What change are needed for new patch

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • The_Waterboy92
    Pro
    • Mar 2016
    • 528

    #31
    Re: What change are needed for new patch

    Definitely have to fix camera angle bugs

    Comment

    • DeadHunter1911
      Rookie
      • Apr 2016
      • 97

      #32
      Re: What change are needed for new patch

      Lag is ridiculous. Makes my control inputs not ****ing work at all online lol.

      Elbows are glitched. Constantly when i try to throw straights, elbows are thrown instead. It has literally cost me fights online. Happens all the time.

      The looping straight needs to be nerfed. It's ultra speed like in was in part 3 when the demo came out, and everyone would pick Diaz and spam the **** outta the 1 + 2 combo.

      The straight punch to rear leg kick combo is also ultra speed. Had a guy spam me with it, and it was literally a fraction of a second to throw the combo. It was ridiculous

      Camera during grappling is absolutely broken. Standing and ground. Changing the camera setting does nothing to fix it. At least not for me.

      Comment

      • Leiqueros
        Rookie
        • Oct 2019
        • 371

        #33
        Re: What change are needed for new patch

        Why was Action Avenue removed

        Comment

        • Blackman316
          Pro
          • Jan 2018
          • 820

          #34
          Re: What change are needed for new patch

          Originally posted by Leiqueros
          Why was Action Avenue removed
          They do seem to have an active policy on removing things.

          Perhaps it was bugged? A pity as I believe it's not even used in career mode.

          I eagerly awaited the download of the first patch (takes ages for my connection), but what we got was... well, nothing.

          Camera is indeed bugged. It switches to reverse view and the visual horizontal cues for reversals are therefore reversed, which means I need to follow the arrows. I imagine I'd just panic. Inputs need to be so quick that I'd make a lot of errors.
          Last edited by Blackman316; 11-07-2023, 11:11 AM.

          Comment

          • Blackman316
            Pro
            • Jan 2018
            • 820

            #35
            Re: What change are needed for new patch

            Originally posted by Trillz
            I think EA made a secret change cause some of the stamina problems has improved, and mike tyson got a unique side step animation.
            And with stamina problems you mean... too much penalties? Because I've heard that people thing the taxing is much too little. But unless you want to spend r5 as a zombie, which is very boring, I'd not improve taxing too much. Weird how they didn't notify players in the patch notes.

            Comment

            • Milano3093
              Rookie
              • Mar 2016
              • 105

              #36
              Re: What change are needed for new patch

              Make the paid for DLC work would be a great one to add to the list....

              Comment

              • Trillz
                MVP
                • Apr 2016
                • 1369

                #37
                Re: What change are needed for new patch

                It still feels like fighters throw at full speed on low short term stamina.
                Youtube: https://www.youtube.com/user/im2good4u1
                PSN: Headshot_Soldier

                Comment

                • Irish0331
                  Banned
                  • Oct 2016
                  • 485

                  #38
                  Re: What change are needed for new patch

                  Originally posted by tomitomitomi
                  He clearly stated that it is not as simple as copy-pasting from one game to another but why represent people's statements authentically when you can lie and whine under the pretense of being critical instead?

                  ---

                  Anyway, it was my birthday so my local community decided to get me the game so I have played it now.

                  Relatively simple changes

                  1. Add an option to toggle multiple modes (i.e. competitive and simulation while excluding other options like stand and bang) in quickmatches. These toggle exist for other variables like divisions so it should be fine(?)

                  2. Buffing old legends. This is a bit inconsistent when guys like Wanderlei, Liddell, Big Nog (after years of one-man-petitioning), Anderson etc. have 4.5 star prime versions while others like Hendo, Shogun, Weidman and Faber have boomer versions with 4* stats.

                  3. Universal clinch input. Mapping each face button to left/right limb makes sense. However, clinch is a specific action and the other button combination is not actually used for anything so I fail to see the point.

                  4. If anything, triangle/circle would be a more natural input for spinning strikes than the current circle+x.

                  More complicated(?) changes that won't show up in the next patch

                  These are mainly from simulation-mode standpoint tho I imagine they may also apply to competitive.

                  5. Single strikes could have more power. In fact, a power jab/cross would be nice. I am mainly thinking of these within the context of catching your opponent with a jab/cross as they come forward. Maybe make it similar to the step forward straights so they cannot be combod out of?

                  6. Similar thing as above but for knees. Guys like Machida and Till have used knees as counters when someone comes in. UFC 4 kind of had this with the side push kick which turned into a knee if an opponent was coming forward which actually worked pretty well if timed right.

                  7) Long-term stamina is pretty crazy at the moment even in simulation. Short-term drain is alright.

                  8) This will never happen but I hate doctor stoppages and wish they were removed. At the very least they should way more infrequent. The cutscene could also be skippable.

                  9) Post-match hold-X to skip system could use some QOL changes. I get why it has to be held but the current waiting period could be briefly shorter. It is also jarring how many times it has to be re-pressed. A continuous skip or an additional skip-everything option would be nice.

                  10) Backing out of a match during roster select kicks you out all the way back to the main menu instead of e.g. online match-making menu.

                  11) Long-term damage adjustments. There are way too many rocks (espeically rocks) and knockdowns without a KO. The damage can even get to a point where seemingly every clean non-jab results in a rock yet KO demands a GNP finish. Stand-and-bang highlights this well. I would imagine that this needs a total finish overhaul so referee can stop in if the defender keeps getting rocked again and again but for now a lower KO threshold would help.

                  12) Body strikes' short-term impact is pretty low. It could have a similar mechanic where taking repeated shots in the same area (e.g. liver) has an additional damaging effect similar to the mechanics head strikes have now. Think something ala Stipe vs DC 2.

                  I enjoy the game itself and simulation works pretty well if you mix the martial arts. However, in stand-up focused matches the modifiers could be more punishing in terms of volume/damage. Since it is not the official ranked mode (yet? )) I hope there is some further experimentation with different sliders.
                  Who the fook is this guy?

                  Just sit down and shut up and play the game that "the community got you."

                  Your recommendations were crap too.

                  Comment

                  • Ka5eL
                    Rookie
                    • Jun 2020
                    • 56

                    #39
                    Re: What change are needed for new patch

                    1. Swaying away from strikes should GREATLY reduce incoming damage. In Boxing it's called rolling with punches


                    Would be amazing if shoulder roll animations would be added to fighters like Bobby Green (and for the love of god update his model already) when swaying away


                    I thought one of the gamechangers said that they've reduced damage for swaying away from strikes but it's evident that the opposite is true.


                    Meaning that when you sway even by leaning back from a straight/cross/front kick to the face you're more likely to get rocked if you initiated a lean back


                    2. Remove front kicks to the face from 90% of the roster because at least 90% of the roster never thrown 1 in a fight. Or at the VERY least make it tax alot of damage and do little damage.


                    3. Bring back UFC 4's superior kicking animations for leg, body and high kick animatios for fighters with high level kicks. They are more satisfying, better technique, more impactful and realistic. Especially for fighters like Jose Aldo and Barboza, they need those stepping in leg kicks, these new ones are SO unsatisfying and way worse technique.


                    4. Increase footwork mobility, it felt stuck in the mud in UFC 1, 2 3 and 4 but is somehow the worst in 5. Perhaps everyone is slower than before? Not sure but it feels terrible.


                    5. Animations are all clunky and jittery, even worse than past games. In fact, it's the clunkiest game I've seen in all my 25 years of gaming. Please put effort into making it less terrible. It's really, really terrible and is highlighted the most in replays.


                    6. Make replays show the combination/technique leading to the finish, not just the final strike and a half. I've been asking for this since EA UFC 1. Look at the Undisputed games for reference on replays, and as a whole gameplay and presentation wise.


                    7. Game is now in 60fps yet somehow it feels 20-25fps? What the **** guys? UFC 4 feels smoother somehow

                    Comment

                    • bcelts
                      Rookie
                      • Jul 2011
                      • 472

                      #40
                      Re: What change are needed for new patch

                      Latency, less lag. This game feels like it has more lag than UFC 4. Does not make since because everyone is playing on the newer consoles that allow us to play at 60fps.

                      Comment

                      • Leiqueros
                        Rookie
                        • Oct 2019
                        • 371

                        #41
                        Re: What change are needed for new patch

                        Add in new patch:

                        -Action Avenue

                        -That the CAF have access to official blue, red, green or yellow uniforms

                        -Freedom to completely edit our CAFS, the latter already without hope of happening 😞

                        Comment

                        • gbmbjj
                          Rookie
                          • Apr 2016
                          • 400

                          #42
                          Re: What change are needed for new patch

                          Not the biggest issue, but I'd love to see the SKIP function reverted back to its pre-patch function.

                          Now, pressing it during walkouts goes straight to the fight; as well as after winning, it goes right to the post-victory announcement celebration.

                          Intros are already watered down to nothing, with this, now they are obsolete.

                          Comment

                          • The_Waterboy92
                            Pro
                            • Mar 2016
                            • 528

                            #43
                            Re: What change are needed for new patch

                            Originally posted by gbmbjj
                            Not the biggest issue, but I'd love to see the SKIP function reverted back to its pre-patch function.

                            Now, pressing it during walkouts goes straight to the fight; as well as after winning, it goes right to the post-victory announcement celebration.

                            Intros are already watered down to nothing, with this, now they are obsolete.
                            I couldn’t agree with this more. So many fight at the end I forget and hit A to skip the highlights and it goes right to the post victory announcement… I love hearing them read scorecards for close fights or announce my as the winner and I’ve missed half of it by skipping the highlights and forgetting

                            Comment

                            • gbmbjj
                              Rookie
                              • Apr 2016
                              • 400

                              #44
                              Re: What change are needed for new patch

                              Originally posted by The_Waterboy92
                              I couldn’t agree with this more. So many fight at the end I forget and hit A to skip the highlights and it goes right to the post victory announcement… I love hearing them read scorecards for close fights or announce my as the winner and I’ve missed half of it by skipping the highlights and forgetting
                              .....aaaaaand also for the zillionth time, ADD THE END OF THE ROUND HORN!!!!

                              Comment

                              • Leiqueros
                                Rookie
                                • Oct 2019
                                • 371

                                #45
                                Re: What change are needed for new patch

                                For me, I play a lot of the time in standing mode, which is a great series that has this mode, the standing grip could be optionally enabled, it would give more depth to this style of play.

                                Comment

                                Working...