EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions Here

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  • Blackman316
    Pro
    • Jan 2018
    • 820

    #46
    Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

    Originally posted by skz1904
    This is not gameplay related but hopefully it gets forwarded to the people handling it: Alter egos seems like a great idea, but it feels undercooked and very basic and it's a shame.

    This isn't gonna cut it though. I understand that it's probably hard to make shorts specifically for one fighter, but there has to be something closer to Fedor than what we have.
    Same. It's literaly just a skin. As your screenshots show there's no similarity to their in-ring behaviour and trunks, at least not for Fedor.

    Happy it's there, but a missed opportunity.

    To evaluate the trial: The 10 hours aren't finished yet, but I've seen enough to decide not to buy it. I've had fun playing (imagine that I didn't... ), but as I'm not even excited to finish the 10 hours, it's safe to say I'm not motivated to finish the career. I'm 10-0 or 11-0 and it already got stale. The mode seems bugged in the sense that it seems impossible to overtrain, where in 4 you had to really choose which training sessions you did. Now you're pretty much forced to keep training non-stop and you'll barely get to optimal fitness. There's other minor bugs too. Nothing gamebreaking, but annoying.

    Apparently I was wrong about the pricing too. It's 75$, which is an absurd amount, especially considering how little the game adds.

    The pros and cons for me:

    + Gfx are improved
    + Subs overhaul is good
    - Exactly the same roster
    - Presentation is lacking (worse in career: no more replay segments after training sessions, intros are improved but somehow shortened, tights color unselectable, etc.)

    For me the weight of these changes is about the same, resulting in more or less a similar evaluation of EAUFC 3/4. Therefore, no real incentive to buy, but I might later on when it's a lot cheaper.

    Comment

    • MixedMetalArts
      Rookie
      • Apr 2016
      • 80

      #47
      Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

      Ugh. Spent a good 20 minutes typing up my impressions firing the game up and doing a match, then the browser crapped itself when I hit submit. So playing on Pro, Sim mode, legacy grappling...
      Here's the short notes instead:
      Sliders excellent!
      Graphics good
      Damage very cool
      Buggy af, not ready for release
      Sam Alvey looks nothing like Sam Alvey and he throws spinning backfist every 5-10 seconds, sometimes doubles up on them, sometimes throws backfist to overhand or headkick combo (not hyperbole, genuinely, try fight him)
      Half the replays were shown while clipping through people's chests or from inside of tires
      Still too many knockdowns, bodywork still not damaging enough, stamina still ridiculous
      Character models snapping around the cage mid-animation
      Weirdly smoother but jankier than UFC4
      Knockout punch clearly missed, got to watch it missing 3 times through aforementioned tire
      That CAF they auto created for me when I started the game has the most bizarre body shape, nobody has a chest/shoulders that huge with such a tiny waist.
      Heaps more issues but I can't be bothered writing more.
      Congrats to whoever did the damage and the sliders. Super hard pass for me all the same. See you lads in another 3 years

      Comment

      • MixedMetalArts
        Rookie
        • Apr 2016
        • 80

        #48
        Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

        Had another couple fights this morning while sober to see if it made a difference, unfortunately opinion hasn't changed. Buggy and weird, Nick Diaz throwing spinning shiz constantly too, can't customise CAF stats/moves offline etc which has already been highlighted many times.
        Do need to say though, even though I don't like the game i hope Tap and Skynet don't think I/we are crapping on them personally. I respect their contributions and it's real cool that they come in here to talk to us. I'm an app Dev myself and I know users can be absolutely terrible and unfair. I think a lot of people will like this game, it's just not for the Sim lads

        Comment

        • kingsofthevalley
          MVP
          • May 2011
          • 1957

          #49
          Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

          Originally posted by MixedMetalArts
          Had another couple fights this morning while sober to see if it made a difference, unfortunately opinion hasn't changed. Buggy and weird, Nick Diaz throwing spinning shiz constantly too, can't customise CAF stats/moves offline etc which has already been highlighted many times.
          Do need to say though, even though I don't like the game i hope Tap and Skynet don't think I/we are crapping on them personally. I respect their contributions and it's real cool that they come in here to talk to us. I'm an app Dev myself and I know users can be absolutely terrible and unfair. I think a lot of people will like this game, it's just not for the Sim lads
          The "sim" vs "casual" thing is a bit overblown imo. I've been thinking about that conversation recently in a different way. I'll give you an example that I think can clear up what I'm saying. Take WWE 2k wrestling, we would't consider that a "sim" simulation sports game, would you agree? However, the characters move with "real world" physics because the game is based on "real world" characters/people. For the most part, aside from occasional clipping or sliding that happens in games, the characters move "realistically" like humans are supposed to move in general.

          I would say a huge portion of the fan base for that game could be considered "casual" no? It has no major issues holding peoples attention (not that I can see at least), even though the characters move with "weight" and take actual steps around the ring. Hope I'm making sense here. MMA, boxing, basketball, etc aren't fantasy based games like your Mortal Kombats, Street Fighters, etc. The base foundation for games that are emulating "real world" sports should always be "real world" physics integration, UNLESS in a few cases, its an arcade based title like NBA Street, NFL Blitz, etc that CLEARLY is making a cartoon representation of the sport, those can be given a pass when it comes to movement.

          My issue is (and this is what has stopped me from purchasing up to this point), is the complete disregard for proper character movement for a game of this nature. It's unacceptable, and I don't think it has much to do with being "casual" or "sim" oriented, its the fact that it isn't a fantasy based game. I'm certainly not the only one with this sentiment, and to be honest, I don't think "casuals" would notice much, and they'll purchase regardless. You'll actually increase your sales by focusing on the purists of the sports (which are HUGE silent demographics).

          I'll close with this. Let's say you have 500,000 casuals, these guys/gals don't have much attention to detail (no slight, just speaking facts). You're going to get those 500,000 sales for EVERY release regardless just because, no matter how the physics work. Now let's say you have 250,000 more purists who DONT purchase because the game physics are terrible.

          I would much rather get the foundation of the game correct (physics) for the purists which would get me all 750,000 sales, instead of leaving the purists out of the equation and taking the 500,000 sales. So yes, the purists may be less people (who knows), but they could possibly double your sales. These developers shoot themselves in the foot without even realizing it imo. Now all of the "casuals" are having a grand time lol, but the company just missed out on an entire demographic of people that they could have captured, while at the same time not having to worry about the casual players who were going to buy it anyway lol. Hope that makes sense.

          Comment

          • bmlimo
            MVP
            • Apr 2016
            • 1123

            #50
            Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

            Originally posted by kingsofthevalley
            The "sim" vs "casual" thing is a bit overblown imo. I've been thinking about that conversation recently in a different way. I'll give you an example that I think can clear up what I'm saying. Take WWE 2k wrestling, we would't consider that a "sim" simulation sports game, would you agree? However, the characters move with "real world" physics because the game is based on "real world" characters/people. For the most part, aside from occasional clipping or sliding that happens in games, the characters move "realistically" like humans are supposed to move in general.

            I would say a huge portion of the fan base for that game could be considered "casual" no? It has no major issues holding peoples attention (not that I can see at least), even though the characters move with "weight" and take actual steps around the ring. Hope I'm making sense here. MMA, boxing, basketball, etc aren't fantasy based games like your Mortal Kombats, Street Fighters, etc. The base foundation for games that are emulating "real world" sports should always be "real world" physics integration, UNLESS in a few cases, its an arcade based title like NBA Street, NFL Blitz, etc that CLEARLY is making a cartoon representation of the sport, those can be given a pass when it comes to movement.

            My issue is (and this is what has stopped me from purchasing up to this point), is the complete disregard for proper character movement for a game of this nature. It's unacceptable, and I don't think it has much to do with being "casual" or "sim" oriented, its the fact that it isn't a fantasy based game. I'm certainly not the only one with this sentiment, and to be honest, I don't think "casuals" would notice much, and they'll purchase regardless. You'll actually increase your sales by focusing on the purists of the sports (which are HUGE silent demographics).

            I'll close with this. Let's say you have 500,000 casuals, these guys/gals don't have much attention to detail (no slight, just speaking facts). You're going to get those 500,000 sales for EVERY release regardless just because, no matter how the physics work. Now let's say you have 250,000 more purists who DONT purchase because the game physics are terrible.

            I would much rather get the foundation of the game correct (physics) for the purists which would get me all 750,000 sales, instead of leaving the purists out of the equation and taking the 500,000 sales. So yes, the purists may be less people (who knows), but they could possibly double your sales. These developers shoot themselves in the foot without even realizing it imo. Now all of the "casuals" are having a grand time lol, but the company just missed out on an entire demographic of people that they could have captured, while at the same time not having to worry about the casual players who were going to buy it anyway lol. Hope that makes sense.
            to me is more simple, casual play for fun they dont care if it is realistic or not, competitive the majority also don't care, they care about balance and learning curve. So we got now sim players that want realistic features with is, proper footwork, stamina, block and etc... years ago I was very root about this but nowadays I'm assuming that, yeah, somethings can't be to realistic because of balance and it what it is

            Comment

            • The_Waterboy92
              Pro
              • Mar 2016
              • 528

              #51
              Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

              Also I’ll say the simulation mode really gives the feel for a slower paced more realistic fight.

              The game itself will never go hard in that direction because 1) there aren’t enough people who like the realistic style of ply to matter that much and 2) most of them will buy the game anyway either at launch or on discount because they want an mma game (I’m in this category)

              So we kinda have to accept the game for what it is. It won’t have the grappling I like or enjoy, and the presentation and offline modes are greatly lacking, but I’m still having fun and the simulation fights really have been some of the best I’ve had on a ufc game

              Comment

              • kingsofthevalley
                MVP
                • May 2011
                • 1957

                #52
                Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                Originally posted by bmlimo
                to me is more simple, casual play for fun they dont care if it is realistic or not, competitive the majority also don't care, they care about balance and learning curve. So we got now sim players that want realistic features with is, proper footwork, stamina, block and etc... years ago I was very root about this but nowadays I'm assuming that, yeah, somethings can't be to realistic because of balance and it what it is
                That's exactly my point, you're going to get the sale from the casual and competitive crowd either way it goes, realistic movement or not, and add to the fact that the brand names alone (EA, UFC, MMA) will pull in sales automatically. They really don't have to work for that crowd, easy day. The focus should always be the sports purist or "sim" crowd, they're losing those sales. That's an entire different demographic that you're losing out on, I thought the goal was to maximize sales or no?

                Comment

                • kingsofthevalley
                  MVP
                  • May 2011
                  • 1957

                  #53
                  Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                  Originally posted by The_Waterboy92
                  Also I’ll say the simulation mode really gives the feel for a slower paced more realistic fight.

                  The game itself will never go hard in that direction because 1) there aren’t enough people who like the realistic style of ply to matter that much and 2) most of them will buy the game anyway either at launch or on discount because they want an mma game (I’m in this category)

                  So we kinda have to accept the game for what it is. It won’t have the grappling I like or enjoy, and the presentation and offline modes are greatly lacking, but I’m still having fun and the simulation fights really have been some of the best I’ve had on a ufc game
                  They don't really have to go too hard in a different direction, all they would have to do is simply motion capture a few fighters in a sparring session and the issue would take care of itself. It's the character movement that's the biggest problem, everything else can remain as they've already developed it and be adjusted to taste with the already provided sliders.

                  You know what the crazy part is, they actually already have the correct animations in the game. Look closely in the background of the gym during career mode and you see the proper footwork and correct movement on the characters there.
                  Last edited by kingsofthevalley; 10-28-2023, 09:08 AM.

                  Comment

                  • The_Waterboy92
                    Pro
                    • Mar 2016
                    • 528

                    #54
                    Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                    Originally posted by kingsofthevalley
                    They don't really have to go too hard in a different direction, all they would have to do is simply motion capture a few fighters in a sparring session and the issue would take care of itself. It's the character movement that's the biggest problem, everything else can remain as they've already developed it and be adjusted to taste with the already provided sliders.

                    You know what the crazy part is, they actually already have the correct animations in the game. Look closely in the background of the gym during career mode and you see the proper footwork and correct movement on the characters there.
                    Dude I actually never thought I’d that haha. The background of gym does have those animations holy smokes… 🤯 I never paid much attention

                    Comment

                    • kingsofthevalley
                      MVP
                      • May 2011
                      • 1957

                      #55
                      Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                      Originally posted by The_Waterboy92
                      Dude I actually never thought I’d that haha. The background of gym does have those animations holy smokes… 🤯 I never paid much attention
                      Yeah man, it's like a bizarro world when you think about it. Everything is flipped around the wrong way. The fighters in the background are how the "in ring" fighters are supposed to move, and the stiff character movement in the ring you would think should be on the background characters lol, because they're just that, background characters that you're not paying attention to. The fighters that you're paying attention to while playing should have the detailed movement, but such is life I suppose. I'm still playing the 10 hour trial attempting to find something to like but the movement is throwing me off too much.

                      Comment

                      • pdandy
                        Rookie
                        • Dec 2009
                        • 343

                        #56
                        Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                        PRO AI - Need to tone down the AI overusing the spin mechanic especially for fighters who rarely spin.

                        Comment

                        • gbmbjj
                          Rookie
                          • Apr 2016
                          • 400

                          #57
                          Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                          Originally posted by pdandy
                          PRO AI - Need to tone down the AI overusing the spin mechanic especially for fighters who rarely spin.
                          I didn't believe it until I played it, but yeah hopefully EA hears enough complaints about this ....the spinning is OUT OF CONTROL.

                          Worst part is, it usually leads to the KO at some point, because they get caught mid-spin. (for the zillionth time)

                          Comment

                          • gbmbjj
                            Rookie
                            • Apr 2016
                            • 400

                            #58
                            Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                            Game is great, no doubt about it.

                            But man oh man, how they can brag about the "presentation" of this game is beyond me.

                            It's terrible in that regard.

                            The horrible transition from a submission win to the celebration is atrocious.

                            It literally jumps from the sub, to the fighter standing and celebrating. There is absolutely no love given to the "presentation" of that moment.

                            That needs fixing. It's so anticlimactic.

                            Comment

                            • bmlimo
                              MVP
                              • Apr 2016
                              • 1123

                              #59
                              Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                              Originally posted by gbmbjj
                              Game is great, no doubt about it.

                              But man oh man, how they can brag about the "presentation" of this game is beyond me.

                              It's terrible in that regard.

                              The horrible transition from a submission win to the celebration is atrocious.

                              It literally jumps from the sub, to the fighter standing and celebrating. There is absolutely no love given to the "presentation" of that moment.

                              That needs fixing. It's so anticlimactic.
                              the fighters also "fake tap"" sometimes kills the imersion

                              Comment

                              • gbmbjj
                                Rookie
                                • Apr 2016
                                • 400

                                #60
                                Re: EA Sports UFC 5 Trial and Deluxe Edition Available Now - Post Your Impressions He

                                Originally posted by bmlimo
                                the fighters also "fake tap"" sometimes kills the imersion
                                Actually, I believe that is supposed to be like a "do I tap?" animation.

                                I think it's super realistic.

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