2) CAF editing. I get it, you wanna cater to the folks who like dressing their caf up like Dynamo from The Running Man. Thats fine, put all the goofy money grabbing costumes you want in the game. But hows about you give us the ability to edit our damn caf stats and moves. I swear, you went completely backwarsds in so many aspects of the game it should have been called EA UFC 2.5. I like the idea of archetypes and what not, it makes for a quick build of CAFs. Leave it, it was a good idea. But do not remove the ability to manually build again, please. So many of us play offline and create real fighters, many of whom do not fall into the archetypes you make us choose from. And 22 CAF slots year after year? EA MMA was about 10 years older and had double to caf slots, so what gives?
3) Control scheme. How about some attention to detail? I've never whined about a video game the way I'm whining about this one. I think its because this release blatantly screams "we didn't really care abou this one." So ridiculously frustrating to work to get someones back only to stand up when you try to flatten them out because "getup" and flattening share the same exact input. Same goes with body strikes and TD inputs. Yeah...great Idea. I love trying to rail an opponent with a huge Mike Perry body shot only to end up having Mike shoot for a single on my rocked opponent whos up against the cage. Yeah, yeah yeah..."get gud." No, ludicrous that they share the same controls. All that money and time and resources spent on updating a control scheme that was never broken in the first place. Imagine if those resources were used somewhere else.
4) Presentation. Remember when you could skip cutscenes before a fight. You could skip the first entrance to the second entrance and then skip to the tale of the tape, then skip to the start of the fight? Now it's one skip right to "are you ready" with the ridiculously out of place taunts. Fun how CAF's walk to the cage shirtless, and if you give them a shirt when you build them they'll fight with it on.
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