Constructive feedback about EA MMA

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  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23428

    #16
    Re: Constructive feedback about EA MMA

    Oh yeah...........that move is in the game. Crap now I am trying to remember who Mir did it against then since it wasn't against Brock. I know it was against a wrestler......might have been earlier in his career.

    I wish they had the drag in the game, it would be cool. In the game it pretty much an instant take down.

    Comment

    • Anim8or
      EA Sports MMA Animation Director
      • May 2008
      • 88

      #17
      Re: Constructive feedback about EA MMA

      Originally posted by ManiacMatt1782
      body hooks from button spammers need to go. or give a filter to just not play button users for tsc users. right now people are creating boxers with maxed out hand speed, power, and tdd. when a button user throws hook combos, even if their 1st shot misses or is parried, the 2nd shot can be thrown without any need to recover from the missed strike, and also way faster than a stick user can parry the other side. this is the only gameplay balance flaw in the game so far, but it is major because no skill guys are just spamming body hooks because you cant slip them you cant parry them they dont lose stamina fast enough and with 95 tdd, you cant even take them down effectively. needs to be patched to slow down button users or make the counter window extend to after they throw as well so a well placed jab between the hooks can land and possibly stun the spammer.
      Parry then jab/cross, if they keep spamming you will often stun them with the cross, if not follow through with a hook and you will probably knock them down - their chin is CRAZY vulnerable when throwing body strikes all you need is to plant one jab to gain advantage, I love playing guys that spam body punches.
      -------------------------------------------
      Simon Sherr
      Animation Director
      Electronic Arts Tiburon
      -------------------------------------------

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      • ManiacMatt1782
        Who? Giroux!
        • Jul 2006
        • 3982

        #18
        Re: Constructive feedback about EA MMA

        Originally posted by Anim8or
        Parry then jab/cross, if they keep spamming you will often stun them with the cross, if not follow through with a hook and you will probably knock them down - their chin is CRAZY vulnerable when throwing body strikes all you need is to plant one jab to gain advantage, I love playing guys that spam body punches.
        problem is with classic controls they are able to throw another punch right off of being parried, it doesnt throw off their rhythm, so hitting the counter is very difficult because you most likely are going to be the one thats countered off the punch coming off the off hand that was parried. and you get stunned by a button user and its pretty much over. thats whats broken, button spaming of hooks, needs to take more stamina, and a parried shot needs to make them have a recovery, not just have them be able to throw the next shot in the combo with no screwing up their rhythm. thats the exploit, against a "tsc"er the parry works and if they spam the body, you can like you say follow the parry with a cross, that works quite well, against a classic button masher, say you parry the left, you go to throw the cross, well the right is coming right off of that and countering you, not you making the counter. this is where the major problem is.
        www.twitch.tv/maniacmatt1228
        www.youtube.com/maniacmatt1782

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        • goh
          Banned
          • Aug 2003
          • 20755

          #19
          Re: Constructive feedback about EA MMA

          Originally posted by Gotmadskillzson
          Oh yeah...........that move is in the game. Crap now I am trying to remember who Mir did it against then since it wasn't against Brock. I know it was against a wrestler......might have been earlier in his career.

          I wish they had the drag in the game, it would be cool. In the game it pretty much an instant take down.
          Tank Abbott at UFC 41 maybe. Though that was actually while he was upside down during a triangle attempt but it wasn't a straight up back mount. That must be it because that's the only other time he's won with a leg lock.

          Comment

          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23428

            #20
            Re: Constructive feedback about EA MMA

            Yeah probably so.....wow that seems so long ago,,,,,,UFC 41.....we just had UFC 121. I feel so old now..... : (

            Comment

            • NYG_Meth
              The OS Artist Guy
              • May 2003
              • 3920

              #21
              Re: Constructive feedback about EA MMA

              Originally posted by Anim8or
              Parry then jab/cross, if they keep spamming you will often stun them with the cross, if not follow through with a hook and you will probably knock them down - their chin is CRAZY vulnerable when throwing body strikes all you need is to plant one jab to gain advantage, I love playing guys that spam body punches.
              Hey man, for whatever reason, when using TSC in online fights, it seems like my uppercuts seldom trigger when I do the gesture. Any idea why?
              Last edited by NYG_Meth; 10-26-2010, 11:29 PM.
              MIKE METH
              DIGITAL ILLUSTRATOR


              WebsiteFacebookTwitterYouTubeDeviantArt

              Comment

              • NYG_Meth
                The OS Artist Guy
                • May 2003
                • 3920

                #22
                Re: Constructive feedback about EA MMA

                Ha, also, who's the jerk who added "Meth" to the censored name list. IT'S MY LAST NAME! Now whenever I fight online, I show up as "Mike ****." I really wish I could use my name...
                MIKE METH
                DIGITAL ILLUSTRATOR


                WebsiteFacebookTwitterYouTubeDeviantArt

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                • st67
                  Banned
                  • Oct 2010
                  • 547

                  #23
                  Re: Constructive feedback about EA MMA

                  If I have one major beef - it's that they didn't learn from UFC 2009 and they make it so only one person can attack at a time. Being frozen in place while the CPU throws 5 knees in the clinch to the body gets tiring after a while, same with not being able to strike back or move because the AI is kicking his heel into me from his guard.

                  This needs to be fixed for sure.

                  Comment

                  • Rpommier
                    Rookie
                    • Sep 2010
                    • 23

                    #24
                    Re: Constructive feedback about EA MMA

                    I would like to see a graphical representation of body damage. When I'm working legs or stomach I'd like to see bruises.

                    Comment

                    • Lakers 24 7
                      Pro
                      • Nov 2006
                      • 725

                      #25
                      Re: Constructive feedback about EA MMA

                      Originally posted by Rpommier
                      I would like to see a graphical representation of body damage. When I'm working legs or stomach I'd like to see bruises.
                      I've seen the rib cage get very red after body kicks.

                      Comment

                      • NYG_Meth
                        The OS Artist Guy
                        • May 2003
                        • 3920

                        #26
                        Re: Constructive feedback about EA MMA

                        It should show what time the fight was stopped if it ends before a decision. (ex. KO - 0:57 Rd 1)
                        MIKE METH
                        DIGITAL ILLUSTRATOR


                        WebsiteFacebookTwitterYouTubeDeviantArt

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                        • ManiacMatt1782
                          Who? Giroux!
                          • Jul 2006
                          • 3982

                          #27
                          Re: Constructive feedback about EA MMA

                          you should be able to join cards in progress that have open slots
                          www.twitch.tv/maniacmatt1228
                          www.youtube.com/maniacmatt1782

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                          • Lakers 24 7
                            Pro
                            • Nov 2006
                            • 725

                            #28
                            Re: Constructive feedback about EA MMA

                            Stamina has to be tweaked. Even the CPU spams punches and never tires.

                            Comment

                            • NYG_Meth
                              The OS Artist Guy
                              • May 2003
                              • 3920

                              #29
                              Re: Constructive feedback about EA MMA

                              The CPU seems to be WAY too good at parrying your strikes even on Medium difficulty.
                              MIKE METH
                              DIGITAL ILLUSTRATOR


                              WebsiteFacebookTwitterYouTubeDeviantArt

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                              • st67
                                Banned
                                • Oct 2010
                                • 547

                                #30
                                Re: Constructive feedback about EA MMA

                                Two issues I have with career. Forcing you to train each week (although if you maxed a category, you can still train it, so you can basically skip weeks after that), and attributes going up in bunches.

                                It's a little annoying, especially because the generated computer fighters tend to suck, and your fighter gets way too good. I'm fighting in the non-Strikeforce league, whatever it's called - the Japanese one... I'm undefeated all in the first round by basically annihilating everyone because I'm overpowered, and they're all too weak. I haven't had a single challenging fight since the early creations of my fighter. The generated fighters need to be stronger in areas, and your fighter needs to have the ability to skip training, or at least pick what to level, so that I can control him more.

                                At this point, career is seeming like a "do it to get achievements if you care about them and then play fight now mode". I'd like it to be more evened out.

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