Why didn’t you make it more realistic?

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  • bcelts
    Rookie
    • Jul 2011
    • 472

    #1

    Why didn’t you make it more realistic?

    Why could you not just make this game more realistic? Stamina, strike damage, and many other things. The knock downs you put in where they get knocked down really fast, do not look good. They look really unrealistic. So tired of this. I wish there was a more realistic game to play.
  • TheRizzzle
    MVP
    • Apr 2016
    • 1443

    #2
    Re: Why didn’t you make it more realistic?

    Originally posted by bcelts
    Why could you not just make this game more realistic? Stamina, strike damage, and many other things. The knock downs you put in where they get knocked down really fast, do not look good. They look really unrealistic. So tired of this. I wish there was a more realistic game to play.
    For me it's the knockout system.

    Watching Kattar/Giga last night made me realize that would be exactly the fight EA Sports UFC fans hate because it feels unrealistic in the game. But then there it is IRL.

    I think if there was a better chance for one hitter KOs earlier in the fight, I think people would appreciate the stamina wars that are more the norm in real UFC than people think.

    I play a lot of MLB the Show. I dont know **** about game development. But something about the "perfect/perfect" hitting system in that game feels like it could carry over.

    Stamina, accuracy and power stats could all influence what it takes to hit the "perfect" KO shot, along with the user needing to use the right strike at the right range. Could be the first strike of the fight if done right.

    Most KOs/TKOs should then be the result of stamina depletion late in the fight. Quite frankly, most fighters should be thinking about how to win a fight via the judges because their stats don't dictate they'd be able to get many KO/TKO stoppages.

    But that would make it more realistic...but probably not the kind of game that would be appeal to the masses.



    Sent from my SM-N975U using Tapatalk

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    • Irish0331
      Banned
      • Oct 2016
      • 485

      #3
      Re: Why didn’t you make it more realistic?

      The entirely missing clinch system DESTROYED this game for me. UFC 3's clinch wasn't mind blowing or anything, but you had options. You could battle. You could pummel and cage grind. The clinch in this game is trash. I was a big supporter of this franchise but the missing clinch is inexcusable. Would you remove free throws from an NBA game? Get rid of double plays in an MLB game? Toss special teams in an NFL game? Drop shootouts from an NHL game? No, you wouldn't. So why in the flying f*ck would you remove a dynamic of an MMA game that plays out in literally almost every fight we see irl?

      Don't even get me started on the caf system. Only 22 cafs in THE 4TH EDITION of this series? No more full customization? Atrocious.

      Hate to say it, but there are shot callers over at EA who don't know a thing about this "not a real sport" sport who only see green. And they have the damn license for what....another 7 years or something. Buckle in and prepare for disappointment.

      Comment

      • Leiqueros
        Rookie
        • Oct 2019
        • 371

        #4
        Re: Why didn’t you make it more realistic?

        Originally posted by Irish0331
        The entirely missing clinch system DESTROYED this game for me. UFC 3's clinch wasn't mind blowing or anything, but you had options. You could battle. You could pummel and cage grind. The clinch in this game is trash. I was a big supporter of this franchise but the missing clinch is inexcusable. Would you remove free throws from an NBA game? Get rid of double plays in an MLB game? Toss special teams in an NFL game? Drop shootouts from an NHL game? No, you wouldn't. So why in the flying f*ck would you remove a dynamic of an MMA game that plays out in literally almost every fight we see irl?

        Don't even get me started on the caf system. Only 22 cafs in THE 4TH EDITION of this series? No more full customization? Atrocious.

        Hate to say it, but there are shot callers over at EA who don't know a thing about this "not a real sport" sport who only see green. And they have the damn license for what....another 7 years or something. Buckle in and prepare for disappointment.


        I can not agree more with you

        Comment

        • Blackman316
          Pro
          • Jan 2018
          • 820

          #5
          Re: Why didn’t you make it more realistic?

          Originally posted by Irish0331
          Would you remove free throws from an NBA game? Get rid of double plays in an MLB game? Toss special teams in an NFL game? Drop shootouts from an NHL game?

          Don't give them any ideas, man. Anything to cater to the casual crowd who loves buying those weird clothing items. Though I still fail to imagine an individual who actually would pay for those.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #6
            Re: Why didn’t you make it more realistic?

            Originally posted by Irish0331
            The entirely missing clinch system DESTROYED this game for me. UFC 3's clinch wasn't mind blowing or anything, but you had options. You could battle. You could pummel and cage grind. The clinch in this game is trash. I was a big supporter of this franchise but the missing clinch is inexcusable. Would you remove free throws from an NBA game? Get rid of double plays in an MLB game? Toss special teams in an NFL game? Drop shootouts from an NHL game? No, you wouldn't. So why in the flying f*ck would you remove a dynamic of an MMA game that plays out in literally almost every fight we see irl?

            Don't even get me started on the caf system. Only 22 cafs in THE 4TH EDITION of this series? No more full customization? Atrocious.

            Hate to say it, but there are shot callers over at EA who don't know a thing about this "not a real sport" sport who only see green. And they have the damn license for what....another 7 years or something. Buckle in and prepare for disappointment.
            I'm bored today so I'll give you their side of the argument. TO BE CLEAR: THIS IS NOT MY ARGUMENT. Once again: THIS IS NOT MY ARGUMENT.

            Regarding your clinch argument, they would argue that the comparison doesnt completely work. Removing the ability to hold someone against the cage isnt the same as removing free throws or removing double plays or removing special teams. The clinch is still in the game...its just that an aspect of it has been changed and it was changed because their data (telemetry, surveys, play tests etc.) shows that most people who play this game dont enjoy being held against the cage. Its the same logic they used in removing fouls from Fifa (which thankfully has returned this year after being gone for a decade) and removing certain penalties like defensive holding in Madden.

            The people they are trying to get the game dont want to be held against the cage. ****, most MMA fans dont like cage grinding at all (I dont know how many events I've been to where the crowd started booing the minute there was cage stalling).

            The CAF system is similar. Their data from UFC 3 showed that very few people spent time creating real fighters or specifying each of their stats or perks. I screamed from the heavens for close to a year to try to get them to change it but nothing was done.

            It sucks but the numbers show that more people care about that fantasy **** than creating realistic fighters. I follow a number of CAF creators on Youtube. With many of them, they get way more views creating Spiderman or Batman than create Sean Strickland or even a Fedor.

            The problem has been the same for years. While other companies design games that can be enjoyable for all kinds of players, EA is always looking to maximize sales and times by slightly focusing more on things that will attract new buyers. I can understand that from a business perspective but I hate it as a consumer.

            There is no reason why we cant have a CAF system that has both templates for people who want to create a fighter fast and a system where people can change stats and perks. ****, we have a version of that in the current system. If I dont want to take the time to design my CAF, I can just choose a preset. If I do, I can edit his looks through sliders. No reason, we cant do that for stats.

            Comment

            • Blackman316
              Pro
              • Jan 2018
              • 820

              #7
              Re: Why didn’t you make it more realistic?

              I get that they use their data to maximise earnings. That makes sense. Even the spiderman thing makes sense, but without a lot of effort, I don't think you can create that. So without CaF sharing you can forget about the casual crowd buying it for that. But I guess they might get some buys because of some of those ridiculous items, and they won't for Strikeforce trunks. I get that.

              But the reason the CaF system wasn't used by me, as I can only speak for me, was that is was so limited I couldn't get anything decent done. Props to the people who can, but I could only create generic people like the career mode creates. It's a bad to conclude that people don't use a mode because they don't want to. Maybe it just sucks. If they didn't improve career mode, they would've said: "see, nobody plays career anymore" but the mode could've been garbage. The same effect of the extra 'content' like hairs: people don't like it, but because it's 'new' and the only new thing they might just try it on, just for the heck of it. Doesn't mean they like it.

              And sure, it makes a lot of sense to remove fouls in FIFA, and it baffles me why they only did this this year. It seems supereasy to implement as you just fiddle with some numbers and conditions. If that's the logic they use, why don't they just make a mode online where the clinch against the cage is disabled? Like the stand&bang where any takedown inputs are disabled. Heck, they can even make it the default mode. The clinch, however, has been redesigned with this disastrous result. They could've made it part of the "legacy" controls. I've never used the new ones, outside of the career training where they force you to use it.

              FYI: nobody likes being held against the cage. But it is an integral part of the game of MMA, whether they like it or not.
              Last edited by Blackman316; 01-25-2022, 05:14 AM.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #8
                Re: Why didn’t you make it more realistic?

                Originally posted by Blackman316
                I get that they use their data to maximise earnings. That makes sense. Even the spiderman thing makes sense, but without a lot of effort, I don't think you can create that. So without CaF sharing you can forget about the casual crowd buying it for that. But I guess they might get some buys because of some of those ridiculous items, and they won't for Strikeforce trunks. I get that.

                But the reason the CaF system wasn't used by me, as I can only speak for me, was that is was so limited I couldn't get anything decent done. Props to the people who can, but I could only create generic people like the career mode creates. It's a bad to conclude that people don't use a mode because they don't want to. Maybe it just sucks. If they didn't improve career mode, they would've said: "see, nobody plays career anymore" but the mode could've been garbage. The same effect of the extra 'content' like hairs: people don't like it, but because it's 'new' and the only new thing they might just try it on, just for the heck of it. Doesn't mean they like it.

                And sure, it makes a lot of sense to remove fouls in FIFA, and it baffles me why they only did this this year. It seems supereasy to implement as you just fiddle with some numbers and conditions. If that's the logic they use, why don't they just make a mode online where the clinch against the cage is disabled? Like the stand&bang where any takedown inputs are disabled. Heck, they can even make it the default mode. The clinch, however, has been redesigned with this disastrous result. They could've made it part of the "legacy" controls. I've never used the new ones, outside of the career training where they force you to use it.

                FYI: nobody likes being held against the cage. But it is an integral part of the game of MMA, whether they like it or not.

                I agree with you that the best approach is just to allow the player to modify the game. I like cage control but I understand that most don’t so make it an option that you can turn off or on.

                Regarding the caf system, their conclusions are based on actual data so it’s hard to argue against that. You and I aren’t the typical UFC player. We aren’t the kind of player they are looking to get to buy the game. They have specific feedback from players about their modes. It’s not a guessing game. They have surveys and play tests that tell them what they people they are targeting want.


                Sent from my iPhone using Tapatalk Pro

                Comment

                • NEWSS
                  Rookie
                  • Aug 2018
                  • 291

                  #9
                  Re: Why didn’t you make it more realistic?

                  Originally posted by aholbert32
                  I'm bored today so I'll give you their side of the argument. TO BE CLEAR: THIS IS NOT MY ARGUMENT. Once again: THIS IS NOT MY ARGUMENT.

                  Regarding your clinch argument, they would argue that the comparison doesnt completely work. Removing the ability to hold someone against the cage isnt the same as removing free throws or removing double plays or removing special teams. The clinch is still in the game...its just that an aspect of it has been changed and it was changed because their data (telemetry, surveys, play tests etc.) shows that most people who play this game dont enjoy being held against the cage. Its the same logic they used in removing fouls from Fifa (which thankfully has returned this year after being gone for a decade) and removing certain penalties like defensive holding in Madden.

                  The people they are trying to get the game dont want to be held against the cage. ****, most MMA fans dont like cage grinding at all (I dont know how many events I've been to where the crowd started booing the minute there was cage stalling).

                  The CAF system is similar. Their data from UFC 3 showed that very few people spent time creating real fighters or specifying each of their stats or perks. I screamed from the heavens for close to a year to try to get them to change it but nothing was done.

                  It sucks but the numbers show that more people care about that fantasy **** than creating realistic fighters. I follow a number of CAF creators on Youtube. With many of them, they get way more views creating Spiderman or Batman than create Sean Strickland or even a Fedor.

                  The problem has been the same for years. While other companies design games that can be enjoyable for all kinds of players, EA is always looking to maximize sales and times by slightly focusing more on things that will attract new buyers. I can understand that from a business perspective but I hate it as a consumer.

                  There is no reason why we cant have a CAF system that has both templates for people who want to create a fighter fast and a system where people can change stats and perks. ****, we have a version of that in the current system. If I dont want to take the time to design my CAF, I can just choose a preset. If I do, I can edit his looks through sliders. No reason, we cant do that for stats.
                  One thing is to disallow cage clinch stalling, another thing is to basically remove over-under, double under positions and to remove the options to transition from a position to another. That stinks

                  Sent from my SM-A505FN using Operation Sports mobile app

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #10
                    Re: Why didn’t you make it more realistic?

                    Originally posted by NEWSS
                    One thing is to disallow cage clinch stalling, another thing is to basically remove over-under, double under positions and to remove the options to transition from a position to another. That stinks

                    Sent from my SM-A505FN using Operation Sports mobile app

                    I don’t love EA’s approach. There were other ways to go about discouraging people from cage stalling but they chose the way they thought was best.


                    Sent from my iPhone using Tapatalk Pro

                    Comment

                    • NEWSS
                      Rookie
                      • Aug 2018
                      • 291

                      #11
                      Re: Why didn’t you make it more realistic?

                      Originally posted by aholbert32
                      I don’t love EA’s approach. There were other ways to go about discouraging people from cage stalling but they chose the way they thought was best.


                      Sent from my iPhone using Tapatalk Pro
                      As I said the problem with clinch is not only the cage stalling approach (I can see why they want to discourage it), but the missing positions and lack of options, both of which were in EA UFC 3 and then removed

                      Sent from my SM-A505FN using Operation Sports mobile app

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