Things ufc 5 can do to improve.

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  • bmlimo
    MVP
    • Apr 2016
    • 1123

    #16
    Re: Things ufc 5 can do to improve.

    well in grappling department i would like a system more based in ufc ud3.

    in striking I would decreasse the range of the strikes, let people learn how to walk in the cage not throw a jab+straight and run half octagon.

    high stamina drain in combos, so easy to keep pressuring in this game in a mindless way because the short term stamina almost dont play a factor when a guy is spamming combos.

    ... I belive a slower pace would make the fights more technical and fun... and putting the right power... would be a blast for casuals

    Comment

    • VictorMG
      Pro
      • Jul 2021
      • 678

      #17
      Re: Things ufc 5 can do to improve.

      Originally posted by bmlimo
      ... I belive a slower pace would make the fights more technical and fun... and putting the right power... would be a blast for casuals
      Why do you think that? Go play unranked real quick to see how casuals play. They have no almost interest in anything technical or slow-paced.

      And that's not me insulting them; to each his own. But casuals would be very resistant to slower, more realistic gameplay IMO.

      Comment

      • Irish0331
        Banned
        • Oct 2016
        • 485

        #18
        Re: Things ufc 5 can do to improve.

        The ridiculous clinch game destroys the ability to slow the pace of the fight. You're in and out of a clinch in a heartbeat with no ability to hang onto someone or you end up going full Takayama-Frye on each other. 3's clinch was lightyears better in terms of player choice and slowing things down 8f you wanted to (without having to do a takedown)
        Last edited by Irish0331; 08-03-2021, 03:57 PM.

        Comment

        • iHazCode
          Rookie
          • May 2016
          • 397

          #19
          Re: Things ufc 5 can do to improve.

          Remove ALL of the meters as they are really there to prove the game isn’t 100% RNG. That said bring back RNG and make accurate and gravity a factor.

          What does that mean? First and foremost this is chess not checkers. Most strikes should be glancing and this should occur without a block button and based on stats. Secondly a single shot should always be able to change the makeup of a fight. Gravity is also a factor, with low stats or a gassed/tires/hurt fighter, you will throw more glancing strikes, slip more and frankly find yourself at the mercy of gravity, physics and early ground and pound loss.

          I get the competitive crowd wants predictability, but we can’t simultaneously say we want simulation but also a great online (predictable) competitive game. The game can still be competitive with a little RNG, that is literally the sport. If you want health bars and predictable combos reversals and outcomes there are plenty of other options for that. UD3 shined in this are. EA, please take note of what’s worked in the past.

          The brutal and unforgiving and often unfair gameplay of the Undisputed series is what made me a hardcore MMA fan today. At first I didn’t understand why I could get pwned with one mistake. Which caused me to research and ultimately fanboy the sport as I do today.
          Last edited by iHazCode; 08-15-2021, 01:51 AM.

          Comment

          • Blackman316
            Pro
            • Jan 2018
            • 820

            #20
            Re: Things ufc 5 can do to improve.

            For career, the base right now is decent already. They've been going with the week point system for several iterations now and it's fine. It's player choice: "do I overtrain?" "do I promote?" "what skill/perk do I train?" and it does matter somewhat. They could consider the following changes/additions:

            - Be able to hire your sparring partners and choose their gear: a big problem of immersion is that the random guys who spawn to be your training partners are wicked good compared to the actual fighters, yet don't have a presence in the rankings for some odd reason. Even though no competitive fighter manages to knock me out, somehow the BJJ guy never managed to get himself ranked. Better yet: get legends to fill the role. Gives you a way to spend your money for once.

            - Integrate training mode properly:
            Right now if you truly want to test some moves without getting scorched, the only way is to exit career and go from there, but that's immersion-breaking (I might as well just play random fights). For now I 'exploit' the Invite system by not actually learning any moves so you can keep sparring against somehow easier opponents who don't just counter anything.

            - Remove the random loading movies and "phone" formats:
            It's irrelevant to see Pettis footage when I'm a heavyweight champion. Why would I care about him? Show me footage of my own highlights, or potential opponents. I know the game captures it already as you show it in your "social media posts". Even worse, you get footage of Rampage vs Iceman, but painfully enough their 'prime' models aren't really in the game. You can also barely see the weigh-in footage. A shame.

            - Return the living game world from EAUFC2:
            I remember you could see fight cards there. This game's is just static, resolving purely around you, the player. Only title fights get simmed, though somehow Paige VanZant was champ. Heh... Not a problem, but no immersion here. I realise it's too much to ask for a "Universe" mode, but some fluctuation in stats (like in EAUFC2) would be welcome. The random retirements are also a nuisance. In some games, a certain fighter could fight forever. In others he retires after 1 of your fights.

            - A more active social media role:
            Allow the sending of texts to anyone instead of being a respondent.

            The engine itself is good. They should know by now that a part of the community doesn't like the clinch system's limitations.

            And I've complained enough about the clownish clothing and animation content already. But I guess the alternative was nothing? So it's more of a missed opportunity.

            In my book, the game is better than what the comments here seem to suggest. I do think the game's come a long way, but that might be personal. In the end, I've spend yet another 10 hours playing the game the past week, so that should proof that it's solid or I would've dumped it long ago.

            Comment

            • bmlimo
              MVP
              • Apr 2016
              • 1123

              #21
              Re: Things ufc 5 can do to improve.

              Originally posted by VictorMG
              Why do you think that? Go play unranked real quick to see how casuals play. They have no almost interest in anything technical or slow-paced.

              And that's not me insulting them; to each his own. But casuals would be very resistant to slower, more realistic gameplay IMO.
              well they would Still play as a mortal kombat but with more power just with less speed and range in strikes... in fact thus game is faster than arcade games

              Comment

              • jasontoddwhitt
                MVP
                • May 2003
                • 8095

                #22
                Re: Things ufc 5 can do to improve.

                Would love for a UFC universe mode. A living, breathing MMA world with skill progression and regression for fighters.
                Time Warp Baseball (OOTP 25)

                Comment

                • Granbyroll
                  Rookie
                  • Nov 2020
                  • 102

                  #23
                  Re: Things ufc 5 can do to improve.

                  Gameplay should be focused on before anything offline

                  Comment

                  • TheRizzzle
                    MVP
                    • Apr 2016
                    • 1443

                    #24
                    Re: Things ufc 5 can do to improve.

                    Originally posted by Granbyroll
                    Gameplay should be focused on before anything offline
                    And why is that?

                    Sent from my SM-N975U using Tapatalk

                    Comment

                    • Haz____
                      Omaewa mou shindeiru
                      • Apr 2016
                      • 4023

                      #25
                      Re: Things ufc 5 can do to improve.

                      -Increase stamina tax on strikes. Heavy increase on stamina tax on moving strikes. Increase power on strikes.

                      -Decrease movement speed-> and range of moving strikes. Decrease blocking stamina. Decrease recovery of stamina, and health after knockdowns/stun events. Decrease recovery of stamina in between rounds. Decrease short term stamina recovery.

                      -Entire rework of grappling system from ground up. Bring back quarter circle transitions. Bring back UD3 style "holding" positions. Add in all the missing positions, transitions, submissions. Rethink "Grapple Advantage" to bring it back to reality.

                      -Rework of clinch, adding back all the positions and transitions we lost, and re-integrating the cage clinch mechanics that were removed.

                      -Bring back a parry mechanic-> without exaggerated freezes, free counter windows, or gimmick mechanics added to it. Parrying, next to footwork, and headmovement is the number 1 form of defense in MMA. It's insane it's not in the game.

                      -An up to date roster at launch so they aren't playing catch up from day 1, and the update fighters can actually be new and exciting prospects, instead of just filling holes that weren't there at launch.

                      -Create a fighter system rework to bring it up to date; The current system is extremely outdated. Cosmetic items that actually have to do with Martial Arts and the sport of MMA. A focus on cosmetic items is actually not a bad idea, the focus on fortnite style extremely childish cosmetics was waaaaaaaaay off the mark, but the sport of MMA actually invites a huge opportunity for cosmetics, from actual martial arts gear like, BJJ/Karate/Sambo/Judo gi's, to wrestling singlets, knee pads, head gear, to Muay Thai arm bands, foot wraps, head bands, to MMA branded apparel, etc. Our sport has so much room for cool cosmetics, but EA UFC 4 ignored entirely any real world application of cosmetics, and went ALL IN on extremely immature fortnite children cosmetics...
                      Last edited by Haz____; 08-26-2021, 06:09 PM.
                      PSN: Lord__Hazanko

                      Just an average player, with a passion for Martial Arts & Combat Sports

                      Comment

                      • SeaTownGamer
                        MVP
                        • Jul 2015
                        • 1551

                        #26
                        Re: Things ufc 5 can do to improve.

                        Originally posted by jasontoddwhitt
                        Would love for a UFC universe mode. A living, breathing MMA world with skill progression and regression for fighters.

                        We've been asking for years i highly doubt it's going to happen.


                        Sent from my iPhone using Tapatalk

                        Comment

                        • xtremeba1000
                          Pro
                          • Aug 2017
                          • 772

                          #27
                          Re: Things ufc 5 can do to improve.

                          Originally posted by Haz____
                          -Increase stamina tax on strikes. Heavy increase on stamina tax on moving strikes. Increase power on strikes.

                          -Decrease movement speed-> and range of moving strikes. Decrease blocking stamina. Decrease recovery of stamina, and health after knockdowns/stun events. Decrease recovery of stamina in between rounds. Decrease short term stamina recovery.

                          -Entire rework of grappling system from ground up. Bring back quarter circle transitions. Bring back UD3 style "holding" positions. Add in all the missing positions, transitions, submissions. Rethink "Grapple Advantage" to bring it back to reality.

                          -Rework of clinch, adding back all the positions and transitions we lost, and re-integrating the cage clinch mechanics that were removed.

                          -Bring back a parry mechanic-> without exaggerated freezes, free counter windows, or gimmick mechanics added to it. Parrying, next to footwork, and headmovement is the number 1 form of defense in MMA. It's insane it's not in the game.

                          -An up to date roster at launch so they aren't playing catch up from day 1, and the update fighters can actually be new and exciting prospects, instead of just filling holes that weren't there at launch.

                          -Create a fighter system rework to bring it up to date; The current system is extremely outdated. Cosmetic items that actually have to do with Martial Arts and the sport of MMA. A focus on cosmetic items is actually not a bad idea, the focus on fortnite style extremely childish cosmetics was waaaaaaaaay off the mark, but the sport of MMA actually invites a huge opportunity for cosmetics, from actual martial arts gear like, BJJ/Karate/Sambo/Judo gi's, to wrestling singlets, knee pads, head gear, to Muay Thai arm bands, foot wraps, head bands, to MMA branded apparel, etc. Our sport has so much room for cool cosmetics, but EA UFC 4 ignored entirely any real world application of cosmetics, and went ALL IN on extremely immature fortnite children cosmetics...
                          Agree with everything but parry. Parry ruined UFC 2 and with the current head movement and minor lunges to avoid straight shots, jab would be one of the riskiest punches to throw.

                          Comment

                          • groovyt
                            Rookie
                            • Sep 2021
                            • 8

                            #28
                            Re: Things ufc 5 can do to improve.

                            I hope they take like 4 years off and redo everything and give us an honest effort.

                            Comment

                            • Blackman316
                              Pro
                              • Jan 2018
                              • 820

                              #29
                              Re: Things ufc 5 can do to improve.

                              Originally posted by xtremeba1000
                              Agree with everything but parry. Parry ruined UFC 2 and with the current head movement and minor lunges to avoid straight shots, jab would be one of the riskiest punches to throw.

                              Parry is one of those features in fighting games that exists to be exploited, unless it somehow gets restricted. And the notion of restricting it in UFC seems just stupid. Next thing you know they'll create something like an adrenaline meter that you can 'spend'. No thanks.

                              Comment

                              • Granbyroll
                                Rookie
                                • Nov 2020
                                • 102

                                #30
                                Re: Things ufc 5 can do to improve.

                                Originally posted by Blackman316
                                Parry is one of those features in fighting games that exists to be exploited, unless it somehow gets restricted. And the notion of restricting it in UFC seems just stupid. Next thing you know they'll create something like an adrenaline meter that you can 'spend'. No thanks.
                                If you did it according to what punch was thrown it couldn't be exploited especially with vulnerability windows.

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