EA better start working on a simulation mode!

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  • sportsfan8812
    Rookie
    • Aug 2012
    • 401

    #16
    Re: EA better start working on a simulation mode!

    Originally posted by ab541
    LMAO, sorry but you literally talk so much BS bro. Just because your were gamechanger does not mean your smart alec opnions are needed on every post critizing EA, infact i'm starting to think all the gamechangers are shills but you my friend are the most irritating by far.

    You essentially have zero evidence to point to anything saying that the developers or directors with full certainty wont be open to changing its game design if they see that ESB is doing massivley well due to the simulation based approach. Also the fact that its going to be avaiable through Steam gives it already a massive advantage over EA titles.

    Show us actual evidence if you want to prove people wrong instead of making stupid sweeping statments/assumptions like that.
    Nailed it...

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #17
      Re: EA better start working on a simulation mode!

      Originally posted by johnmangala
      Ok, if word of mouth and what doesnt matter too much for aaa sports games idk what will make them feel sim settings can be beneficial for growing the game. I can only hope they test it out and go from there.

      Would be nice too see, the ufc games dont have to start from scratch gameplay wise for a dedicated boxing mode other than the ring maybe. The foundation is already there. I dont know esbc has a vulnerability system, or would have as deep a clinch system at their first attempt.

      Idk this forum is dead, most the ****ting on the ufc games I see is on discord and reddit. I'm pretty excited to hear about ufc 5 news, I would be more excited if they announced they are adding those things you mentioned tho. I'm pretty sure you would too? I would still buy the game without them but I definitely would be happier if they were in. The only thing above those for me is TBS and it seems the devs are open to that so they do listen.
      It doesnt have to be all or nothing though. You are on the right path when it comes to understanding the direction of the UFC series.

      Do I think that they will ever try to make the overall game a hardcore sim with hyper realistic stamina and other elements? No.

      Do I think this dev team is willing to add sim elements to the game? Absolutely. They have added a ton of sliders to offline (and Skynet has indicated that he is open to adding more if they make sense). I have no inside info on this but I think the reason there arent sliders online is more of a technical issue than them not wanting them for the game. I'm hopeful they will keep taking steps like that in the future.

      Comment

      • TheRizzzle
        MVP
        • Apr 2016
        • 1443

        #18
        Re: EA better start working on a simulation mode!

        Originally posted by ab541
        LMAO, sorry but you literally talk so much BS bro. Just because your were gamechanger does not mean your smart alec opnions are needed on every post critizing EA, infact i'm starting to think all the gamechangers are shills but you my friend are the most irritating by far.

        You essentially have zero evidence to point to anything saying that the developers or directors with full certainty wont be open to changing its game design if they see that ESB is doing massivley well due to the simulation based approach. Also the fact that its going to be avaiable through Steam gives it already a massive advantage over EA titles.

        Show us actual evidence if you want to prove people wrong instead of making stupid sweeping statments/assumptions like that.
        I'm confused. Where did he defend EA? He said they wouldn't change their approach, not that he agreed with their approach.

        What evidence would you be looking for anyway? For instance, what we have from ESBC as "evidence" that they are making a super simulated version of boxing is a handful of carefully crafted videos of alpha footage released by their marketing team.

        Remember when EA released some really early clinch footage an everyone here thought it was precursor to something entirely different than what was actually released?

        So what ESBC has released thus far looks cool...but there is also a reason they have put heavy disclaimers on quite literally everything they've released.

        Their goal might be to make a SIM game but we have no idea if they'll succeed or if anyone will enjoy it. You might think it'll be great. You have no evidence that it will be.

        Sent from my SM-N975U using Tapatalk

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #19
          Re: EA better start working on a simulation mode!

          Originally posted by sportsfan8812
          Nailed it...
          This dude....lol.

          Comment

          • Irish0331
            Banned
            • Oct 2016
            • 485

            #20
            Re: EA better start working on a simulation mode!

            Whats the definition of sim mode? I'm sure it's different for everyone and I don't think it could ever be truly captured.

            If the simple answer is "total realism" then imo the game would be a total disaster.

            In the real world, unless your name is Cabbage or Clay Guida, one flush head kick means your night is over. Do you really think a single EA fight would make it past 2 minutes of the opening round if it was truly sim? I don't care if you're a top tier player or not cause NO ONE defends everything thrown at them.

            Comment

            • ab541
              Banned
              • Nov 2017
              • 133

              #21
              Re: EA better start working on a simulation mode!

              Originally posted by aholbert32
              This dude....lol.
              Lol, like i completely disagree with you, you completely disagree with me. What does "this dude....lol" even means SMH, you cant take any form of critisim which includes anyone agreeing with me like sportsfan8812.

              You literally said and i quote:

              I'm super excited about ESBC but it will have ZERO effect on how EA designs its games


              I have said many times before how fed up i am with EA and how they still have not fully adressed the FTF issues from UFC 3 to 4, go look at my posts. I have tried damn hard in the last 3-4 years to make constructive posts detailing my exact issues with FTF which is without a doubt the number 1 complained about aspect when you look at the feeback they got for the EA UFC 3 & 4 launch on social media, i even had quotes with stats to back it up.

              Yes i have clearly stated i dont have much faith in EA changing anything until they get the kick up the *** they need (hopefully ESBC will be that kick). Im talking directly in terms of the directors and higher ups, who have continualy held back the developers who fully understand and acknowledge the issues with FTF. However you literally said its going to have ZERO effect, like you have a crystal ball. I already told you, show me evidence for your words buddy. If ESBC sells extremely well then who are you to say its going to have no impact, i mean i could understand if you said might, but with such certainty in your words im asking for facts here seen as you want to make those claims.

              Your so negative dude, how about make a constructive post instead of trying to insert your basless opinons into everyone elses posts for the sake of wanting attention or to feel superior to everyone else. Right now what i think is that EA need to do away with the gamechangers for UFC and start looking at feeback from the community directly. You guys have been doing this since what EA UFC 2 or 3 and the game is complete trash for a 2021 combat sports game (4th iteration), im sorry but its a joke.

              Comment

              • Irish0331
                Banned
                • Oct 2016
                • 485

                #22
                Re: EA better start working on a simulation mode!

                Originally posted by ab541
                LMAO, sorry but you literally talk so much BS bro. Just because your were gamechanger does not mean your smart alec opnions are needed on every post critizing EA, infact i'm starting to think all the gamechangers are shills but you my friend are the most irritating by far.

                You essentially have zero evidence to point to anything saying that the developers or directors with full certainty wont be open to changing its game design if they see that ESB is doing massivley well due to the simulation based approach. Also the fact that its going to be avaiable through Steam gives it already a massive advantage over EA titles.

                Show us actual evidence if you want to prove people wrong instead of making stupid sweeping statments/assumptions like that.
                The evidence is called common sense. EA isn't gonna go changing the way they develop an MMA game based on the successes of a game for a completely different sport. They couldn't even carry over things from their own game franchise that worked nicely/well. They can't seem to get things into games that their dedicated fanbase has been begging for flor like 7 years. What makes you think they're gonna wake up one day and take a page out of a different sport/developers play book?

                Don't be a hayter man...i didn't see anyone running to EA's defense on this thread.
                Last edited by Irish0331; 04-05-2021, 12:11 PM.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #23
                  Re: EA better start working on a simulation mode!

                  Originally posted by Irish0331
                  Whats the definition of sim mode? I'm sure it's different for everyone and I don't think it could ever be truly captured.

                  If the simple answer is "total realism" then imo the game would be a total disaster.

                  In the real world, unless your name is Cabbage or Clay Guida, one flush head kick means your night is over. Do you really think a single EA fight would make it past 2 minutes of the opening round if it was truly sim? I don't care if you're a top tier player or not cause NO ONE defends everything thrown at them.
                  With online sliders we could tune it to what we want. A preset or toggle could be like UD3's sim mode. It wasn't radically different, just stamina drained more- things like that. Sim mode doesn't necessarily mean doc stoppages, one hit kos and all that (they could add those offline or in quick fight tho who knows).

                  UD3 had sim mode and it wasn't like what you're suggesting sim mode would be.

                  Comment

                  • TapOrSnap
                    EA Sports UFC Gameplay Developer
                    • Aug 2020
                    • 149

                    #24
                    Re: EA better start working on a simulation mode!

                    Originally posted by bcelts
                    Why are there still so many knock downs in matches? Why doesn’t the new or 2nd Gameplay Developer interact with people on this forum? Esports Boxing Club is going to be so much more realistic. Why can’t EA make a simulation mode? Why has this never been done? EA should do this before Esports Boxing Club comes out.
                    There have been a lot of posts with pretty well thought out answers to many of your questions and a lot of shade thrown about in this thread. I will try to answer as best I can.

                    Why are there still so many knock downs in matches?
                    We've been working on tuning this throughout the cycle and have dialed them back significantly however we will always have a larger number of knockdowns in our game than in reality, more on that later.

                    Why doesn’t the new or 2nd Gameplay Developer interact with people on this forum?
                    Here I am. I've been on vacation the last couple weeks and committed to my family that I would put work entirely out of my mind during that time as I have a tendency to get wrapped up in it otherwise. That being said today is my first day back and this forum was my first stop. I am always watching the forums however I only post when I have something concrete to say as I have found that otherwise my posts can lead to a lot of wild speculation. Your feedback is valuable to me and I file as much as I can of it away for future reference.

                    Why can't EA make a simulation mode?
                    This is an interesting question. We try to make the game as much fun as possible and that doesn't always mean simulation. I will touch on a couple common complaints about our game to try to explain. I'm sure some folks will disagree with my explanations and I look forward to reading their rebuttals.
                    Stamina: There have been a lot of complaints about the stamina in our game being too high and we have worked to address those. However while we can simulate stamina with a bar at the top of your screen you the player will never actually feel tired. This disconnect between you and the fighter on your screen means that people will often push their in game fighter further than an actual fighter would be able to in reality. I have been in actual fights in tournaments and felt my arms and legs turn to lead but we can't communicate that same sense to the player. Given that it makes sense to give the player a bit more leeway.
                    Knockdowns: The argument around knockdowns dovetails well into the points about stamina above. Because you have an abstract view of the fight we have a limited set of ways to communicate the gravity of your situation in game and knockdowns are one of them. As Irish0331 pointed out in his post most knockdowns in MMA are one and done. If we reflected this in our game we would remove knockdowns as a tool for communicating to you that you are in trouble. As I mentioned before I have had the opportunity to fight in the ring and have been at both the giving and receiving end of one and done strikes, while it was satisfying to KO my opponent and I'm sure it was satisfying for the opponent who KOed me I can assure you it was less satisfying to be completely in the fight one moment and completely out of it the next (granted the unexpected nap was nice). Knockouts and knockdowns are exciting, we would rather err on the side of too many exciting moments for both players than an unexpected and unsatisfying end for one player.

                    We are always trying to balance fun and simulation. We are far more sim than most fighting games on the market but we want to make sure the game remains accessible and fun for the largest group of people possible and playable on a regular controller with a regular TV. Maybe someday everyone will have fancy haptic body suits with resistive feedback so we can actually make you feel tired and KO you in one shot but I suspect that would be a litigious nightmare.

                    I hope this provides some insight. Please keep commenting, keep providing constructive feedback and keep challenging the things we do in our game and the things I say on this forum. The back and forth discussion is intellectually stimulating and I can assure you it has definitely had an impact on how we build our game.

                    You all have my gratitude.

                    Comment

                    • TheRizzzle
                      MVP
                      • Apr 2016
                      • 1443

                      #25
                      Re: EA better start working on a simulation mode!

                      Originally posted by ab541
                      Lol, like i completely disagree with you, you completely disagree with me. What does "this dude....lol" even means SMH, you cant take any form of critisim which includes anyone agreeing with me like sportsfan8812.

                      You literally said and i quote:



                      I have said many times before how fed up i am with EA and how they still have not fully adressed the FTF issues from UFC 3 to 4, go look at my posts. I have tried damn hard in the last 3-4 years to make constructive posts detailing my exact issues with FTF which is without a doubt the number 1 complained about aspect when you look at the feeback they got for the EA UFC 3 & 4 launch on social media, i even had quotes with stats to back it up.

                      Yes i have clearly stated i dont have much faith in EA changing anything until they get the kick up the *** they need (hopefully ESBC will be that kick). Im talking directly in terms of the directors and higher ups, who have continualy held back the developers who fully understand and acknowledge the issues with FTF. However you literally said its going to have ZERO effect, like you have a crystal ball. I already told you, show me evidence for your words buddy. If ESBC sells extremely well then who are you to say its going to have no impact, i mean i could understand if you said might, but with such certainty in your words im asking for facts here seen as you want to make those claims.

                      Your so negative dude, how about make a constructive post instead of trying to insert your basless opinons into everyone elses posts for the sake of wanting attention or to feel superior to everyone else. Right now what i think is that EA need to do away with the gamechangers for UFC and start looking at feeback from the community directly. You guys have been doing this since what EA UFC 2 or 3 and the game is complete trash for a 2021 combat sports game (4th iteration), im sorry but its a joke.
                      What exactly are you mad at Alberto for though? He said he's excited but he doesn't believe it'll change EA's strategy. He has more insight than most.

                      But you literally just rail against EA but you direct your anger at someone else because they gave an informed opinion?

                      But he's being negative? But you're the one throwing a tantrum over someone's pretty vanilla opinion?

                      You're mad at EA and apparently anyone that makes a prediction they'll do more of the same? He didn't say he WANTED them to do more of the same.

                      You basically stated you hate rain. Alberto told you the weather man says it's gonna rain tomorrow, maybe you should prepare for that. So you took your "I hate rain" attitude out on someone trying to prepare you based on valid info.

                      So strange.

                      Sent from my SM-N975U using Tapatalk

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #26
                        Re: EA better start working on a simulation mode!

                        Originally posted by ab541
                        Lol, like i completely disagree with you, you completely disagree with me. What does "this dude....lol" even means SMH, you cant take any form of critisim which includes anyone agreeing with me like sportsfan8812.

                        You literally said and i quote:



                        I have said many times before how fed up i am with EA and how they still have not fully adressed the FTF issues from UFC 3 to 4, go look at my posts. I have tried damn hard in the last 3-4 years to make constructive posts detailing my exact issues with FTF which is without a doubt the number 1 complained about aspect when you look at the feeback they got for the EA UFC 3 & 4 launch on social media, i even had quotes with stats to back it up.

                        Yes i have clearly stated i dont have much faith in EA changing anything until they get the kick up the *** they need (hopefully ESBC will be that kick). Im talking directly in terms of the directors and higher ups, who have continualy held back the developers who fully understand and acknowledge the issues with FTF. However you literally said its going to have ZERO effect, like you have a crystal ball. I already told you, show me evidence for your words buddy. If ESBC sells extremely well then who are you to say its going to have no impact, i mean i could understand if you said might, but with such certainty in your words im asking for facts here seen as you want to make those claims.

                        Your so negative dude, how about make a constructive post instead of trying to insert your basless opinons into everyone elses posts for the sake of wanting attention or to feel superior to everyone else. Right now what i think is that EA need to do away with the gamechangers for UFC and start looking at feeback from the community directly. You guys have been doing this since what EA UFC 2 or 3 and the game is complete trash for a 2021 combat sports game (4th iteration), im sorry but its a joke
                        My post to Sportsfan has nothing to do with you or the subject of this thread. We have a history and his post is related to that history.

                        Let me be clear...I posted my opinion. It isnt baseless. I have more information than you about this series and the reasons why these decisions were made. My opinion is based on that.

                        I'm not going to post information here as proof for 2 reasons: One, I'm under an NDA and that would breach that NDA. Two, why the **** do I care if some random guy in the internet believes me or agrees with my opinion?

                        You can disagree with me. Plenty of people do. I dont begrudge that. I really could give a ****.

                        As for the Gamechanger program, I'm impressed by how much influence you think we have. I could write a novel about all the things that team has done to improve the game but again....who cares? Your opinion is set and nothing I post here will change it.

                        Anyway, good luck on your "End the Gamechangers" campaign.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #27
                          Re: EA better start working on a simulation mode!

                          Originally posted by Irish0331
                          Whats the definition of sim mode? I'm sure it's different for everyone and I don't think it could ever be truly captured.

                          If the simple answer is "total realism" then imo the game would be a total disaster.

                          In the real world, unless your name is Cabbage or Clay Guida, one flush head kick means your night is over. Do you really think a single EA fight would make it past 2 minutes of the opening round if it was truly sim? I don't care if you're a top tier player or not cause NO ONE defends everything thrown at them.
                          I'm a fan of sliders not a sim mode because "sim" means something different to everyone. UD3 had a sim mode but basically that was just more realistic stamina. I would love if EA just gave onliners an slider option so that people who want to fight in a hyper realistic way can do so.

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #28
                            Re: EA better start working on a simulation mode!

                            Originally posted by TapOrSnap
                            There have been a lot of posts with pretty well thought out answers to many of your questions and a lot of shade thrown about in this thread. I will try to answer as best I can.

                            Why are there still so many knock downs in matches?
                            We've been working on tuning this throughout the cycle and have dialed them back significantly however we will always have a larger number of knockdowns in our game than in reality, more on that later.

                            Why doesn’t the new or 2nd Gameplay Developer interact with people on this forum?
                            Here I am. I've been on vacation the last couple weeks and committed to my family that I would put work entirely out of my mind during that time as I have a tendency to get wrapped up in it otherwise. That being said today is my first day back and this forum was my first stop. I am always watching the forums however I only post when I have something concrete to say as I have found that otherwise my posts can lead to a lot of wild speculation. Your feedback is valuable to me and I file as much as I can of it away for future reference.

                            Why can't EA make a simulation mode?
                            This is an interesting question. We try to make the game as much fun as possible and that doesn't always mean simulation. I will touch on a couple common complaints about our game to try to explain. I'm sure some folks will disagree with my explanations and I look forward to reading their rebuttals.
                            Stamina: There have been a lot of complaints about the stamina in our game being too high and we have worked to address those. However while we can simulate stamina with a bar at the top of your screen you the player will never actually feel tired. This disconnect between you and the fighter on your screen means that people will often push their in game fighter further than an actual fighter would be able to in reality. I have been in actual fights in tournaments and felt my arms and legs turn to lead but we can't communicate that same sense to the player. Given that it makes sense to give the player a bit more leeway.
                            Knockdowns: The argument around knockdowns dovetails well into the points about stamina above. Because you have an abstract view of the fight we have a limited set of ways to communicate the gravity of your situation in game and knockdowns are one of them. As Irish0331 pointed out in his post most knockdowns in MMA are one and done. If we reflected this in our game we would remove knockdowns as a tool for communicating to you that you are in trouble. As I mentioned before I have had the opportunity to fight in the ring and have been at both the giving and receiving end of one and done strikes, while it was satisfying to KO my opponent and I'm sure it was satisfying for the opponent who KOed me I can assure you it was less satisfying to be completely in the fight one moment and completely out of it the next (granted the unexpected nap was nice). Knockouts and knockdowns are exciting, we would rather err on the side of too many exciting moments for both players than an unexpected and unsatisfying end for one player.

                            We are always trying to balance fun and simulation. We are far more sim than most fighting games on the market but we want to make sure the game remains accessible and fun for the largest group of people possible and playable on a regular controller with a regular TV. Maybe someday everyone will have fancy haptic body suits with resistive feedback so we can actually make you feel tired and KO you in one shot but I suspect that would be a litigious nightmare.

                            I hope this provides some insight. Please keep commenting, keep providing constructive feedback and keep challenging the things we do in our game and the things I say on this forum. The back and forth discussion is intellectually stimulating and I can assure you it has definitely had an impact on how we build our game.

                            You all have my gratitude.
                            I don't have any rebuttals to your main point- I get why the base game isn't sim, but I have suggestions.

                            Some people get that this game won't take a overall sim approach in the base game. I don't have a problem with it not being totally sim, I can enjoy the game for what it is sometimes. But for me it would be nice to have options, like one day I feel like playing arcade style gameplay and another play more sim. So I'm fine with the base game being less sim, but I feel many people would appreciate the option for sim settings at least in quick fight (maybe a sim toggle/preset or straight up sliders for quick fight).

                            On stamina and kds, I think the sliders or toggle would deal with that. Toggle might not satisfy everyone but its a step in the right direction, and sliders would be awesome but I'm curious how ppl would agree to settings- maybe have a preference range in settings and you get paired up with people within that range?).

                            So people that want a more fun laid back experience they can play the game vanilla, people that want more sim can use the sliders or presets.

                            That's at least what I mean when I want sim mode, not that the base game should become sim. But that there should be options for different tastes.

                            Comment

                            • Zyaf
                              Rookie
                              • Jul 2020
                              • 87

                              #29
                              Re: EA better start working on a simulation mode!

                              Originally posted by TapOrSnap
                              There have been a lot of posts with pretty well thought out answers to many of your questions and a lot of shade thrown about in this thread. I will try to answer as best I can.

                              Why are there still so many knock downs in matches?
                              We've been working on tuning this throughout the cycle and have dialed them back significantly however we will always have a larger number of knockdowns in our game than in reality, more on that later.

                              Why doesn’t the new or 2nd Gameplay Developer interact with people on this forum?
                              Here I am. I've been on vacation the last couple weeks and committed to my family that I would put work entirely out of my mind during that time as I have a tendency to get wrapped up in it otherwise. That being said today is my first day back and this forum was my first stop. I am always watching the forums however I only post when I have something concrete to say as I have found that otherwise my posts can lead to a lot of wild speculation. Your feedback is valuable to me and I file as much as I can of it away for future reference.

                              Why can't EA make a simulation mode?
                              This is an interesting question. We try to make the game as much fun as possible and that doesn't always mean simulation. I will touch on a couple common complaints about our game to try to explain. I'm sure some folks will disagree with my explanations and I look forward to reading their rebuttals.
                              Stamina: There have been a lot of complaints about the stamina in our game being too high and we have worked to address those. However while we can simulate stamina with a bar at the top of your screen you the player will never actually feel tired. This disconnect between you and the fighter on your screen means that people will often push their in game fighter further than an actual fighter would be able to in reality. I have been in actual fights in tournaments and felt my arms and legs turn to lead but we can't communicate that same sense to the player. Given that it makes sense to give the player a bit more leeway.
                              Knockdowns: The argument around knockdowns dovetails well into the points about stamina above. Because you have an abstract view of the fight we have a limited set of ways to communicate the gravity of your situation in game and knockdowns are one of them. As Irish0331 pointed out in his post most knockdowns in MMA are one and done. If we reflected this in our game we would remove knockdowns as a tool for communicating to you that you are in trouble. As I mentioned before I have had the opportunity to fight in the ring and have been at both the giving and receiving end of one and done strikes, while it was satisfying to KO my opponent and I'm sure it was satisfying for the opponent who KOed me I can assure you it was less satisfying to be completely in the fight one moment and completely out of it the next (granted the unexpected nap was nice). Knockouts and knockdowns are exciting, we would rather err on the side of too many exciting moments for both players than an unexpected and unsatisfying end for one player.

                              We are always trying to balance fun and simulation. We are far more sim than most fighting games on the market but we want to make sure the game remains accessible and fun for the largest group of people possible and playable on a regular controller with a regular TV. Maybe someday everyone will have fancy haptic body suits with resistive feedback so we can actually make you feel tired and KO you in one shot but I suspect that would be a litigious nightmare.

                              I hope this provides some insight. Please keep commenting, keep providing constructive feedback and keep challenging the things we do in our game and the things I say on this forum. The back and forth discussion is intellectually stimulating and I can assure you it has definitely had an impact on how we build our game.

                              You all have my gratitude.
                              As far as the stamina goes, I think one of the biggest problems people have is not how quickly or how much it depletes but rather how much it effects the player. No you cannot make a player feel tired, but you can make their punches weaker, slower, make them move slower, give them more exaggerated animations on big whiffs (https://twitter.com/ARomeroXVII/stat...64377090973696), moreso than are currently demonstrated within the game.

                              Comment

                              • TheUFCVeteran
                                Pro
                                • May 2016
                                • 878

                                #30
                                Re: EA better start working on a simulation mode!

                                Originally posted by aholbert32
                                I'm a fan of sliders not a sim mode because "sim" means something different to everyone. UD3 had a sim mode but basically that was just more realistic stamina. I would love if EA just gave onliners an slider option so that people who want to fight in a hyper realistic way can do so.
                                Just wanna pop in and say that sim mode in UD3 not only had more realistic stamina, but resulted in strikes doing a lot more damage.

                                Comment

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