Im playing on hard difficulty as well
Simulation mode feedback
Collapse
Recommended Videos
Collapse
X
-
Simulation mode feedback
So I’m loving the simulation mode so far. I’m curious other people’s thoughts on stamina. I love it for 3 round fights… but for 5 rounders both me and cpu are gassed by the fourth. Throwing 50 strikes a round which is awesome to finally see… but no fighter makes it to the 4th without being gassed out.
Im playing on hard difficulty as wellTags: None -
Re: Simulation mode feedback
They should make KDs more rare. 3 in a round or 5 in a fight and you’re finished like the subs. Can be one Kd depending on skill and stats.
Also remove the transition hud too. -
Re: Simulation mode feedback
I don't mind the gassed condition by 4th, but it's true the fight ends often in that round. Stamina in general could use a small tweak, as draining strategies don't seem to work.
Also having fun with it. Problem is more that pro difficulty is too easy. Legendary has too many actions that are impossible to do.
I do like the option of the Hud, just bc we're still learning the game in terms of stamina cost. As a fighter, you "know" how much of a tank you have left. As there are few visual or auditive cues, you just dont know.Comment
-
Re: Simulation mode feedback
I don't mind the gassed condition by 4th, but it's true the fight ends often in that round. Stamina in general could use a small tweak, as draining strategies don't seem to work.
Also having fun with it. Problem is more that pro difficulty is too easy. Legendary has too many actions that are impossible to do.
I do like the option of the Hud, just bc we're still learning the game in terms of stamina cost. As a fighter, you "know" how much of a tank you have left. As there are few visual or auditive cues, you just dont know.Comment
-
Re: Simulation mode feedback
My biggest issue is when you rock the CPU, they become a block god. That isn't realistic, you shouldn't be able to block that good when you are rocked. Also don't like how fast a player can move when their leg is damaged. When your leg is damaged your ability to shoot for takedowns should be cut down by 80% and your ability to deny takedowns should be cut down by 80% as well. Players be moving around like their leg isn't hurt. I also feel as though if you block too many kicks with your arm, your arm should get damaged and eventually break like it does in real life.Comment
-
Re: Simulation mode feedback
Two concerns with it, one that's only popped up the last week
1. Ground game can get very stale, especially if you're playing as a non-ground game fighter. Might be realistic, but I think GA should be turned on. It's no fun being stuck in mount with literally nothing to do but spam transitions and denies until there's a stand-up
2. Stoppages. When the game first came out, I wasn't seeing these that much, thought it was implemented fine. This past week? Virtually a stoppage in every other fight, often in the first round. I THINK elbows are the cause here, as there just isn't enough of a stamina loss for throwing them. Either look at what causes a stoppage, adjust the elbows, do something, because it's gotten out of hand on my game this past week. YMMV, but it's bothering the hell out of me. I'm even getting fights stopped when there's no cuts and very minimal swelling, it's weird.Comment
-
Re: Simulation mode feedback
Two concerns with it, one that's only popped up the last week
1. Ground game can get very stale, especially if you're playing as a non-ground game fighter. Might be realistic, but I think GA should be turned on. It's no fun being stuck in mount with literally nothing to do but spam transitions and denies until there's a stand-up
2. Stoppages. When the game first came out, I wasn't seeing these that much, thought it was implemented fine. This past week? Virtually a stoppage in every other fight, often in the first round. I THINK elbows are the cause here, as there just isn't enough of a stamina loss for throwing them. Either look at what causes a stoppage, adjust the elbows, do something, because it's gotten out of hand on my game this past week. YMMV, but it's bothering the hell out of me. I'm even getting fights stopped when there's no cuts and very minimal swelling, it's weird.
Also the ground game is tricky. I like that the GA off, it makes the ground dangerous for wrestlers and jiu jitsu guys. My issue is with how everything plays out with filling the meter and stuff. I’ve thought about increasing the transitions higher. But that goes to my point, I can’t just plug and play simulation mode I’m now in a point to manage sliders for stamina, grappling, etcComment
-
Re: Simulation mode feedback
My biggest issue is when you rock the CPU, they become a block god. That isn't realistic, you shouldn't be able to block that good when you are rocked. Also don't like how fast a player can move when their leg is damaged. When your leg is damaged your ability to shoot for takedowns should be cut down by 80% and your ability to deny takedowns should be cut down by 80% as well. Players be moving around like their leg isn't hurt. I also feel as though if you block too many kicks with your arm, your arm should get damaged and eventually break like it does in real life.Comment
-
Re: Simulation mode feedback
The stoppage point is interesting… I have yet to see one on simulation against the CPU and I’ve put in a bunch of event and tournament matches hahaha. Can’t seem to get one (although I’m not hunting for it) what difficulty are you on?
Also the ground game is tricky. I like that the GA off, it makes the ground dangerous for wrestlers and jiu jitsu guys. My issue is with how everything plays out with filling the meter and stuff. I’ve thought about increasing the transitions higher. But that goes to my point, I can’t just plug and play simulation mode I’m now in a point to manage sliders for stamina, grappling, etc
Like I said, it was fine for the first week so idk what’s going on nowComment
-
Re: Simulation mode feedback
Pro, recently switched from Hard but I’m seeing it on both difficulties. I thought I had touched something in my sliders but I’m seeing it online with my friend too… just had another one in the first fight of my event lol that’s what brought me back here.
Like I said, it was fine for the first week so idk what’s going on nowComment
-
Comment
-
Comment
Comment