First of all stamina regenerates too fast:
Your character is at full stamina within 1-2 seconds after nearly depleting it. This offers the player to throw power punches all the time. In the stand-up, as soon as you are going for the second power punch, your stamina has regained again. This allows people to not wisely pick their punches but instead spam signatures all the time.
This also has implications for the ground and submission game. If you wear down your opponent on the ground and block 3-4 attempts in mount as soon as he switches to backmount, his stamina is nearly fully recovered, and thereby minimizing the window of opportunity for a submission. Submissions are not that much harder than in 2009, but the chances for submissions are simply not there.
If stamina would be regenerating more slowly, it would change the game big-time. People would need to think about throwing that 3rd or 4th power punch or maybe going for a jab instead. Also, it would reduce the KO rate, as people would be forced to throw less punches. On the ground, it would reduce the reversal/transition spamming, as missed reversals are really costly with regard to stamina. This on the other hand would punish people more for spamming transitions, as there would be a bigger window of opportunity for submissions.
The Devs should take a look at the rate stamina decreased/regenerated in UFC 2009. I think it was done quite well there.
This would imho vastly improve the game while taking nothing away from the game-mechanics as they are in the game.
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