It's all about stamina regeneration! Patch needs to address this!

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  • eeyor
    Rookie
    • Nov 2008
    • 206

    #1

    It's all about stamina regeneration! Patch needs to address this!

    After playing the game extensively, it all boils down to stamina regeneration being one of the main issues apart from the exploits.
    First of all stamina regenerates too fast:
    Your character is at full stamina within 1-2 seconds after nearly depleting it. This offers the player to throw power punches all the time. In the stand-up, as soon as you are going for the second power punch, your stamina has regained again. This allows people to not wisely pick their punches but instead spam signatures all the time.
    This also has implications for the ground and submission game. If you wear down your opponent on the ground and block 3-4 attempts in mount as soon as he switches to backmount, his stamina is nearly fully recovered, and thereby minimizing the window of opportunity for a submission. Submissions are not that much harder than in 2009, but the chances for submissions are simply not there.
    If stamina would be regenerating more slowly, it would change the game big-time. People would need to think about throwing that 3rd or 4th power punch or maybe going for a jab instead. Also, it would reduce the KO rate, as people would be forced to throw less punches. On the ground, it would reduce the reversal/transition spamming, as missed reversals are really costly with regard to stamina. This on the other hand would punish people more for spamming transitions, as there would be a bigger window of opportunity for submissions.
    The Devs should take a look at the rate stamina decreased/regenerated in UFC 2009. I think it was done quite well there.

    This would imho vastly improve the game while taking nothing away from the game-mechanics as they are in the game.
  • Jukeman
    Showtime
    • Aug 2005
    • 10955

    #2
    Re: It's all about stamina regeneration! Patch needs to address this!

    Originally posted by eeyor
    After playing the game extensively, it all boils down to stamina regeneration being one of the main issues apart from the exploits.
    First of all stamina regenerates too fast:
    Your character is at full stamina within 1-2 seconds after nearly depleting it. This offers the player to throw power punches all the time. In the stand-up, as soon as you are going for the second power punch, your stamina has regained again. This allows people to not wisely pick their punches but instead spam signatures all the time.
    This also has implications for the ground and submission game. If you wear down your opponent on the ground and block 3-4 attempts in mount as soon as he switches to backmount, his stamina is nearly fully recovered, and thereby minimizing the window of opportunity for a submission. Submissions are not that much harder than in 2009, but the chances for submissions are simply not there.
    If stamina would be regenerating more slowly, it would change the game big-time. People would need to think about throwing that 3rd or 4th power punch or maybe going for a jab instead. Also, it would reduce the KO rate, as people would be forced to throw less punches. On the ground, it would reduce the reversal/transition spamming, as missed reversals are really costly with regard to stamina. This on the other hand would punish people more for spamming transitions, as there would be a bigger window of opportunity for submissions.
    The Devs should take a look at the rate stamina decreased/regenerated in UFC 2009. I think it was done quite well there.

    This would imho vastly improve the game while taking nothing away from the game-mechanics as they are in the game.
    Yeah this MIGTH fixed all of the problems

    I like how the punches are slow and weak when you are throwing on the ground gassed, I dont know if they have the same effect while in stand up, but they really have to adjust something, just dont F'd it up like last year

    Oh and they also need to make the AI fighters less aggressive...This actually can be done because we have the option to do so when creating fighters

    I bet money that Kimbo Slice is set to Aggressive puncher(dude would not stop throwing at me, had to take him to the ground lol) But in real life, we all know he isn't that aggressive in a UFC ring...Passive puncher would fix that...

    And they alos need to fix the getting KO'd from a jab, thats hard to believe especially with the 2 dramatic animations they have for KO"s

    I also think stamina should be lost when failing to transition and a failed attempt to reversal as well as missed strikes and take downs...Ref stand ups needs to be fixed too

    Auto block/3 attempt rule, I dont think they should get rid of it but it def should be rating base because the main thing I hated about 2009 was the "Block Strike Block Strike" robotic ground game we had
    Last edited by Jukeman; 05-28-2010, 10:59 AM.

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