EA UFC6. Let's go!

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #16
    Re: EA UFC6. Let's go!

    Find me a matrix clinch pre denial like UFC 3 irl. There’s a reason they changed it because it doesn’t make sense.

    They had the chance to change it for 2 different games but for 4 years they haven’t… wager a guess why?

    UFC 5 clinch is infinitely better than the slow and sluggish clinch from 3.

    Comment

    • Clark Greaseball
      Rookie
      • Nov 2022
      • 23

      #17
      Re: EA UFC6. Let's go!

      Promoter Mode/Owner mode
      - recruit fighters from locals, other organizations, around the world, etc that have full backgrounds (I.e. one could be a great athlete who recently quit pro football to start a career in mma)
      - deal with the contracts of your fighters
      - have rival organizations you’re competing with and poaching talent from
      - make all the front office decisions (matchmaking, venues, locations, bonuses, etc)

      Comment

      • Ajax79
        Rookie
        • Nov 2023
        • 49

        #18
        Re: EA UFC6. Let's go!

        Originally posted by johnmangala
        I already said why. Plus the clinch shouldn’t have a denial because that’s not realistic. The clinch works now how it works irl. You grab someone and they move out to escape. No one matrix denies the clinch like how it was in ufc 3.

        I don’t know if you grapple but the clinch is the only viable way to grapple with how takedowns are. You can actually grapple with success thanks to the clinch unlike before where clinch wasn’t viable nor subs. The 50/50 also allows you to grapple because before there was no threat of grappling.

        Grappling is actually viable now. I don’t mind if they revamp the grappling again. But definitely don’t redo the old clinch. I prefer if they make the transitions uniform across clinch and ground. Make transitions similar to how it was in UD3, so then grappling is more active and fun not stalematey and dull like how it was in 3.
        The clinch in 4 and 5 does not reflect an "IRL" clinch grappling. Not entirely anyway. In almost every contest we see, there is some level of cage grinding. No denials? Up against the cage people are hand fighting, pummeling, fighting to get an underhook(s) and denying thier opponents ability to get their back off the cage. Those offensive actions are 10000% defended/denied (or successful). In 3 we had this option. There was nothing "clunky" about it. It was no different than the grappling system, apart from the characters being in a standing position. At the very least, clinch grappling mechanics need to be a thing again UP AGAINST THE CAGE. Dirty boxing is a technique employed by alot of wrasslers. Cant do it anymore because you cannot keep someone up against the cage. Could do it in 3. I could hold you there, deny your grappling or youd reverse me and beat me up against the cage.

        "Clinch now is realistic..." Totally disagree. It's not unrealistic in the sense that we dont see IRL what we see in the game....but IRL theres alot more you can do in a clinch situation and we used to have it. Now it's stripped away.

        We have very few options in a clinch. We used to have many more.

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #19
          Re: EA UFC6. Let's go!

          Originally posted by Ajax79
          The clinch in 4 and 5 does not reflect an "IRL" clinch grappling. Not entirely anyway. In almost every contest we see, there is some level of cage grinding. No denials? Up against the cage people are hand fighting, pummeling, fighting to get an underhook(s) and denying thier opponents ability to get their back off the cage. Those offensive actions are 10000% defended/denied (or successful). In 3 we had this option. There was nothing "clunky" about it. It was no different than the grappling system, apart from the characters being in a standing position. At the very least, clinch grappling mechanics need to be a thing again UP AGAINST THE CAGE. Dirty boxing is a technique employed by alot of wrasslers. Cant do it anymore because you cannot keep someone up against the cage. Could do it in 3. I could hold you there, deny your grappling or youd reverse me and beat me up against the cage.

          "Clinch now is realistic..." Totally disagree. It's not unrealistic in the sense that we dont see IRL what we see in the game....but IRL theres alot more you can do in a clinch situation and we used to have it. Now it's stripped away.

          We have very few options in a clinch. We used to have many more.
          I agree the current clinch should have more positions and mechanics. But my point is the fundamentals of the current clinch is better than the old one. I'm not the only one that agrees. More people use clinch online now than with the old system. Before it'd be a miracle before you saw clinch used online, but now it's a common tactic. That's because it's actually useful to win fights. Unlike before the clinch was just a prop to say we have the clinch in the game. But now clinch can win you fights.

          They should expand on this clinch or rebuild from scratch but don't go back to the old system unless it includes many of the fundamentals of the current clinch.

          Comment

          • AggelosP
            Rookie
            • Nov 2021
            • 80

            #20
            Re: EA UFC6. Let's go!

            Both systems are bad.
            UFC 1,2,3 had a really slow clinch compared to real life but in UFC 4,5 it's the only thing that it does right. You cannot really hold someone in it and if both players are experienced, it becomes a game of tic tac toe. Always ends in a tie.
            If you're on the defense, you're really limited to reversing the clinch (just the single under transition from collar tie, and if the dom fighter tries to transition, he will beat you to it even if the def fighters animation is in the early frames.)
            It's also hilarious that the cage back take is a free transition. That means if your back is near the cage and your opponent clinches you he can auto "transition" to single under and then get your back. Your only defense against that is not get clinched in the first place.

            There are many more examples of why this system doesn't make sense and it's at its core an expanded tic tac toe game.

            Comment

            • Blackman316
              Pro
              • Jan 2018
              • 820

              #21
              Re: EA UFC6. Let's go!

              My only expectation is that clinching is back from being a marginal thing for 2 titles in a row. Enough now. The crybabies can go play stand and bang.



              Career could also use an overhaul. Or maybe I just played it to death. The cutscenes are nice, though coach Davis annoyed me so much (he's a clown), but these are only relevant for the first playthrough. I want there to be something (albeit skippable) to do outside of the cage, like rivalries. What they call "rivalry" just comes down to a couple of... texts on a cellphone? I want heated staredowns. The core gameplay is there: training, learning, fights. It just needs a polished approach.



              And just more added animations and restored content in general, like the 'lost' submissions and training venues from EAUFC2/3.


              Finally - and I can't believe I'm saying this - I kinda miss the UT mode. People crap on it for "costing money" (I did spend 2$), but the challenges there were actually fun. Plus you got to edit movesets of your favorite fighters. If it gets overhauled to make more sense, it could be a winner.



              The new game can't come soon enough. Just adding a couple of fighters to the roster doesn't do anything for me as they are carbon copies of existing ones with a new skin. I don't mind paying for a better product. This one was strictly better than 4 and I got my enjoyments out of it for sure.

              Comment

              • Ajax79
                Rookie
                • Nov 2023
                • 49

                #22
                Re: EA UFC6. Let's go!

                Originally posted by johnmangala
                I agree the current clinch should have more positions and mechanics. But my point is the fundamentals of the current clinch is better than the old one. I'm not the only one that agrees. More people use clinch online now than with the old system. Before it'd be a miracle before you saw clinch used online, but now it's a common tactic. That's because it's actually useful to win fights. Unlike before the clinch was just a prop to say we have the clinch in the game. But now clinch can win you fights.

                They should expand on this clinch or rebuild from scratch but don't go back to the old system unless it includes many of the fundamentals of the current clinch.
                Up against the cage, clinch work shoudl be transitional. Plenty oe fighters employ a tactic where they press u up against tha cage and dont wanna let you off of it, you gotta work for it. Now, you'r ein and out and there's nothing I (whos trying to grind on you) can do about it. In the center of the cage, I can see how the old mechanics could be considered clunky. Very rarely do you see folks pummeling for hooks in the middle of a cage (unless they're completely gassed HW's) but up against tha cage...they gotta add transitional based grappling back in there. Its really not my fault if you (not you, but this large community who they blamed the change on...the: "we dont like getting stuck up against tha cage" folks) cant get your back off the cage. I dont like getting full mounted either, but its a position thats a trademark of what this sport is. I dunno man....they just aren't moving FORWARD when they take things that aren't broken and remove them.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #23
                  Re: EA UFC6. Let's go!

                  Originally posted by AggelosP
                  Both systems are bad.
                  UFC 1,2,3 had a really slow clinch compared to real life but in UFC 4,5 it's the only thing that it does right. You cannot really hold someone in it and if both players are experienced, it becomes a game of tic tac toe. Always ends in a tie.
                  If you're on the defense, you're really limited to reversing the clinch (just the single under transition from collar tie, and if the dom fighter tries to transition, he will beat you to it even if the def fighters animation is in the early frames.)
                  It's also hilarious that the cage back take is a free transition. That means if your back is near the cage and your opponent clinches you he can auto "transition" to single under and then get your back. Your only defense against that is not get clinched in the first place.

                  There are many more examples of why this system doesn't make sense and it's at its core an expanded tic tac toe game.
                  The speed isn’t the only thing better. The clinch striking is miles apart in quality. The takedown bail and slip over under is great too. But I agree there shouldn’t be so many free transitions.

                  Originally posted by Ajax79
                  Up against the cage, clinch work shoudl be transitional. Plenty oe fighters employ a tactic where they press u up against tha cage and dont wanna let you off of it, you gotta work for it. Now, you'r ein and out and there's nothing I (whos trying to grind on you) can do about it. In the center of the cage, I can see how the old mechanics could be considered clunky. Very rarely do you see folks pummeling for hooks in the middle of a cage (unless they're completely gassed HW's) but up against tha cage...they gotta add transitional based grappling back in there. Its really not my fault if you (not you, but this large community who they blamed the change on...the: "we dont like getting stuck up against tha cage" folks) cant get your back off the cage. I dont like getting full mounted either, but its a position thats a trademark of what this sport is. I dunno man....they just aren't moving FORWARD when they take things that aren't broken and remove them.
                  I agree that transition based clinch is good but my point is the UFC 3 clinch is not the right way to do it. I would like them to either add transitions to the current clinch or revamp the entire clinch and include the best features of both systems.

                  Comment

                  • Serengeti1
                    MVP
                    • Mar 2016
                    • 1720

                    #24
                    Re: EA UFC6. Let's go!

                    Originally posted by Ajax79
                    So the word is that 6 is underway and it may drop before the end of 2025. Thats pretty good news.
                    i don't think that's good news at all. They had a longer time last time and there were only small changes made. ufc 3 came out 7 years ago and that is the last time the game was good and truly innovative. since then, the efforts made have fallen massively short.

                    There are so many improvements to make to the game still. The fact that the fighters still don't have much uniqueness is really disappointing.

                    I don't still watch wrestling but recently i decided to get WWE 2k24 for nostalgia and just silly fun. And it is. lol (but very silly). The servers on the game are the worst i've ever seen on any multiplayer game by FAR so it definitely has its flaws, but man, they have done incredibly well at making the wrestlers feel unique in many different ways. They are absolutely eons ahead of EA UFC games in this respect. The wrestlers just feel like themselves. it's great haha. The EA UFC games just feel sterile and largely lacking in character in comparison.

                    Comment

                    • drinklimes
                      Rookie
                      • Oct 2023
                      • 5

                      #25
                      Re: EA UFC6. Let's go!

                      Dynamic Career Mode:
                      Imagine a career where your fighter truly grows with each fight. Let's see real skill development that feels rewarding and not just repetitive.

                      Improved Hit Detection:
                      Wouldn't it be great if every punch felt impactful? Let's work on ensuring that when fists connect, it's clear, satisfying, and fair.
                      Smarter AI:
                      We all want AI that challenges us without feeling like it's cheating. Let's have AI that learns and adapts, making every match unpredictable and fun.
                      Enhanced Customization:
                      Let's give every fighter a unique look. More tattoos, gear, and body types would make each player feel like they're crafting their own legend.
                      Better Online Experience:
                      Matching players of similar skills can make every fight enjoyable. Here's hoping for a matchmaking system that brings out the best in everyone.
                      Realistic Injury Mechanics:
                      Injuries should be part of the story, not just random setbacks. Let's see injuries that make sense and add depth to the career mode.
                      Stable Online Servers:
                      Nothing ruins the fun like a disconnect. Stable servers would mean no more lost ranks or missed moments of glory.

                      Fresh Commentary:
                      New voices or at least new lines from our beloved commentators could bring so much excitement to each fight. Let's make every match feel like a big event.
                      Authentic Fight Finishes:
                      When you land that perfect punch, let's see the opponent react realistically. It's all about those dramatic, satisfying knockouts.
                      Listening to the Community:
                      The community has so many great ideas! Incorporating player feedback could make UFC 6 the best version yet. Let's create something we all love.

                      Here's to hoping EA UFC 6 will be the game we've all been waiting for. Let's make it a knockout!

                      Last edited by drinklimes; 01-06-2025, 01:24 PM.

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