Full Guard = Can hold back head to prevent strong strikes
Half Guard = Can hold back head to prevent strong strikes
Side Control = You CAN NOT prevent strong strikes, only block
Full Mount = Can hold back head to prevent strong strikes
Excluded from this list
North South - obvious reasons why you can't defend it
Now I am very good at preventing to much damage from side control. Blocking is key and minor transition right after blocked strikes. But my concern is this. Should side control be able to inflict the amount of damage it can in a short period of time compared to full mount???
I love the game and even the ground game I feel is very balanced. I am just thinking if side control is really handled in a realistic fashion. In my opinion side control is dangerous from short elbows but you don't see the amount of fight ending shots coming from this position in real life as you do in the game.
I also don't believe striking should be more dangerous as you go up each level. Another words striking from full guard should not be weaker than half guard, then side control should not be stronger than half guard on up to full mount having strongest striking.
Instead I think passing transitions should be harder the higher you go up the list. Passing out of full mount should be much harder than getting from half guard to full guard.
Also the kicking off animation is one of the least believable animations on the ground. Walking up the cage or reversals to top control THEN choosing to get off the ground is way more common.
Just some thoughts on the ground game.
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