EA MMA - 5 Minutes of Gameplay
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Re: EA MMA - 5 Minutes of Gameplay
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I dont like how they are walking faster than they are striking in the standup..Stand up looks horrible all together
I think the strike or passed grappling/ground ground will destroy UFC's
(If your blocking strikes, you're allowing your opponent to get into better position, Im sure STAMINA will take place to prevent spam striking on the ground/clinch)
Ground looks way better than UFC's
EA really sucks at presentationthe lack of ref is a eye sore and after the fight when the play by play guy gets exited, they rest of the arena was very dull...
Last edited by Jukeman; 06-17-2010, 11:09 AM. -
Re: EA MMA - 5 Minutes of Gameplay
The guard passes, transitions, sweeps and ground game over all look 10 times more realistic and fluid than UFC Undisputed. My biggest problem with this game is that the striking looks almost like they are fighting underwater, it looks way too sluggish, slow and the strike impacts are too weak. I also didn't like the knockout, that was the most uneventful knockout I have ever seen in my life. Hopefully EA can get these things cleaned up in time for launch.Comment
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Re: EA MMA - 5 Minutes of Gameplay
It's kind of odd/funny to me that EA has all the striking mechanics already built in FNR4 but that's the weakest-looking part of this game. I guess it goes to show that building something from scratch (the ground game) these days might be producing better results than trying to port existing technologies over.
I don't know if that's what they actually did, but the speed and weirdness in the striking reminds me of FNR4 a lot. The walking is just jokes though -- they're gliding around everywhere and moving WAY too fast.Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
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Re: EA MMA - 5 Minutes of Gameplay
Already posted here: http://www.operationsports.com/forum...ma-videos.htmlComment
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