UFC 2009: Undisputed - Gameplay 7 mins

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  • Cpre5
    Blowing bubbles
    • Jul 2002
    • 3100

    #1

    UFC 2009: Undisputed - Gameplay 7 mins

    Same lucky dutch folk
    Rampage Jackson vs. Rashad Evans

  • NYG_Meth
    The OS Artist Guy
    • May 2003
    • 3920

    #2
    Re: UFC 2009: Undisputed - Gameplay 7 mins

    A lot of potential here. Like with most games like this, I think it's all going to depend on how you decide to play it. Personally, I'll play a lot more sim-like, taking my time to avoid damage while simultaneously trying to inflict as much as possible.
    MIKE METH
    DIGITAL ILLUSTRATOR


    WebsiteFacebookTwitterYouTubeDeviantArt

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #3
      Re: UFC 2009: Undisputed - Gameplay 7 mins

      Originally posted by NYG_Meth
      A lot of potential here. Like with most games like this, I think it's all going to depend on how you decide to play it. Personally, I'll play a lot more sim-like, taking my time to avoid damage while simultaneously trying to inflict as much as possible.

      Thats exactly what I was thinking. I loved how the ground game looked in this video. Its obvious the guy controlling Rampage didnt know how to use him. He should have finished Evans at the end of the first but decided to go for a leg lock after flooring him with a hook.

      One nitpick:

      The ref didnt even step between Ramp and Evans when he stopped the fight. In real life, Ramp would have just kept pounding on Evans until the ref stepped between.

      Comment

      • allBthere
        All Star
        • Jan 2008
        • 5847

        #4
        Re: UFC 2009: Undisputed - Gameplay 7 mins

        cool, that's the first direct-feed match I've seen.
        Liquor in the front, poker in the rear.

        Comment

        • Pappy Knuckles
          LORDTHUNDERBIRD
          • Sep 2004
          • 15966

          #5
          Re: UFC 2009: Undisputed - Gameplay 7 mins

          Watching guys play this game has been funny. I like how they'll throw kicks 10 feet away from their opponent. Button mashing makes for an ugly fight.

          I'm glad I have finally seen a full match. Some of the movement isn't as fluid as I would like, but overall it looks prettty good to me. This series has an excellent foundation to build on, I can't wait to play it for myself.

          Comment

          • allBthere
            All Star
            • Jan 2008
            • 5847

            #6
            Re: UFC 2009: Undisputed - Gameplay 7 mins

            Originally posted by aholbert32
            Thats exactly what I was thinking. I loved how the ground game looked in this video. Its obvious the guy controlling Rampage didnt know how to use him. He should have finished Evans at the end of the first but decided to go for a leg lock after flooring him with a hook.

            One nitpick:

            The ref didnt even step between Ramp and Evans when he stopped the fight. In real life, Ramp would have just kept pounding on Evans until the ref stepped between.
            yeah i noticed that too, it could have been the position of the cage relative to the fighters though, there being no room for him to break it up - because in the hughes fight he comes all the way over an is right near the fighter, and in other ko's he's actually caused the downed fighter to move slightly. At least we have referee stand-ups and tko's etc...The only MAJOR problem I've seen with the game is the size of the ref. He's way way bigger than any of the fighters, including brock lesnar - not sure how it ended up that way, but the ref is enormous.

            I also agree big time w/ you guys about how to play the game. I'm not going to throw 7-8 right hand power shots in a row like i've seen in some videos, but I hope that by playing more like a real fighter that it actually gives you the edge.

            I wonder if there will be any sliders or things of that nature? I'm going to watch the video again, but rashad in particular should have been extremely tired with all the shots and kicks he threw.
            Liquor in the front, poker in the rear.

            Comment

            • MC Fatigue
              Banned
              • Feb 2006
              • 4150

              #7
              Re: UFC 2009: Undisputed - Gameplay 7 mins

              I absolutely HATE that when a fighter gets injured the screen goes B&W and the sound goes all muted... Really ****ing hate it. Takes me right out the game watching that. I want to feel like I'm watching a fight when I play - and I've never seen that happen during a fight.

              Comment

              • allBthere
                All Star
                • Jan 2008
                • 5847

                #8
                Re: UFC 2009: Undisputed - Gameplay 7 mins

                Originally posted by Timmay
                I absolutely HATE that when a fighter gets injured the screen goes B&W and the sound goes all muted... Really ****ing hate it. Takes me right out the game watching that. I want to feel like I'm watching a fight when I play - and I've never seen that happen during a fight.
                i understand your hate for it, and hope it's an option (doubt it). but I personally don't mind, because when you see ramp get knocked down early it didn't happen, but later knockdowns it happened. the difference is that it's a visual cue that the guy is really hurt and you might want to go all-out to finish him without worrying about depleting your stamina.

                Without strong enough gameplay visual cues (stumbling for example) these effects serve a purpose for the gamer. I don't think it's great, but it doesn't get on my nerves either.
                Liquor in the front, poker in the rear.

                Comment

                • MC Fatigue
                  Banned
                  • Feb 2006
                  • 4150

                  #9
                  Re: UFC 2009: Undisputed - Gameplay 7 mins

                  Originally posted by allBthere
                  i understand your hate for it, and hope it's an option (doubt it). but I personally don't mind, because when you see ramp get knocked down early it didn't happen, but later knockdowns it happened. the difference is that it's a visual cue that the guy is really hurt and you might want to go all-out to finish him without worrying about depleting your stamina.

                  Without strong enough gameplay visual cues (stumbling for example) these effects serve a purpose for the gamer. I don't think it's great, but it doesn't get on my nerves either.
                  I would have rather, though, that they worked on a great stumbling system - and they really, really could have used Rogan to show that a fighter is really hurt. Rogan starts to scream in real life and get really excited when someone looks stunned - they easily could have put that in the game instead and really made the commentary shine that much more, while making the game that much more realistic.

                  Comment

                  • allBthere
                    All Star
                    • Jan 2008
                    • 5847

                    #10
                    Re: UFC 2009: Undisputed - Gameplay 7 mins

                    Originally posted by Timmay
                    I would have rather, though, that they worked on a great stumbling system - and they really, really could have used Rogan to show that a fighter is really hurt. Rogan starts to scream in real life and get really excited when someone looks stunned - they easily could have put that in the game instead and really made the commentary shine that much more, while making the game that much more realistic.
                    I agree completely. It's not like the stumbling would cause clipping or something since I've seen in videos punches hitting arms and different parts of the head etc...At least they'll have a couple of things to work on for the sequel :wink:
                    Liquor in the front, poker in the rear.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #11
                      Re: UFC 2009: Undisputed - Gameplay 7 mins

                      Originally posted by Timmay
                      I absolutely HATE that when a fighter gets injured the screen goes B&W and the sound goes all muted... Really ****ing hate it. Takes me right out the game watching that. I want to feel like I'm watching a fight when I play - and I've never seen that happen during a fight.
                      The black and white didnt annoy me as much as the sound mute. I want to hear Mike and Joe screaming when I stun an opponent.

                      Comment

                      • mgoblue
                        Go Wings!
                        • Jul 2002
                        • 25477

                        #12
                        Re: UFC 2009: Undisputed - Gameplay 7 mins

                        Originally posted by aholbert32
                        The black and white didnt annoy me as much as the sound mute. I want to hear Mike and Joe screaming when I stun an opponent.
                        Yeah, the mute is kinda annoying.

                        I'd like to see someone play the game that actually understands the sport and the game controls. Rampage doesn't get mounted and then decide to stand up lol. A lot of questionable decisions by guys, especially after rocking someone.

                        Looks like it'll be fun though. I'm trying to temper my anticipation, not expecting the best game ever made (it's a first year game, to expect that is asking a bit much IMO). If it's fun and playable (which both appear to be true) then I'll be good to go.
                        Nintendo Switch Friend Code: SW-7009-7102-8818

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #13
                          Re: UFC 2009: Undisputed - Gameplay 7 mins

                          Originally posted by mgoblue
                          Yeah, the mute is kinda annoying.

                          I'd like to see someone play the game that actually understands the sport and the game controls. Rampage doesn't get mounted and then decide to stand up lol. A lot of questionable decisions by guys, especially after rocking someone.

                          Looks like it'll be fun though. I'm trying to temper my anticipation, not expecting the best game ever made (it's a first year game, to expect that is asking a bit much IMO). If it's fun and playable (which both appear to be true) then I'll be good to go.
                          Exactly. I already have Mgo's Live username but I need the rest of you guys' usernames. I'm looking forward to fighting guys who understand the sport and fighters.

                          Also what system are you guys' getting the game for?

                          Comment

                          • NYG_Meth
                            The OS Artist Guy
                            • May 2003
                            • 3920

                            #14
                            Re: UFC 2009: Undisputed - Gameplay 7 mins

                            Originally posted by aholbert32
                            Exactly. I already have Mgo's Live username but I need the rest of you guys' usernames. I'm looking forward to fighting guys who understand the sport and fighters.

                            Also what system are you guys' getting the game for?
                            NYG Meth - 360
                            MIKE METH
                            DIGITAL ILLUSTRATOR


                            WebsiteFacebookTwitterYouTubeDeviantArt

                            Comment

                            • MC Fatigue
                              Banned
                              • Feb 2006
                              • 4150

                              #15
                              Re: UFC 2009: Undisputed - Gameplay 7 mins

                              360 - Wizzykin

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