link: http://forum.ea.com/eaforum/posts/list/5312672.page
- Blocking now takes priority over parrying. The block effectiveness has been raised so players will be able to block more strikes than before. A missed parry will result in a higher likelihood of stun so use your parries carefully.
- Stamina System has received a major overhaul. Strikes will now drain more stamina than before, however stamina regeneration has also increased. This is done to discourage spamming and encourage more realistic striking combinations.
- Health will regenerate slower than before, especially while blocking. This in combination with the adjusted blocking will require you to be more methodical and plan for a longer fight where you slowly chip away at your opponent.
- A few windows and timers have been adjusted on the ground. You will now have more success knocking
people out from positions other than mount and backmount. You will also have to carefully balance when you decide to block, parry, and pass.
- The power of knees and the stamina loss in the clinch upon failed takedowns has been adjusted. We have more accurately captured the devastating power of a knee to the face, but you have to be very careful about when you use this because it requires a lot of stamina.
- We have updated all of the fighter records and adjusted a few fighters that we thought needed to be more balanced.
These are significant changes to gameplay and they will take some time to adjust to. I am sure many of you will appreciate the changes that have been made and find that fights feel more balanced. I encourage you all to play as much as possible and give feedback on the forums. We will continue to take your feedback and improve things to give you the most balanced gameplay possible.
Thank you for your continued support of EA Sports MMA!
Victor Lugo, Gameplay Designer
Preston Dolinger, QA Test Lead
EA SPORTS MMA Live Team
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