UFC Undisputed 2010 Captured Gameplay Videos

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  • Jesus
    Banned
    • Aug 2009
    • 1860

    #16
    Re: UFC Undisputed 2010 Captured Gameplay Videos

    Originally posted by BlueNGold
    I don't know but to me it almost seems too fast. I do like that everything moves and looks more fluid now but it seems like the fights are going at an unrealistic pace.
    Yea the pace is too fast, like last yr, im not seeing enough difference in hand speed, punches dont seem to hurt as much as they should ( too much walking through clean shots) and things arent natural or as organic as id like them to be.

    I need to play it before i speak too harshly tho.

    Comment

    • Bad_Intentions
      All Star
      • Oct 2002
      • 5392

      #17
      Re: UFC Undisputed 2010 Captured Gameplay Videos

      Originally posted by BlueNGold
      Not exactly. You see that alot in matches where a guy rocks his opponent and starts reigning down shots to finish the fight.
      I know, but the way it looks in the game the guy is laying on the ground unconscious. If a guy collapsed like that in a real fight the ref would call it right then, not wait until the other fighter lands 8 or 9 clean punches on him while he is down and passed out.

      I know it's a video game so i'm not really complaining about the number of punches landed before stoppage, I just feel they could have some better animation or mechanic for a "rocked" fighter on the ground, rather than just laying there passed out. At least make the guy try to throw his legs or arms up in a wild attempt to pull guard while getting pounded out. That would look so much more realistic.

      I also hope to see more variations of a guy getting knocked out. It would be cool to have guys still trying to fight but taking way too much damage so the ref has to call it. In this case the losing fighter wouldn't be 100% unconscious but still get knocked out none the less. Kinda like a standing TKO, but could happen on the ground to.



      I also agree that i'm not seeing varying hand speed between fighters. For instance in Fight Night 4, you can immediately tell the hand speed difference between a guy like manny pacquiao and other slower fighters like ricky hatton. This should be the same in undisputed.

      All in all though game looks pretty good and can't wait to play it.

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #18
        Re: UFC Undisputed 2010 Captured Gameplay Videos

        Originally posted by johnnyfnblaze
        The ref is still way too fast at stopping the fight and letting the guy on the floor get up

        IMO, thats a good thing..

        Last year, the ground game got boring when all we did was hold the block trans button a give body shots...

        Comment

        • MC Fatigue
          Banned
          • Feb 2006
          • 4150

          #19
          Re: UFC Undisputed 2010 Captured Gameplay Videos

          Originally posted by Jukeman
          IMO, thats a good thing..

          Last year, the ground game got boring when all we did was hold the block trans button a give body shots...
          They just need to make stats matter. Guys like Fitch should be able to hold most guys down and just pound on them; whereas less skilled wrestlers should have problems holding guys down.

          That's just a strategy for some fighters, and I don't really see a problem with guys doing it, so long as it's realistic. If I get taken down by Lesnar, I would expect to not get up for the rest of the round unless he pretty much left a huge hold or got up. On the other hand, being able to hold mount on say Nog with Kongo is ridiculous; and being able to get to mount in just 2 moves is even more ridiculous.

          I think the ground transitioning system is just completely flawed and needs to be entirely redesigned. I doubt it ever will be, though.

          Comment

          • Phillmattic
            MVP
            • May 2003
            • 1071

            #20
            Re: UFC Undisputed 2010 Captured Gameplay Videos

            Originally posted by MC Fatigue
            They just need to make stats matter. Guys like Fitch should be able to hold most guys down and just pound on them; whereas less skilled wrestlers should have problems holding guys down.

            That's just a strategy for some fighters, and I don't really see a problem with guys doing it, so long as it's realistic. If I get taken down by Lesnar, I would expect to not get up for the rest of the round unless he pretty much left a huge hold or got up. On the other hand, being able to hold mount on say Nog with Kongo is ridiculous; and being able to get to mount in just 2 moves is even more ridiculous.

            I think the ground transitioning system is just completely flawed and needs to be entirely redesigned. I doubt it ever will be, though.
            There needs to be some struggle when transitioning. In the game you either transition or your transition is blocked. There needs to be a system where you can attempt to transition even when the transition is blocked to, say use the shine technique, to work out of a transition block. Fighters with high ground stats could work out of a transition block more easily, especially against an opponent with weak ground skills. Also, say you execute a clean unblocked transition, well the player executing the transition should gain an advantage executing a clean transition, and then have to complete a sub-transition stage where you would still have to work to complete the transition, using the shine again as an example, and the two opponents ground stats should help determine how easy the person executing the transition is able to finish and how well the person defending the transition is able to recover.

            Or atleast, that's how I think it should be handled...
            .::..::::::::.:.:.:.:....:::.:.::::..:.:::....:::: ...:..::.
            "When you're an assassin, you don't have a conscience"-Gilbert Arenas

            Comment

            • Gotmadskillzson
              Live your life
              • Apr 2008
              • 23439

              #21
              Re: UFC Undisputed 2010 Captured Gameplay Videos

              Wouldn't it have been easier just to say make the attributes actually matter ? LOL

              Comment

              • judgejudy
                MVP
                • Feb 2006
                • 1377

                #22
                Re: UFC Undisputed 2010 Captured Gameplay Videos

                Looks like 09 with more fighters a few extra strikes/subs to me, I don't see any difference.

                Comment

                • MC Fatigue
                  Banned
                  • Feb 2006
                  • 4150

                  #23
                  Re: UFC Undisputed 2010 Captured Gameplay Videos

                  Originally posted by judgejudy
                  Looks like 09 with more fighters a few extra strikes/subs to me, I don't see any difference.
                  If you only see a few different things, I'm not sure what to say. There are a ton of very obvious changes in there. A lot more positions on the ground, a lot more attacks on the ground, the all new cage system, new take down methods/animations, new fighter stances, new fighter skill systems, apparently fighter skill level (like level 3 guillotine, etc), all new sway system, lessened strikes from out far, etc, etc.

                  So I'm not sure what you're talking about. Sure it looks very similar to 2009, and that's because it's the same engine, just with a lot of additions to it; and there are A LOT of additions.
                  Last edited by MC Fatigue; 03-30-2010, 11:59 AM.

                  Comment

                  • Phillmattic
                    MVP
                    • May 2003
                    • 1071

                    #24
                    Re: UFC Undisputed 2010 Captured Gameplay Videos

                    Originally posted by Gotmadskillzson
                    Wouldn't it have been easier just to say make the attributes actually matter ? LOL
                    Nope.

                    Been waiting for an opportunity to throw those ideas out for a while now.
                    .::..::::::::.:.:.:.:....:::.:.::::..:.:::....:::: ...:..::.
                    "When you're an assassin, you don't have a conscience"-Gilbert Arenas

                    Comment

                    • BlueNGold
                      Hall Of Fame
                      • Aug 2009
                      • 21817

                      #25
                      Re: UFC Undisputed 2010 Captured Gameplay Videos

                      Originally posted by MC Fatigue
                      They just need to make stats matter.
                      I thought that IGN preview said stats do matter this year?
                      Originally posted by bradtxmale
                      I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #26
                        Re: UFC Undisputed 2010 Captured Gameplay Videos

                        in the vid, dude said players stats were high....

                        I wonder how spread out they are...

                        if stats do matter this year, it could be flawed yet again...

                        Comment

                        • judgejudy
                          MVP
                          • Feb 2006
                          • 1377

                          #27
                          Re: UFC Undisputed 2010 Captured Gameplay Videos

                          Originally posted by MC Fatigue
                          If you only see a few different things, I'm not sure what to say. There are a ton of very obvious changes in there. A lot more positions on the ground, a lot more attacks on the ground, the all new cage system, new take down methods/animations, new fighter stances, new fighter skill systems, apparently fighter skill level (like level 3 guillotine, etc), all new sway system, lessened strikes from out far, etc, etc.

                          So I'm not sure what you're talking about. Sure it looks very similar to 2009, and that's because it's the same engine, just with a lot of additions to it; and there are A LOT of additions.
                          I understand everything they added, but my biggest gripe with 09 was that nothing looks fluid at all. All the animations look the same for their particular move. Shooting for a takedown for instance looks exactly the same for every person, everytime (except near the cage this year). I don't really know how to explain it, but everything looks super robotic to me. I'm probably asking for too much The game is still fun and I'll most likely end up getting it, but I was hoping to see more improvement in the fluidity of the game and improving the things already in the game aside from just adding more.

                          Comment

                          • DueceDiggla
                            MVP
                            • Aug 2002
                            • 4915

                            #28
                            Re: UFC Undisputed 2010 Captured Gameplay Videos

                            Did anyone see any specific fighter stances? They didn't really look much different then each other.

                            Comment

                            • Vast
                              MVP
                              • Sep 2003
                              • 4015

                              #29
                              Re: UFC Undisputed 2010 Captured Gameplay Videos

                              Originally posted by DueceDiggla
                              Did anyone see any specific fighter stances? They didn't really look much different then each other.
                              I did, Shane Carwins stance was completely different from anybody last year and from Big Nog.

                              I read about the passive ground defense. Looks like we dont have to hold back or front on the analog stick this year.
                              Thats a pretty big change, that might make the game better. If implemented correctly of course.
                              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                              Comment

                              • MC Fatigue
                                Banned
                                • Feb 2006
                                • 4150

                                #30
                                Re: UFC Undisputed 2010 Captured Gameplay Videos

                                Originally posted by Vast
                                I did, Shane Carwins stance was completely different from anybody last year and from Big Nog.

                                I read about the passive ground defense. Looks like we dont have to hold back or front on the analog stick this year.
                                Thats a pretty big change, that might make the game better. If implemented correctly of course.
                                What's this passive ground defense stuff? I haven't heard about it - but it sounds like something I sort of suggested a while ago.

                                Comment

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