A: "Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things...We've emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you'll get a different looking KO."
UFC Undisputed 2010 Q&A Part 1
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UFC Undisputed 2010 Q&A Part 1
The official UFC Undisputed 2010 community website has posted their first of many Q&A's with the team.
Q: "KO animations: have they changed?"
A: "Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things...We've emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you'll get a different looking KO."Tags: None -
Re: UFC Q & A answers part 1
"Q: Do fighters have different stances? Are they going to all move the same way and animate the same way?
Fighters in Undisputed '10 will have a variety of stances, movements, and animations. The way a Muay Thai expert will navigate the octagon will look and feel differently from a wrestler's."
NICE!Last edited by hogfan; 02-27-2010, 12:18 AM.Comment
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Re: UFC Q & A answers part 1
I haven't read it yet - but if they have stoppages due to cuts, then as long as they tone down how easily someone cuts, and have some sort of "skin thickness" rating, that sounds Grrrrrrrrrrrrrrrrrreat!Comment
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