UFC Undisputed 2010 Blog: Standup Striking 2.0

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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12695

    #1

    UFC Undisputed 2010 Blog: Standup Striking 2.0

    The UFC Undisputed 2010 community has posted another blog. This one focusing on striking.

    "We’ve done a great deal to revamp striking. Last year, many of the reactions that could be generated in the Octagon (like receiving a body kick/punch/ elbow) were tied to pre-scripted animations. This meant that if you were tagged by certain strikes from your opponent, you’d lose control of your fighter for a very brief bit as you recovered your footing or stopped wincing from a body blow.

    This time around, we’ve made the stand up much more true to life. Now the reactions generated by dealing and receiving blows and strikes rely greatly on our physics engine. Tech speak translation: the game is faster, more fluid, and more intense, with the player maintaining a greater amount of control over his fighter due to fewer preset animated reactions to fists/shins/elbows meeting someone’s chin/face/obliques. We’ll bring you all a much more detailed post on this topic in the weeks to come, as it has some important standup implications that we want to go in-depth on."
  • Pappy Knuckles
    LORDTHUNDERBIRD
    • Sep 2004
    • 15966

    #2
    Re: UFC Undisputed: New Blog on Striking

    We’ve done a great deal to revamp striking. Last year, many of the reactions that could be generated in the Octagon (like receiving a body kick/punch/ elbow) were tied to pre-scripted animations. This meant that if you were tagged by certain strikes from your opponent, you’d lose control of your fighter for a very brief bit as you recovered your footing or stopped wincing from a body blow.

    This time around, we’ve made the stand up much more true to life. Now the reactions generated by dealing and receiving blows and strikes rely greatly on our physics engine. Tech speak translation: the game is faster, more fluid, and more intense, with the player maintaining a greater amount of control over his fighter due to fewer preset animated reactions to fists/shins/elbows meeting someone’s chin/face/obliques.
    We’ll bring you all a much more detailed post on this topic in the weeks to come, as it has some important standup implications that we want to go in-depth on.
    This is very good news for me. This was a problem in last years game. Between that and the sway system, I'm really expecting much better options for a standup fighter like myself.

    Comment

    • Vast
      MVP
      • Sep 2003
      • 4015

      #3
      Re: UFC Undisputed: New Blog on Striking

      Sounds freaking awesome. I can't wait to get my hands on it.
      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

      Comment

      • BlueNGold
        Hall Of Fame
        • Aug 2009
        • 21817

        #4
        Re: UFC Undisputed: New Blog on Striking

        Originally posted by Pappy Knuckles
        This is very good news for me. This was a problem in last years game. Between that and the sway system, I'm really expecting much better options for a standup fighter like myself.
        Same. I want this game now.
        Originally posted by bradtxmale
        I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



        Comment

        • Phillmattic
          MVP
          • May 2003
          • 1071

          #5
          Re: UFC Undisputed: New Blog on Striking

          This is great news, now let us hope that they have toned down the stepping strikes.
          .::..::::::::.:.:.:.:....:::.:.::::..:.:::....:::: ...:..::.
          "When you're an assassin, you don't have a conscience"-Gilbert Arenas

          Comment

          • Jesus
            Banned
            • Aug 2009
            • 1860

            #6
            Re: UFC Undisputed: New Blog on Striking

            I just cant get hyped for this game, i need more vids.

            Comment

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