Your New UFC / WWE THQ Community Manager

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  • nyj721
    MVP
    • Nov 2009
    • 2258

    #46
    Re: Your New UFC / WWE THQ Community Manager

    Originally posted by Jukeman
    Last year it seem like they reduced the stiking power instead of adjusting the Rocked/KO rate which def needs tweaking
    I agree that the KO rate needs to be tweaked, but the striking power is fine. They need too rework the stamina system so it is more costly to throw the big power strikes and maybe add a punch accuracy stat (or just make it a part of the standing strikes offenst stat).
    Originally posted by slickdtc
    I'd ride his bus, that's all I'm saying.

    No context needed

    Comment

    • statum71
      MVP
      • Nov 2006
      • 1985

      #47
      I have YET to finish a submission... but when the computer gets me in a submission my guy taps every single time.

      It doesn't even pay to use fighters with a high submission rate....because it seems to never work for the human player anyway.
      The Lord is my shepard.

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #48
        Re: Your New UFC / WWE THQ Community Manager

        Originally posted by nyj721
        I agree that the KO rate needs to be tweaked, but the striking power is fine. They need too rework the stamina system so it is more costly to throw the big power strikes and maybe add a punch accuracy stat (or just make it a part of the standing strikes offenst stat).
        Yup stamina will def help the aggressiveness of fighters as well

        My biggest gamplay issues are:

        Stamina
        KO vs Rocked ratio
        3 transition rule
        AI aggressiveness
        Stats not meaning anything
        Subs
        Ref quick standup...
        and of course all of the exploits...

        I think an improved stamina rate will knock off maybe half of the problems I listed above..

        If they fixed those things, I would be happy..
        Last edited by Jukeman; 05-29-2010, 02:27 AM.

        Comment

        • eko718
          MVP
          • Sep 2005
          • 2257

          #49
          Re: Your New UFC / WWE THQ Community Manager

          Originally posted by nyj721
          I agree that the KO rate needs to be tweaked, but the striking power is fine. They need too rework the stamina system so it is more costly to throw the big power strikes and maybe add a punch accuracy stat (or just make it a part of the standing strikes offenst stat).
          Yes, there should be a stamina cost for spamming punches or kicks. This will force more strategy and perhaps help to taper the CPU's aggressiveness(though that still needs to be addressed separately with fighter AI).

          Comment

          • jb12780
            Hall of Fame
            • Oct 2008
            • 10665

            #50
            Re: Your New UFC / WWE THQ Community Manager

            Another thing that should be addressed is the auto sprawl. Dan Hardy under no circumstances should be able to stop a takedown from the like of GSP, Fitch, or Kos.
            GT:jb12780
            PSN:jb12780

            Comment

            • MC Fatigue
              Banned
              • Feb 2006
              • 4150

              #51
              Re: Your New UFC / WWE THQ Community Manager

              Originally posted by jb12780
              Another thing that should be addressed is the auto sprawl. Dan Hardy under no circumstances should be able to stop a takedown from the like of GSP, Fitch, or Kos.
              Yeah - the sprawl block is pretty silly; same with 2009.

              Especially now how you can block it, hold them up in the air for a second and then uppercut them sending them flying. Where did they come up with that?

              Here's how I see it - takedowns should be based almost entirely on stats. Secondly, holding back for the sprawl function shouldn't be an auto-block but should maybe boost your defense rating a tad bit.

              So if you don't get the sprawl thing held, it should be a quicker take down for the most part and maybe lower the defender's stat a small amount since they technically weren't prepared for it.

              If you do hold it and get it, then it should go into a bit of a struggle and maybe raise the defender's stat a small amount too. Maybe have a hopping animation, or one where the defender kind of stumbles along with it, or in the case of a top level defender like Liddell was, just a pure stuff.

              I'd just like to see stats matter more instead of this automatic - you were holding back so it's a block no matter what stuff. I guess I want to see more of the arcade stuff removed and more of the sim type stuff enhanced.

              What this game begs for is a ton more animations and some actual randomness to it.

              Comment

              • jb12780
                Hall of Fame
                • Oct 2008
                • 10665

                #52
                Re: Your New UFC / WWE THQ Community Manager

                Originally posted by MC Fatigue
                Yeah - the sprawl block is pretty silly; same with 2009.

                Especially now how you can block it, hold them up in the air for a second and then uppercut them sending them flying. Where did they come up with that?

                Here's how I see it - takedowns should be based almost entirely on stats. Secondly, holding back for the sprawl function shouldn't be an auto-block but should maybe boost your defense rating a tad bit.

                So if you don't get the sprawl thing held, it should be a quicker take down for the most part and maybe lower the defender's stat a small amount since they technically weren't prepared for it.

                If you do hold it and get it, then it should go into a bit of a struggle and maybe raise the defender's stat a small amount too. Maybe have a hopping animation, or one where the defender kind of stumbles along with it, or in the case of a top level defender like Liddell was, just a pure stuff.

                I'd just like to see stats matter more instead of this automatic - you were holding back so it's a block no matter what stuff. I guess I want to see more of the arcade stuff removed and more of the sim type stuff enhanced.

                What this game begs for is a ton more animations and some actual randomness to it.
                Ive been fighting Dan Hardy using GSP for the past hour trying to take him down at will, which he did in their fight back in March. Im not counting the takedowns in which i countered his striking, but no matter what difficulty level, Hardy stuffed the majority of takedowns. This needs to be looked into further.
                GT:jb12780
                PSN:jb12780

                Comment

                • Jukeman
                  Showtime
                  • Aug 2005
                  • 10955

                  #53
                  Re: Your New UFC / WWE THQ Community Manager

                  I also think a faster stamina rate will make the ratings stand out more

                  Comment

                  • Stormyhog
                    All Star
                    • Feb 2004
                    • 5304

                    #54
                    Re: Your New UFC / WWE THQ Community Manager

                    Welcome Tank hope you enjoy your time here. I have played quite a few matches and I have had only one fight that went the distance as most are KO's with a few TKO's thrown in. I like the game but if they can rectify some of the problems that you guys have stated it will make it a much better game.
                    "If you don't have anything good to say, say it often"- Ed the sock

                    Comment

                    • Mizzoutiger
                      Pro
                      • Jul 2002
                      • 676

                      #55
                      Re: Your New UFC / WWE THQ Community Manager

                      Hi Tank,

                      I think it would be wonderful if we could make super CAPS ---for private use only--no on line play. Please give us this option !

                      Comment

                      • goh
                        Banned
                        • Aug 2003
                        • 20755

                        #56
                        Re: Your New UFC / WWE THQ Community Manager

                        Originally posted by Djwlfpack
                        Too bad you couldn't go to Vegas Should be a great main event.

                        Thanks for posting on this site.

                        You've already gotten some good feedback from other vets, but let me add that submissions need to be looked at. It's near impossible to submit the CPU in this game.
                        Actually as it turns out they're overly easy and quite exploitable with the right fighter. Though with any other fighter they're as bad as percived.

                        Comment

                        • MoleDude
                          Rookie
                          • Apr 2010
                          • 461

                          #57
                          Re: Your New UFC / WWE THQ Community Manager

                          Originally posted by DavonBrown
                          8. CAF- Also, we need more points for career. It is unfair being a 30 overall and having to fight a top UFC fighter.
                          To add to this point, we need to be able to learn more techniques. Learning a move basically fills your fatigue, stats still decay, and you aren't even for sure going to learn the move in one "week."

                          Being 20 fights into career mode and having learned 4 techniques is a little ridiculous to me. Apparently my fighter is the dumbest person in MMA.

                          Comment

                          • Jukeman
                            Showtime
                            • Aug 2005
                            • 10955

                            #58
                            Re: Your New UFC / WWE THQ Community Manager

                            Originally posted by MoleDude
                            To add to this point, we need to be able to learn more techniques. Learning a move basically fills your fatigue, stats still decay, and you aren't even for sure going to learn the move in one "week."

                            Being 20 fights into career mode and having learned 4 techniques is a little ridiculous to me. Apparently my fighter is the dumbest person in MMA.
                            I learned 4 moves in 5 fights on expert lol

                            Comment

                            • statum71
                              MVP
                              • Nov 2006
                              • 1985

                              #59
                              The UFC game is fantastic! But I'm more of a wrestling fan (yes I know its not real).

                              Please tell me you guys are looking at your UFC Event Mode as a model for the next wrestling game!!?

                              I know someone's gonna say "but it had Create A Story." But when I play Event Mode on UFC 2010...it just flows more like a real life TV Show. The promos at the start, Mike Goldberg and Joe Rogan actually setting the scene (instead of only hearing their voices during matches), the wide view arena scans, and the way the show "closes" at the end.

                              It all just ties in together soooo much better instead of feeling like a bunch of exhibition matches back to back.

                              Wrestling is "DESPESRATE for a REALLY good game. Help!!!!

                              Ps....CAS got old fast because the element of surprise was gone. Even downloading somebody elses story was kinda wack because you can't edit....Suppose Cena isn't "my" Champion?
                              The Lord is my shepard.

                              Comment

                              • Acedeck
                                Pro
                                • Sep 2004
                                • 518

                                #60
                                First improvement I say should be done is the KO's, like everyone is saying. I've played 20 matches so far with all 20 ending in a KO in the 1st or second round against the CPU on Advanced.

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