We don’t want to split the player base?

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #16
    Re: We don’t want to split the player base?

    Originally posted by johnmangala
    If the concern is splitting the playerbase, why not replace blitz mode with online sliders? The different rulesets in blitz mode could be toggles in online sliders, and there could be ranges that match you up accordingly.



    I'm not keen to the numbers but I would assume UT was more popular than blitz mode and it was still removed. Even if sim mode alone wouldn't be more popular than those two, online sliders could allow the same playstyles as those but also cater to various other playstyles.


    Don’t ask me. I don’t know anything about blitz mode. People have been asking for online sliders for years but so far, nothing.


    Sent from my iPhone using Tapatalk Pro

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    • LarsP
      Pro
      • Mar 2016
      • 720

      #17
      Re: We don’t want to split the player base?

      Originally posted by TapOrSnap
      Totally not a smoke screen. We have discussed the feature and decided not to do it specifically because of concerns about splitting the player base.

      Your other point of not wanting to do the work is somewhat unfair as we love working on our game and as such put as much as we can into it. However it would be fair to state that adding a sim mode would also split our capacity. We have limited resources and post ship a significant portion of them are dedicated to tuning the game. Having multiple areas to tune would absolutely reduce the amount of time dedicated to each area.
      Sorry, but I'm just not buying it. It doesn't even have to be a ranked mode, just add it like the different ruleset modes in quick fight.

      I'm sure you guys have your reasons not to do it, but not wanting to split the player base just doesn't make any sense when you have Blitz mode, and like 5 different rulesets for quick fight.

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