb(f)
Push
3b23b
3b43b
13b23
Body Shots - Anything that involves a body shot:
1(f)2b
1b
3b
2b
3b-Rear Overhand
3b(f)-Rear Overhand
3b(f)23
3b(f)23b
3b(f)43b
Lunging 1b
Lunging 2b
1-Rear Uppercutb
123b
23b
2b(f)3
1(f)3b
1b3
12b3
1b4
3b(f)4
3b4b
4b(f)3
2(f)-Rear Body Kick
1(f)2(f)-Rear Body Kick (only feint one)
3(f)-Rear Body Kick
1b2b
1b2b-Lead Head Kick
3b-Rear Head Kick
3-Rear Uppercutb
Lead Uppercut-Rear Uppercutb
Lead Teepb
Rear Teepb
1(f)-Rear Teepb
2b(f)-Lead Head Kick
2b(f)-Rear Head Kick
2b(f)-Lead Head Kick
2b(f)-Rear Head Kick
11b-Lunging 1
1b1-Lunging 1b
11-Lunging 1b
11-Lunging 2b
12-Lunging 1b
12-Lunging 2b
Lunging Punch Setups - Lunging punches come before these strikes:
Rear Leg Kick
Rear Head Kick
Rear Front Kick
Read Spinning Backfist
Haymaker
Rear Teepb
Rear Spinning Head Kick
Rear Body Knee
Intercepting - Done while standing still as your opponent comes in to attack:
2
12
1212
123
23
25
125
252
1232
1234
1b
2b
1b2b
13b
23b
Lead Elbow-Rear Elbow
Lead Overhand
Rear Overhand
Lead Front Kick
Rear Front Kick
Lead Teepb
Rear Teepb
Lunging 1
Lunging 2
Lunging 1b
Lunging 2b
Lead Oblique Kick
Lead Head Kick
Rear Head Kick
Lead Leg Kick
Rear Leg Kick
Lead Calf Kick
Rear Calf Kick
Lead Body Knee (often executed with the front kick input)
Rear Body Knee (often executed with the front kick input)
Circling Out - Done while moving away from the cage laterally:
1
11
112
12
2 (use the open stance for best results)
1-Lead Leg Kick
1-Rear Leg Kick
11-Rear Leg Kick
Other
1(f)2
1123
1232
12(S)4 (must slip)
Lead Leg Kick(f)-2
Lead Leg Kick(f)-Rear Overhand
Lead Leg Kick(f)-Rear Body Kick
Rear Leg Kickf-Lead Body Kick (mix upv)
Rear Leg Kickf-Lead Head Kick (mix up^)
2b-Lead Head Kick
2b(f)-Lead Head Kick
1b-Overhand
1b(f)-Overhand
Lead Oblique Kick-Rear Spinning Head Kick
Lead Oblique Kick(f)-Rear Spinning Head Kick
12-Lead Leg Kick-2
1b3 (mix up with leg kick and head kick)
Lead Teep(f)-Switch Kick
Lead Teep(f)-2
14b
3b(f)2
3b(f)23
3b2b
3b(f)4
4b(f)3
1b2b (stationary)
1b2b-Lead Head Kick (stationary)
Lead Elbow-Rear Elbow
3-Lunging Straight (mix upv)
3-Lunging Body Straight (mix up^)
3b-Lunging Straight
1-Rear Teepb (have to feint)-Rear Front Kick
Rear Overhand(f)-Lead Head Kick
Notes
Back up head kicks when using mix ups against someone standing still or coming forward as well as against the cage, also when faking body shots.
Use the lead oblique kick when you or they are exiting the pocket or after they’ve thrown a combo or as they come forward.
2-any rear round kick mixup (rear comes out faster)
1b-all three strike levels mixup
Use the lead calf kick to pick at people close up while moving (move away from the kick for more damage).
Back away while throwing a 3 or 2 (make sure head health is high and the opponent is able to be intercepted or hit clean/initiate right before they go to strike or as the last strike in the combo [particularly the straight] when they stand still).
Set up the head kick intercept off the leg kick intercept.
Set up the head kick off the break by establishing leg kicks off the break.
Use the major lunge (to the opponent’s rear hand side) after a combo to time the dodge.
Major back lunge into a front kick.
Use front kicks liberally to intercept forward pressure.
Pressure with short combos (against the fence) and back up to make them counter and come back with another combo when they are done.
Rear body knee or the elbow combo when someone keeps coming forward (time to intercept).
Sparingly use the four running strikes (rarely the jab) to catch the opponent off guard or when they whiff a big strike out of your normal range.
Blast the head kick when the opponent is exiting range during low stamina (because they think the body shot is coming [although you can still aim for the body]).
If your opponent is in range for a kick and you miss your punches, finish the combo and land the leg kick (can be switched with body and head kicks).
Use the switch kick when standing still or moving sideways to keep it fast (can use when opponent gets up from the ground).
Leg kick (into head kick/front kick mix up) when the opponent stands up from the ground.
Pick your shots more judiciously against those trying to pull and slip counter. Leg kicks and body shots work well.
Use a jab feint in to a body shot (mainly lead body hook) to set up the jab feint into head shot (mainly straight).
Use the spinning back fist (rear) stationary while the opponent comes in to catch them.
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