Simulation mode feedback

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  • The_Waterboy92
    Pro
    • Mar 2016
    • 528

    #1

    Simulation mode feedback

    So I’m loving the simulation mode so far. I’m curious other people’s thoughts on stamina. I love it for 3 round fights… but for 5 rounders both me and cpu are gassed by the fourth. Throwing 50 strikes a round which is awesome to finally see… but no fighter makes it to the 4th without being gassed out.

    Im playing on hard difficulty as well
  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #2
    Re: Simulation mode feedback

    They should make KDs more rare. 3 in a round or 5 in a fight and you’re finished like the subs. Can be one Kd depending on skill and stats.

    Also remove the transition hud too.

    Comment

    • Blackman316
      Pro
      • Jan 2018
      • 820

      #3
      Re: Simulation mode feedback

      I don't mind the gassed condition by 4th, but it's true the fight ends often in that round. Stamina in general could use a small tweak, as draining strategies don't seem to work.

      Also having fun with it. Problem is more that pro difficulty is too easy. Legendary has too many actions that are impossible to do.

      I do like the option of the Hud, just bc we're still learning the game in terms of stamina cost. As a fighter, you "know" how much of a tank you have left. As there are few visual or auditive cues, you just dont know.

      Comment

      • The_Waterboy92
        Pro
        • Mar 2016
        • 528

        #4
        Re: Simulation mode feedback

        Originally posted by Blackman316
        I don't mind the gassed condition by 4th, but it's true the fight ends often in that round. Stamina in general could use a small tweak, as draining strategies don't seem to work.

        Also having fun with it. Problem is more that pro difficulty is too easy. Legendary has too many actions that are impossible to do.

        I do like the option of the Hud, just bc we're still learning the game in terms of stamina cost. As a fighter, you "know" how much of a tank you have left. As there are few visual or auditive cues, you just dont know.
        I haven’t found an issue with the stamina draining, at least on hard/pro. I’m enjoying things I’m also not the greatest at the game lol. But it’s frustrating that I’ve never seen a championship or 5 round fight go to decision. So now I’m at slider testing instead of being able to just use their simulation mode… which makes the mode feel pointless

        Comment

        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23428

          #5
          Re: Simulation mode feedback

          My biggest issue is when you rock the CPU, they become a block god. That isn't realistic, you shouldn't be able to block that good when you are rocked. Also don't like how fast a player can move when their leg is damaged. When your leg is damaged your ability to shoot for takedowns should be cut down by 80% and your ability to deny takedowns should be cut down by 80% as well. Players be moving around like their leg isn't hurt. I also feel as though if you block too many kicks with your arm, your arm should get damaged and eventually break like it does in real life.

          Comment

          • Freakywwe
            Pro
            • Sep 2014
            • 845

            #6
            Re: Simulation mode feedback

            Two concerns with it, one that's only popped up the last week

            1. Ground game can get very stale, especially if you're playing as a non-ground game fighter. Might be realistic, but I think GA should be turned on. It's no fun being stuck in mount with literally nothing to do but spam transitions and denies until there's a stand-up

            2. Stoppages. When the game first came out, I wasn't seeing these that much, thought it was implemented fine. This past week? Virtually a stoppage in every other fight, often in the first round. I THINK elbows are the cause here, as there just isn't enough of a stamina loss for throwing them. Either look at what causes a stoppage, adjust the elbows, do something, because it's gotten out of hand on my game this past week. YMMV, but it's bothering the hell out of me. I'm even getting fights stopped when there's no cuts and very minimal swelling, it's weird.

            Comment

            • The_Waterboy92
              Pro
              • Mar 2016
              • 528

              #7
              Re: Simulation mode feedback

              Originally posted by Freakywwe
              Two concerns with it, one that's only popped up the last week

              1. Ground game can get very stale, especially if you're playing as a non-ground game fighter. Might be realistic, but I think GA should be turned on. It's no fun being stuck in mount with literally nothing to do but spam transitions and denies until there's a stand-up

              2. Stoppages. When the game first came out, I wasn't seeing these that much, thought it was implemented fine. This past week? Virtually a stoppage in every other fight, often in the first round. I THINK elbows are the cause here, as there just isn't enough of a stamina loss for throwing them. Either look at what causes a stoppage, adjust the elbows, do something, because it's gotten out of hand on my game this past week. YMMV, but it's bothering the hell out of me. I'm even getting fights stopped when there's no cuts and very minimal swelling, it's weird.
              The stoppage point is interesting… I have yet to see one on simulation against the CPU and I’ve put in a bunch of event and tournament matches hahaha. Can’t seem to get one (although I’m not hunting for it) what difficulty are you on?

              Also the ground game is tricky. I like that the GA off, it makes the ground dangerous for wrestlers and jiu jitsu guys. My issue is with how everything plays out with filling the meter and stuff. I’ve thought about increasing the transitions higher. But that goes to my point, I can’t just plug and play simulation mode I’m now in a point to manage sliders for stamina, grappling, etc

              Comment

              • Freakywwe
                Pro
                • Sep 2014
                • 845

                #8
                Re: Simulation mode feedback

                Originally posted by Gotmadskillzson
                My biggest issue is when you rock the CPU, they become a block god. That isn't realistic, you shouldn't be able to block that good when you are rocked. Also don't like how fast a player can move when their leg is damaged. When your leg is damaged your ability to shoot for takedowns should be cut down by 80% and your ability to deny takedowns should be cut down by 80% as well. Players be moving around like their leg isn't hurt. I also feel as though if you block too many kicks with your arm, your arm should get damaged and eventually break like it does in real life.
                I haven’t had any issues blocking while I’m rocked, barring my block meter hasn’t gone down…

                Comment

                • Freakywwe
                  Pro
                  • Sep 2014
                  • 845

                  #9
                  Re: Simulation mode feedback

                  Originally posted by The_Waterboy92
                  The stoppage point is interesting… I have yet to see one on simulation against the CPU and I’ve put in a bunch of event and tournament matches hahaha. Can’t seem to get one (although I’m not hunting for it) what difficulty are you on?

                  Also the ground game is tricky. I like that the GA off, it makes the ground dangerous for wrestlers and jiu jitsu guys. My issue is with how everything plays out with filling the meter and stuff. I’ve thought about increasing the transitions higher. But that goes to my point, I can’t just plug and play simulation mode I’m now in a point to manage sliders for stamina, grappling, etc
                  Pro, recently switched from Hard but I’m seeing it on both difficulties. I thought I had touched something in my sliders but I’m seeing it online with my friend too… just had another one in the first fight of my event lol that’s what brought me back here.

                  Like I said, it was fine for the first week so idk what’s going on now

                  Comment

                  • The_Waterboy92
                    Pro
                    • Mar 2016
                    • 528

                    #10
                    Re: Simulation mode feedback

                    Originally posted by Freakywwe
                    Pro, recently switched from Hard but I’m seeing it on both difficulties. I thought I had touched something in my sliders but I’m seeing it online with my friend too… just had another one in the first fight of my event lol that’s what brought me back here.

                    Like I said, it was fine for the first week so idk what’s going on now
                    Damn that’s wild haha I’d love to see a stoppage lol

                    Comment

                    • Gotmadskillzson
                      Live your life
                      • Apr 2008
                      • 23428

                      #11
                      Re: Simulation mode feedback

                      Originally posted by Freakywwe
                      I haven’t had any issues blocking while I’m rocked, barring my block meter hasn’t gone down…
                      The issue isn't the USER, it is the CPU. The CPU blocks way too good while they are rocked.

                      Comment

                      • Freakywwe
                        Pro
                        • Sep 2014
                        • 845

                        #12
                        Re: Simulation mode feedback

                        Originally posted by Gotmadskillzson
                        The issue isn't the USER, it is the CPU. The CPU blocks way too good while they are rocked.
                        Can't say I'm experiencing this, either. I've had no problems breaking the block of my opponent when they're rocked

                        Comment

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