UT fighter building guide?

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  • eyeamg0dly
    MVP
    • May 2009
    • 1671

    #1

    UT fighter building guide?

    I am pretty lost as far as effectively building my UT fighters. I mean yeah, I understand to build around my fighting style, but should I be relying on attribute cards or move cards to up my stats? I have been using move cards mostly and then attribute cards to build physical stats, but this isn't really working out for me because I am canabalizing other stats below what I am comfortable having.

    Are there any guides out there or can anyone give some tips?
    Twitch.tv/eyeamg0dly
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  • JRed529
    Rookie
    • Mar 2012
    • 319

    #2
    Re: UT fighter building guide?

    Attribute cards are the best way to build your fighter, hands down. You are capped on how many moves you can apply therefore you can only improve to a certain point then you're capped.
    Check out my stream

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    • eyeamg0dly
      MVP
      • May 2009
      • 1671

      #3
      Re: UT fighter building guide?

      Originally posted by JRed529
      Attribute cards are the best way to build your fighter, hands down. You are capped on how many moves you can apply therefore you can only improve to a certain point then you're capped.
      how are you dealing with canabalizing other stats to build others? I assume using move cards to build them back?
      Twitch.tv/eyeamg0dly
      on twitter @eyeamg0dly
      Youtube.com/eyeamg0dly

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      • segap
        Rookie
        • Apr 2016
        • 115

        #4
        Re: UT fighter building guide?

        Originally posted by eyeamg0dly
        how are you dealing with canabalizing other stats to build others? I assume using move cards to build them back?
        Yep since 3* + give a net gain you should eventually come out with a fully rounded fighter

        or just unequipping moves that you don't use. For example if you've increased your joint submissions too much do you really need both a twister and kimura from half guard SUB so reduce those cards and add cards to areas that you reduced

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        • norml
          curmudgeon
          • Mar 2009
          • 331

          #5
          Re: UT fighter building guide?

          When you buy attribute packs and start equipping them start over with your moveset. After you've added all the attribute cards, go back and use move cards to fill in the gaps and like someone else said if you've maxed out say TD's and TD defense just add enough move cards so you have a good TD for each situation.
          "Faith: Not wanting to know what is true." Friedrich Nietzsche

          PS4- zappaforever

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          • Bigg Cee
            MVP
            • Apr 2016
            • 4676

            #6
            Re: UT fighter building guide?

            Jus buy the packs for the WC you are playing in the most. This has helped me build my HW fighter up quick.

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            • Sivo
              Rookie
              • May 2016
              • 428

              #7
              Re: UT fighter building guide?

              These work but if u have multiple fighters i found i ended up changing my fighting style to fit my stats, depending on how lucky you are with attribute cards u actually want. I used all mine and incresed my takedowns while trying to increase my takedown defence and ended up integrating takedowns into my game.

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              • eyeamg0dly
                MVP
                • May 2009
                • 1671

                #8
                Re: UT fighter building guide?

                Originally posted by Bigg Cee
                Jus buy the packs for the WC you are playing in the most. This has helped me build my HW fighter up quick.
                are you just getting lucky? or am I just not lucky with those packs? Seems like half the pack is always useless grey cards.
                Twitch.tv/eyeamg0dly
                on twitter @eyeamg0dly
                Youtube.com/eyeamg0dly

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                • JRed529
                  Rookie
                  • Mar 2012
                  • 319

                  #9
                  Re: UT fighter building guide?

                  Originally posted by eyeamg0dly
                  are you just getting lucky? or am I just not lucky with those packs? Seems like half the pack is always useless grey cards.
                  My experience too.

                  I fight at a different WC every week so they're useless IMO.
                  Check out my stream

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                  • Dillyo
                    Rookie
                    • May 2016
                    • 8

                    #10
                    Re: UT fighter building guide?

                    I fought the #1 guy on xbone multiple times in multiple weightclasses. His WBW is 96 OVR. I asked him how much he spent on ufc points...he said nothing.. he said he saves all his coins for when the jumbo universal packs go on sale and only buys those. Whether or not he's lying i dont know. But all his fighters are over 90 ovr with a whole bunch of 5* moves.

                    I also think a lot of it has to do with 5* cards. For instance this guy had some kind of sakuraba clinch throw that had a stat bonus of +8 +8. So 16 points on a 5* card. To make up 16 points with 3 star cards you would have to use like 6 of them which would put you at cap faster.
                    Last edited by Dillyo; 05-14-2016, 03:04 AM.

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                    • segap
                      Rookie
                      • Apr 2016
                      • 115

                      #11
                      Re: UT fighter building guide?

                      Originally posted by Dillyo
                      I fought the #1 guy on xbone multiple times in multiple weightclasses. His WBW is 96 OVR. I asked him how much he spent on ufc points...he said nothing.. he said he saves all his coins for when the jumbo universal packs go on sale and only buys those. Whether or not he's lying i dont know. But all his fighters are over 90 ovr with a whole bunch of 5* moves.

                      I also think a lot of it has to do with 5* cards. For instance this guy had some kind of sakuraba clinch throw that had a stat bonus of +8 +8. So 16 points on a 5* card. To make up 16 points with 3 star cards you would have to use like 6 of them which would put you at cap faster.

                      For reference I play nearly every day a lot due to the nature of my job, grind coins etc do it all and the max i can make my fighter is 86.

                      I completely call BS on anyone with 96+ ovr .... The sheer amount of attribute cards it would take to is just not realistic.

                      Although ... hmm maybe if you only focused on one weightclass maybe it's possible but I still highly doubt it. The top rated Ovr guys i talk all admit to buying packs

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                      • GUCCI
                        Banned
                        • Apr 2016
                        • 239

                        #12
                        Re: UT fighter building guide?

                        My main fighter fighter is only 83. And his stats are still ****. You cant have 90+ with attributes. I have full athleticsm with this fighter and is only 83. Witj 97 stu,75 clinch,70 ground.

                        Strasentinal or something has the highest stats in UT. ( that I have played) 97STU 92 clinch 100 ground. You can't do anything against him on the ground.

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                        • Dillyo
                          Rookie
                          • May 2016
                          • 8

                          #13
                          Re: UT fighter building guide?

                          Here. He's 96 OVR. so call BS all you want. If he was in my fight history for my other fighters I'd post more. All his guys are over 90. So it IS possible.

                          However since 90% of his moves are universal I guess its possible that he is removing all the cards and re-equipping them when he jumps fighters but I don't know.
                          Attached Files
                          Last edited by Dillyo; 05-14-2016, 11:20 AM.

                          Comment

                          • norml
                            curmudgeon
                            • Mar 2009
                            • 331

                            #14
                            Re: UT fighter building guide?

                            Originally posted by Dillyo
                            Here. He's 96 OVR. so call BS all you want. If he was in my fight history for my other fighters I'd post more. All his guys are over 90. So it IS possible.

                            However since 90% of his moves are universal I guess its possible that he is removing all the cards and re-equipping them when he jumps fighters but I don't know.
                            I think he meant it's BS that he got the CAF that high without spending money, not that it wasn't possible to get the OVR there at all.
                            "Faith: Not wanting to know what is true." Friedrich Nietzsche

                            PS4- zappaforever

                            Comment

                            • spiritnhonor
                              Just started!
                              • Apr 2016
                              • 4

                              #15
                              Re: UT fighter building guide?

                              Originally posted by eyeamg0dly
                              I am pretty lost as far as effectively building my UT fighters. I mean yeah, I understand to build around my fighting style, but should I be relying on attribute cards or move cards to up my stats? I have been using move cards mostly and then attribute cards to build physical stats, but this isn't really working out for me because I am canabalizing other stats below what I am comfortable having.

                              Are there any guides out there or can anyone give some tips?
                              Personally I just used every stat enhancement I got regardless of what else it raises or lowers. I wanted to perfect my physical stats first.

                              **********************

                              That being said I hope the developers change the payment stuff so that players cannot buy anything but moves, (punch, kick, clinch, grapple moves). Higher rated fighters can still be beat but it is a mental thing.

                              Then nobody can complain about having a high rated character based upon cash only. The moves do enhance abilities and they would still be a draw for people with extra cash to spend. However the building up of stats should primarily be bought by players playing the actual game.

                              This ought to releave some stress from the developers as well and won't have to worry about some guys who go cukoo and spend 1000 bucks on their team which can be upsetting for players wgo don't have the cash.

                              However that said I haven't personally found that high rated characters beats skilled players anyway. (Although the stamina chin toughness etc seem really important) the rating of the chaacter isn't the most important thing. However losing to someone and then seeing there character is rated 10 or more points than yours might cause people to get cranky even if it was the player's skill not the actual character skill that made the most difference.

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