UFC 2010 improvements over UFC 2009 wishes.

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #1

    UFC 2010 improvements over UFC 2009 wishes.

    KO/TKO System
    I am hoping we see tuning in 2010 closer to how 2009 was Pre-Patch. Flash KOs, Flash knockdowns, and overall better chances of hurting opponent. 2009 Post patch did away with alot of the flash KOs. They are very rare now. Which granted should not be common. But they went to extreme post patch. You can stand hands at your face and just let someone punch you in the face for far far to long before it has any chance of flash KOing you.

    I was playing my buddy this past weekend at his house. Pre-patch. I was Swick and he was Alves. I was dominating and I mean complete destroying Alves on the ground. No stamina left, mine was near full. He managed to get back to his feet. I went for a overhand cross and he landed a left head kick right as I went to throw. It caught me right on the neck. Boom flash KO. It was this kind of ability of you are never out a fight that 09 had great BEFORE the patch. Now online I can spend literally three rounds landing shots on guys faces unguarded and finially after he is near beating to a pulp do u get a KO. But it does not feel like it can come at any point. It feels as if you must pound on them and wear them down wayyy to much.

    Muay Thai Clinch/ Wrestling slams
    2009 version the Thai clinch and wrestler slams were to much of a guessing game of preventing. If you got unlucky enough of getting caught in either then you were highly at the disadvantage. You could have a little ol small wrestler vs big ol powerful Brock Lesnar. But if Brock was on the defensive side of the slam. 99% of the time he would get slammed. Countering these two abilities were complete guessing games. You had to guess at the exact moment they do the flick. You have to hold LB and flick the OPPOSITE way they were flicking. Zero rating based and pure luck if you reversed it. Which many can most likely count on one hand how many times they have reversed a slam.

    2010 should improve on this with the clinch work being done the same as the ground transitions. Minor and major passes. Lets just hope the preventing and reversing still lies with the hold right stick and not timing a flick.

    Body Damage
    In 2009 we saw a huge amount of people body spam. Mainly cause it was effective for two reasons. 1) When a punch is connected with it stuns and stops any punch you were throwing. So you were stuck in a hit animation. Then they could proceed to land multiple shots before you either catch clinch or manage to find a gap to hold RT for a low block. 2) The second reason body spamming was so effective is the amount of stamina it took off. You can watch literally chunks getting taken away with each body shot. Granted some shots SHOULD take off good amount of stamina. It was just the combination of these two that lead to large amount of people focusing on the body.

    2010 should improve on these areas because of a couple reasons. 1) There is no more stuck in a animation if you are being punched. So now if someone wants to stand and try and body spam me. FINE, I will land some heavy hooks to the head as you stand there. 2) The second reason it should be fixed is the inclusion of 2 stamina bars. One for overall stamina and the other for temp stamina. This will help in spamming in general as spamming will deplete your temp stamina. So while they might remove some of your overall stamina they can only land so many with power.

    Reversing ground transitions.
    In 2009 anyone and everyone can reverse almost at will if you are good enough with this system. Which this crowd seems to be divided. Some know how to use it and others just never really bother. I tend to fall into the abuse it crowd. I know how it is done and the timing is almost second nature now once you reverse each position a few times. You know what to look for and once you learn your opponents timing of transitions.

    Seeing someone like Brock Lesnar reverse Frank Mir from his back gets disgusting after it happens 10 or so times in a match. Granted I can see Brock getting lucky maybe once in a match. But over and over is not realism.

    In 2010, I hope it is more rating based. I like the flick system of reversing transitions. But they should include a reverse rating OR just tie it to their ground defensive and ground offensive ratings. This way someone like Brock who is great on the offensive on the ground can almost pass at while on people. So he should be great at reversing from the offensive position. But being that he is not great on his back in a defensive position. He should struggle getting out of that position and have a very small chance of reversing someone from his back.

    Range
    In 2009 the game was so rangy. There was very few times you can go into a fight with someone online and get into a true striking match. Most resolved around step punching. Everyone trying to stay in that probing range. So lunging hooks, lunging jabs, flying knees, spinning back fists or superman punches ruled the fight. This was the case because the attacks were so lighting fast compared to the standard stand up game.

    2010 we have seen looks to fix this issue with sways. They also said that the rangy attacks have been shortened and also slowed to fit better with the speed of the game. Hope this gets tuned so we have more of a realistic stand up game.
    Last edited by Phobia; 04-12-2010, 01:43 PM.
  • allBthere
    All Star
    • Jan 2008
    • 5847

    #2
    Re: UFC 2010 improvements over UFC 2009 wishes.

    I can't wait to try leg kicks and see how they've improved...how long it takes to injure based on kick rating etc. I really hope it changes the game.

    I also want the jab to be effective...last year I jabbed and was almost alone doing it. I do it because I put together real combinations 1-2-leg kick...I want my legit combos to work well. So in other words if you're just throwing power hooks, I want my jabs to mess up your accuracy and make you miss.
    Liquor in the front, poker in the rear.

    Comment

    • Anaxamander
      Imperator
      • Mar 2003
      • 2795

      #3
      Re: UFC 2010 improvements over UFC 2009 wishes.

      I really hope they add more flexibility to the weight classes. I don't really care to see heavyweights vs. lightweights, but I'd like to have the ability for adjacent weight classes fight each other, and not just select fighters who can move weight classes, because you never know who's going to move up or down in real life. There are a lot of matches that have happened in real life that you can't do on UFC 09, like Shogun vs. Mark Coleman for instance. Giving fighters the leeway to fight up or down one weight class won't be too unrealistic, and it would give us a chance to make matches like Anderson Silva vs. GSP.

      Also, I want to see some type of replay system similar to what EA games offer. They show highlights at the end of the fight, so why not let us rewind, change angles, and make a highlight reel?

      Comment

      • DavonBrown
        MVP
        • Oct 2008
        • 1484

        #4
        Re: UFC 2010 improvements over UFC 2009 wishes.

        I agree with everything.

        Comment

        • wyrm187
          Rookie
          • Feb 2009
          • 393

          #5
          Re: UFC 2010 improvements over UFC 2009 wishes.

          Originally posted by Phobia
          KO/TKO System
          I am hoping we see tuning in 2010 closer to how 2009 was Pre-Patch. Flash KOs, Flash knockdowns, and overall better chances of hurting opponent. 2009 Post patch did away with alot of the flash KOs. They are very rare now. Which granted should not be common. But they went to extreme post patch. You can stand hands at your face and just let someone punch you in the face for far far to long before it has any chance of flash KOing you.

          I was playing my buddy this past weekend at his house. Pre-patch. I was Swick and he was Alves. I was dominating and I mean complete destroying Alves on the ground. No stamina left, mine was near full. He managed to get back to his feet. I went for a overhand cross and he landed a left head kick right as I went to throw. It caught me right on the neck. Boom flash KO. It was this kind of ability of you are never out a fight that 09 had great BEFORE the patch. Now online I can spend literally three rounds landing shots on guys faces unguarded and finially after he is near beating to a pulp do u get a KO. But it does not feel like it can come at any point. It feels as if you must pound on them and wear them down wayyy to much.

          Range
          In 2009 the game was so rangy. There was very few times you can go into a fight with someone online and get into a true striking match. Most resolved around step punching. Everyone trying to stay in that probing range. So lunging hooks, lunging jabs, flying knees, spinning back fists or superman punches ruled the fight. This was the case because the attacks were so lighting fast compared to the standard stand up game.

          2010 we have seen looks to fix this issue with sways. They also said that the rangy attacks have been shortened and also slowed to fit better with the speed of the game. Hope this gets tuned so we have more of a realistic stand up game.
          The Flash knockouts you are dead on about. I got to a point where my brother & I got really good at the game and before the patch we weren't even getting all that many because we learned how to avoid the big shots. Post patch was a big disappointment to me and I would at least like a user slider to control how much you want knock flash ko's cause the patch kinda ruined the game for me. Also I agree with the range issue you brought up.

          Also something I wanted to bring up - I am happy about the fact that different fighters can have different moves from multiple disciplines, it's a step in the right direction.

          I was really hoping they would do more with signature styles , stance wise specifically. I was hoping to see Chuck stand the way he does almost like a mummy stance, crazy Keith Jardine and his goofy stance , these stance changes would personalize the fighter immensely and feel authentic.

          Comment

          • Salhus
            He can talk the talk
            • Jan 2006
            • 1799

            #6
            Re: UFC 2010 improvements over UFC 2009 wishes.

            Great points. Punches were just far too accurate. Accuracy is what makes guys like Anderson Silva soooo good. The flash KO should be about counter punching and I hope it is in this next title.

            For everything else though, you've got it all figured out, pretty much

            Comment

            • Gort77
              Rookie
              • Sep 2009
              • 57

              #7
              Re: UFC 2010 improvements over UFC 2009 wishes.

              I thought Flash KO where those lucky knock outs in the first few minutes of the fight, thats what i took a flash KO to be, everything else was just a KO since you have been beating some guys brains out.

              Comment

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