This right here seems to be the crux of the problem to me. No one seems to be able to quite decide which category this game belongs in. Is it a sports simulation game? Is it a fighting game? Is it a mix of both and if so, at what ratio do you mix sport sim and fighting game?
I mean, it doesn't take much to be "far more sim" than Mortal Kombat.
Right now I believe EA is trying too hard to be both at a 50/50 ratio and as a result, it is failing at both. You don't have the fast-paced actions, mixups, stylish combos and super attacks that fighting games offer, yet at the same time it feels way too much like an arcade game for sports simulation fans with several different gauges to manage, 8 knockdowns per fight and an unrealistic grappling system.
What I think EA and the developers need to do is commit to one direction so that it more clearly falls into a set category, and focus on that audience instead of staying lukewarm and just hoping both fighting game and sport sim fans will enjoy it enough, because I think right now neither one does.

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