I played, and was a top player on EA UFC 1-3. Mainly grappling. Wasn't really a fan of the grappling - particularly the wrestling and ability to "grind" - on any of them, but I made it work.
EA UFC 4 really dropped the ball on the wrestling by making it share an input with body straights. This created a delay in the response time of offensive shoot takedowns; they could no longer be seamlessly integrated into striking. Nor could they be used "on reaction" to counter, say, a haymaker. You had to pause, stop striking.... THEN shoot. This effectively eliminated reactive takedowns - limiting players to purely proactive takedowns - and they also had to be anticipatory, as we had to time the 1 second delay between your input & the shot to ensure you penetrated the legs during some sort of forward movement from the opponent; preferably while they throw a high punch or the early stage of a kick.
Fortunately, I enjoyed the striking on EA UFC 4 enough to forgive the grappling issues. The movement, the responsive leans, the ability to block WHILE leaning, the buffed stats for block durability & movement speed for certain fighters, the defensive resources... it really gave me the tools to fight in a more immersive, "realistic" manner. Removed the feeling that I have to engage in a certain, high-paced, high output type of fight whenever I stand with an opponent. I never became a top player on UFC 4 per se - but again I didn't care to, I was having a blast as a striker and had no interest in the type of gameplay I'd need to adopt in order to maintain some meaningless 'single digit ranking' next to my gamertag, just so everyone in quick match can back out of the lobby when they see "the relaxed guy" pop in.
I could finally use Romero realistically and just shell up, stand still, be boring, step just out of range when opponents overcommit, then time a flying knee or rear straight to rock them & steal rounds. I could use Sandhagen or Cruz and just dance all over the place and make my opponent miss 90% of their strikes. I could pick Conor and actually snipe with the left hand, potshotting with single shots instead of combos, standing still in striking range while not holding block to produce a visually satisfying & immersive "attack" that I felt was true to his style (anyone picking Conor and throwing a barrage of hooks and leg kicks is geh).
I kinda passed up on EA UFC 5, partly because of being busy, partly because of frustration with EA's lack of progress in the grappling for the 4th consecutive iteration (I mean, EA UFC 2, 3, 4 & 5 are essentially carbon copies on the mat, in regards to the denial, grapple advantage, use transition fakes, slowly progress from FG to HG to SC to mount, bland & stagnant meta, devoid of any sense of fluidity and "grindiness" that should be a part of any grappling system).
Looking at EA UFC 5, I see a LOT of similarities with UFC 4. The leaning system, the striking animations, the logic behind the combos, the clinch positions, etc. all look very similar, from my "educated spectator" perspective.
Even so, I'm getting that itch to play again, even if it is super similar to EA UFC 4. I did thoroughly enjoy the striking.
Can anyone give an honest assessment of the similarities (and differences) between 4&5, in terms of the striking, grappling, overall gameplay, and the competitive meta?
Thanks
XB1 GT: the relaxed guy
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