The ground game is another area that's seen a lot of changes. The big one is that flash submissions are now a possibility, so if the dice roll your way during a random twist and turn on the ground, you might be able to quickly force your opponent to tap out much the same way you can quickly knock out an opponent in the first 10 seconds of a match if a punch is perfectly landed. A new indicator to let you know who's winning a submission hold is the way the camera zooms in if the one doing the holding is successfully applying increasing pressure and zooms out if the other guys is successfully countering a hold. In addition, the system of rapidly pressing buttons to get out of a hold has been done away with, as both players now must rapidly turn the right analog stick (no matter which side of the hold you're on) to win those scenarios."
UFC Undisputed 2010 Video Interview & Hands-On Preview (Gamespot)
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UFC Undisputed 2010 Video Interview & Hands-On Preview (Gamespot)
Gamespot has posted their hands-on preview of UFC Undisputed 2010, which also includes a video interview with Nevin Dravinski, Producer of the game.
"Other various and sundry additions punctuate the UFC Undisputed 2010 Career mode, but it's about time we talk about the gameplay. Last year's game successfully married deep combat with relatively simple (or at least intuitive) controls. That control scheme remains largely intact for 2010, though with a few changes. It's that same core control scheme, where your four limbs are mapped to the four face buttons, with modifiers for high/low attacks and a blocking ability. New this year is the ability to sway away from attacks with your feet firmly planted in place, contrasting with last year's side-stepping ability. Swaying is a simple matter of holding the right bumper, or R1, and moving the left stick. Imagine your fighter is on the left side of the screen. Moving left on the stick causes him to sway back; up will have him sway to his left; and down will have him sway to his right. It might be tough to wrap your head around at first, but we found it to be a simple system to learn with a controller in hand, as well as a pretty fun way to nimbly dodge attacks. There's also an interesting risk-reward element to it. For example, swaying to your right to avoid an opponent's right jab is helpful to you, but if you misread it and he's actually throwing a left, it can be pretty devastating.
The ground game is another area that's seen a lot of changes. The big one is that flash submissions are now a possibility, so if the dice roll your way during a random twist and turn on the ground, you might be able to quickly force your opponent to tap out much the same way you can quickly knock out an opponent in the first 10 seconds of a match if a punch is perfectly landed. A new indicator to let you know who's winning a submission hold is the way the camera zooms in if the one doing the holding is successfully applying increasing pressure and zooms out if the other guys is successfully countering a hold. In addition, the system of rapidly pressing buttons to get out of a hold has been done away with, as both players now must rapidly turn the right analog stick (no matter which side of the hold you're on) to win those scenarios."Tags: None -
Re: Gamespot Hands On (Career Mode)
I'm sold on this game even though near the end of my time with 2009, I started to hate it.
Hopefully they have more than just a few voice options. A lot of games that have options for voices usually tend to give you a limited amount or just bad ones in general. Saint's Row 2 would be an example of that.
Loving that there is weigh ins, post fight gear and all that little stuff too.
Funny that they have it so you start off outside the UFC. I get the feeling that next year they'll include TUF so you can start your career that way. With the new voice options for CAFs that's probably another sign that it will be included in the future.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: Gamespot Hands On (Career Mode)
Small things I picked up from the video:
- More arenas! The St. Pierre /Hardy fight was in the Bell Centre in Montreal. MGM Grand in Vegas for the Jones/Mcsweeney fight. Also looks like GM Place in Vancouver is in. The arenas look really realistic too. Check out the overhead shot at the 4:40 point.
-Sparring looks way more realistic with the pads and headgear.
-Dissapointed there are no fighter walkthroughs...maybe next year.Comment
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Re: Gamespot Hands On (Career Mode)
Haven't read it yet and won't be able to - but that screenshot looks ****ing great; looks exactly like Guida.Comment
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Re: Gamespot Hands On (Career Mode)
The GnP from half guard looked phenomenal. The overall animations on the ground looks way more smooth this year..::..::::::::.:.:.:.:....:::.:.::::..:.:::....:::: ...:..::."When you're an assassin, you don't have a conscience"-Gilbert ArenasComment
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Am I the only one who thinks that this game will be an online spam-fest, because the punches look like they are thrown way faster than last year. But at least there is head movement, and what appears to be a good counter system.
The offline looks like it will be great though, especially the new career mode.Originally posted by slickdtcI'd ride his bus, that's all I'm saying.
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Re: UFC Undisputed 2010 Video Interview & Hands-On Preview (Gamespot)
very excited and very glad to hear about customization of fighters. I can choose a muay thai kick and a judo throw and so on .... that's great. That's like an old genesis game called best of the best - it was great kickboxing game and you mapped each move you wanted to each direction/button.Liquor in the front, poker in the rear.Comment
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Re: UFC Undisputed 2010 Video Interview & Hands-On Preview (Gamespot)
If the CAFs are really as good as they look - CAF leagues could be awesome this year.
And this game really looks like a new UFC game. It's definitely NOT UFC 2009 v2.0.Last edited by MC Fatigue; 03-26-2010, 11:26 PM.Comment
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Re: UFC Undisputed 2010 Video Interview & Hands-On Preview (Gamespot)
Please be true. Not even the 16 fighters part either. I want to play this now.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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